WIP: Migrating to node3ds

This commit is contained in:
Nikolai Rodionov 2025-02-09 22:43:37 +01:00
parent 6795fdeacd
commit 7c761752c9
Signed by: allanger
GPG Key ID: 09F8B434D0FDD99B

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@ -9,26 +9,32 @@ class_name CharacterWrapper
@export var snap_threshold: float = 2.0 # If desync is larger than this, snap faster
@export var interpolation_delay: float = 0.1 # Stay 100ms behind for smooth interpolation
var previous_server_pos: Vector3 = Vector3.ZERO
var position_buffer = [] # Stores past positions (tuples of (timestamp, position))
var previous_position: Vector3 = Vector3.ZERO
var pseudo_velocity: Vector3 = Vector3.ZERO # Approximate velocity without CharacterBody3D
var previous_server_pos: Vector3 = Vector3.ZERO
func _process(delta):
# Record the latest server position with timestamp
position_buffer.append([Time.get_ticks_msec() / 1000.0, owner_placeholder.global_transform.origin])
# Remove old positions to keep buffer clean
var server_pos = owner_placeholder.global_transform.origin
pseudo_velocity = (server_pos - previous_position) / delta
previous_position = server_pos # Store for next frame
position_buffer.append([Time.get_ticks_msec() / 1000.0, server_pos])
while position_buffer.size() > 2 and position_buffer[1][0] < (Time.get_ticks_msec() / 1000.0) - interpolation_delay:
position_buffer.pop_front()
# If we have at least 2 points, interpolate between them
if position_buffer.size() >= 2:
var t_now = (Time.get_ticks_msec() / 1000.0) - interpolation_delay
var prev_point = position_buffer[0]
var next_point = position_buffer[1]
# Find the interpolation factor (how far we are between these two points)
var alpha = (t_now - prev_point[0]) / (next_point[0] - prev_point[0])
alpha = clamp(alpha, 0.0, 1.0) # Prevent weird values
# Lerp between the two closest timestamps
alpha = clamp(alpha, 0.0, 1.0)
global_transform.origin = prev_point[1].lerp(next_point[1], alpha)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
set_multiplayer_authority(multiplayer.get_unique_id())
global_position = owner_placeholder.global_position