Fix the sync and add shooting

This commit is contained in:
2025-02-06 22:06:54 +01:00
parent ad95c99149
commit 89992b1ef4
68 changed files with 8482 additions and 34 deletions

View File

@ -6,6 +6,7 @@
script = ExtResource("1_ohxtg")
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/weapon/bullet.tscn")
spawn_path = NodePath("../Bullets")
[node name="Bullets" type="Node3D" parent="."]

View File

@ -48,17 +48,21 @@ func _request_spawn():
func _spawn_player(id: int):
player_spawner.spawn_players(spawn_locations, id)
_spawn_player_controller_node.rpc_id(id)
var controlled_node: ServerNode = player_spawner.get_player_node(id)
var position := controlled_node.shared_node.global_position
_spawn_player_controller_node.rpc_id(id, position.x, position.y, position.z)
@rpc("any_peer", "call_local", "reliable")
func _spawn_player_controller_node():
func _spawn_player_controller_node(x: float, y: float, z: float):
var path := "res://scenes/player/player_node.tscn"
var scene: PackedScene = ResourceLoader.load(path)
var player_node: PlayerInputController = scene.instantiate()
var player_node: PlayerNode = scene.instantiate()
player_node.name = "PlayerController"
var controlled_node: ServerNode = player_spawner.get_player_node(multiplayer.get_unique_id())
player_node.controlled_node = controlled_node
client_node.add_child(player_node)
player_node.initial_position_sync()
player_node.shared_node.global_position = Vector3(x,y,z)
controlled_node.bind_player_node()
func _remove_player(id: int):

View File

@ -18,7 +18,6 @@ func spawn_players(spawn_location: SpawnController, id: int) -> Error:
char.owner_id = id
_get_root().add_child(char)
char.shared_node.global_position = new_position
print(new_position)
return OK
return ERR_UNAUTHORIZED

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://bbqh8e8t0rvwj"]
[ext_resource type="Script" path="res://scenes/maps/base/player_synchronizer/player_synchronizer.gd" id="1_cam4s"]
[node name="PlayerSynchronizer" type="Node"]
script = ExtResource("1_cam4s")
[node name="Timer" type="Timer" parent="."]