Trying to make sync work
This commit is contained in:
parent
8f61ab6c6b
commit
ad95c99149
@ -45,19 +45,20 @@ func _process(delta: float) -> void:
|
||||
func _request_spawn():
|
||||
var id: int = multiplayer.get_remote_sender_id()
|
||||
_spawn_player(id)
|
||||
_spawn_player_controller_node.rpc_id(id)
|
||||
|
||||
func _spawn_player(id: int):
|
||||
player_spawner.spawn_players(spawn_locations, id)
|
||||
_spawn_player_controller_node.rpc_id(id)
|
||||
|
||||
@rpc("call_local", "reliable", "any_peer")
|
||||
@rpc("any_peer", "call_local", "reliable")
|
||||
func _spawn_player_controller_node():
|
||||
var path := "res://scenes/player/player_input.tscn"
|
||||
var path := "res://scenes/player/player_node.tscn"
|
||||
var scene: PackedScene = ResourceLoader.load(path)
|
||||
var controller_scene: PlayerPlaceholder = player_spawner.get_player_node(multiplayer.get_unique_id())
|
||||
var player_node: PlayerInputController = scene.instantiate()
|
||||
player_node.controlled_node = controller_scene
|
||||
var controlled_node: ServerNode = player_spawner.get_player_node(multiplayer.get_unique_id())
|
||||
player_node.controlled_node = controlled_node
|
||||
client_node.add_child(player_node)
|
||||
player_node.initial_position_sync()
|
||||
|
||||
|
||||
func _remove_player(id: int):
|
||||
|
@ -1,5 +1,5 @@
|
||||
class_name PlayerSpawnerController extends Node3D
|
||||
|
||||
class_name PlayerSpawnerController
|
||||
extends Node3D
|
||||
|
||||
func _get_spawner() -> MultiplayerSpawner:
|
||||
return $MultiplayerSpawner
|
||||
@ -10,14 +10,15 @@ func _get_root() -> Node3D:
|
||||
# -- Spawn a player node and sync it across all peers
|
||||
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
|
||||
if multiplayer.is_server():
|
||||
var char : PlayerPlaceholder = null
|
||||
var char : ServerNode = null
|
||||
var player_data: PlayerData = GameServerAutoload.players[id]
|
||||
char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
|
||||
char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
|
||||
char.name = "PlayerPlaceholder_" + str(player_data.id)
|
||||
var new_position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
|
||||
char.global_position = new_position
|
||||
char.owner_id = id
|
||||
_get_root().add_child(char)
|
||||
char.shared_node.global_position = new_position
|
||||
print(new_position)
|
||||
return OK
|
||||
return ERR_UNAUTHORIZED
|
||||
|
||||
@ -31,8 +32,8 @@ func remove_player(id: int) -> Error:
|
||||
return OK
|
||||
return ERR_UNAUTHORIZED
|
||||
|
||||
func get_player_node(id: int) -> PlayerPlaceholder:
|
||||
var nodes: Array[Node] = _get_root().get_children().filter(func(x: PlayerPlaceholder): return x.owner_id == id)
|
||||
func get_player_node(id: int) -> ServerNode:
|
||||
var nodes: Array[Node] = _get_root().get_children().filter(func(x: ServerNode): return x.owner_id == id)
|
||||
if nodes.size() > 0:
|
||||
return nodes[0]
|
||||
return null
|
||||
|
@ -6,7 +6,7 @@
|
||||
script = ExtResource("1_2hsyd")
|
||||
|
||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/player/placeholder.tscn")
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn")
|
||||
spawn_path = NodePath("../Players")
|
||||
spawn_limit = 100
|
||||
|
||||
|
@ -1,28 +0,0 @@
|
||||
extends CharacterBody3D
|
||||
class_name ServerNode
|
||||
|
||||
var jumping := false
|
||||
var input_direction: Vector2 = null
|
||||
var owner_id: int = 0
|
||||
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
if is_on_floor() && jumping:
|
||||
velocity.y = const .
|
||||
|
||||
#if shooting:
|
||||
jumping = false
|
||||
|
||||
var direction := (transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
|
||||
if is_on_floor():
|
||||
if direction:
|
||||
#first_view_legs_anim.play("Run Forward")
|
||||
velocity.x = direction.x * character_speed
|
||||
velocity.z = direction.z * character_speed
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, character_speed)
|
||||
velocity.z = move_toward(velocity.z, 0, character_speed)
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://3m22sdln5238"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cwqhnknctn83"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/player/placeholder.gd" id="1_djt0m"]
|
||||
[ext_resource type="Script" path="res://scenes/player/server_node.gd" id="1_djt0m"]
|
||||
[ext_resource type="PackedScene" uid="uid://ddwrs0so7swxn" path="res://scenes/characters/y-bot/character.tscn" id="2_a22jl"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1v0rt"]
|
||||
@ -15,6 +15,15 @@ properties/1/spawn = true
|
||||
properties/1/replication_mode = 1
|
||||
|
||||
[node name="PlayerPlaceholder" type="PlayerPlaceholder"]
|
||||
_import_path = NodePath("")
|
||||
unique_name_in_owner = false
|
||||
process_mode = 0
|
||||
process_priority = 0
|
||||
process_physics_priority = 0
|
||||
process_thread_group = 0
|
||||
physics_interpolation_mode = 0
|
||||
auto_translate_mode = 0
|
||||
editor_description = ""
|
||||
collision_layer = 4
|
||||
collision_mask = 5
|
||||
script = ExtResource("1_djt0m")
|
||||
|
@ -1,13 +1,13 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dqp551myngaey"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://d3ohhfsnbspsm"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/player/player_input_controller.gd" id="1_5vm0e"]
|
||||
[ext_resource type="Script" path="res://scenes/player/player_node.gd" id="1_8uxms"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uacs5"]
|
||||
|
||||
[node name="PlayerInput" type="CharacterBody3D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
script = ExtResource("1_5vm0e")
|
||||
script = ExtResource("1_8uxms")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
|
@ -2,27 +2,37 @@
|
||||
# This script is supposed to control the node that is rendered on the
|
||||
# client side, and send the changes to the server node
|
||||
# ---------------------------------------------------------------------
|
||||
extends CharacterBody3D
|
||||
extends Node3D
|
||||
class_name PlayerInputController
|
||||
|
||||
var jumping: bool = false
|
||||
var shooting: bool = false
|
||||
var moving: bool = false
|
||||
var look_dir: Vector2
|
||||
var input_direction := Vector2()
|
||||
var input_direction: Vector2
|
||||
var camera_sens: float = 0.002
|
||||
|
||||
const JUMP_VELOCITY = 4.5
|
||||
var character_speed: int = 5
|
||||
|
||||
var controlled_node: PlayerPlaceholder = null
|
||||
@export var owner_id: int = 0
|
||||
var controlled_node: ServerNode = null
|
||||
@export var owner_id: int
|
||||
|
||||
@onready var shared_node: CharacterBody3D = $SharedNode
|
||||
@onready var camera_mount: Node3D = $SharedNode/CameraMount
|
||||
@onready var camera: Camera3D = $SharedNode/CameraMount/Camera3D
|
||||
|
||||
@onready var camera_mount = $CameraMount
|
||||
func _ready() -> void:
|
||||
set_multiplayer_authority(multiplayer.get_unique_id())
|
||||
global_position = controlled_node.global_position
|
||||
rotation = controlled_node.rotation
|
||||
shared_node.set_collision_layer_value(2, true)
|
||||
shared_node.set_collision_mask_value(1, true)
|
||||
shared_node.set_collision_mask_value(2, true)
|
||||
camera.make_current()
|
||||
|
||||
func initial_position_sync():
|
||||
|
||||
shared_node.global_position = controlled_node.shared_node.global_position
|
||||
shared_node.rotation = controlled_node.shared_node.rotation
|
||||
|
||||
func _input(event):
|
||||
if multiplayer.get_unique_id() == get_multiplayer_authority():
|
||||
@ -30,14 +40,15 @@ func _input(event):
|
||||
if Input.is_action_just_released("shoot"): shooting = false
|
||||
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
look_dir = event.relative * 1
|
||||
rotation.y -= look_dir.x * camera_sens * 1.0
|
||||
shared_node.rotation.y -= look_dir.x * camera_sens * 1.0
|
||||
camera_mount.rotation.x = clamp(camera_mount.rotation.x - look_dir.y * camera_sens * 1.0, -1.5, 1.5)
|
||||
controlled_node.set_rotation_x.rpc_id(1, rotation.x)
|
||||
controlled_node.set_rotation_y.rpc_id(1, rotation.y)
|
||||
controlled_node.set_rotation_x.rpc_id(1, shared_node.rotation.x)
|
||||
controlled_node.set_rotation_y.rpc_id(1, shared_node.rotation.y)
|
||||
if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right") or Input.is_action_pressed("move_forward") or Input.is_action_pressed("move_backwards"):
|
||||
moving = true
|
||||
else:
|
||||
moving = false
|
||||
input_direction = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
|
||||
|
||||
func jump():
|
||||
jumping = true
|
||||
@ -46,27 +57,26 @@ func jump():
|
||||
func _physics_process(delta: float) -> void:
|
||||
if multiplayer.get_unique_id() == get_multiplayer_authority():
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
input_direction = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
|
||||
|
||||
controlled_node.set_input_direction.rpc_id(1, input_direction)
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
if is_on_floor() && jumping:
|
||||
velocity.y = JUMP_VELOCITY
|
||||
if not shared_node.is_on_floor():
|
||||
shared_node.velocity += shared_node.get_gravity() * delta
|
||||
if shared_node.is_on_floor() && jumping:
|
||||
shared_node.velocity.y = consts.DEFAULT_JUMP_VELOCITY
|
||||
|
||||
#if shooting:
|
||||
jumping = false
|
||||
|
||||
var direction := (transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
|
||||
if is_on_floor():
|
||||
var direction := (shared_node.transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
|
||||
if shared_node.is_on_floor():
|
||||
if direction:
|
||||
#first_view_legs_anim.play("Run Forward")
|
||||
velocity.x = direction.x * character_speed
|
||||
velocity.z = direction.z * character_speed
|
||||
shared_node.velocity.x = direction.x * consts.DEFAULT_CHARACTER_SPEED
|
||||
shared_node.velocity.z = direction.z * consts.DEFAULT_CHARACTER_SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, character_speed)
|
||||
velocity.z = move_toward(velocity.z, 0, character_speed)
|
||||
#controlled_node.sync_velocity.rpc_id(1, velocity.x, velocity.y, velocity.z)
|
||||
shared_node.velocity.x = move_toward(shared_node.velocity.x, 0, consts.DEFAULT_CHARACTER_SPEED)
|
||||
shared_node.velocity.z = move_toward(shared_node.velocity.z, 0, consts.DEFAULT_CHARACTER_SPEED)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
move_and_slide()
|
||||
shared_node.move_and_slide()
|
11
godot/scenes/player/player_node.tscn
Normal file
11
godot/scenes/player/player_node.tscn
Normal file
@ -0,0 +1,11 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://conlvf1vqni6c"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/player/player_node.gd" id="1_q00bg"]
|
||||
[ext_resource type="PackedScene" uid="uid://cirun2v34nfpg" path="res://scenes/player/shared_node.tscn" id="2_4mkad"]
|
||||
|
||||
[node name="PlayerNode" type="Node3D"]
|
||||
script = ExtResource("1_q00bg")
|
||||
|
||||
[node name="SharedNode" parent="." instance=ExtResource("2_4mkad")]
|
||||
|
||||
[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
|
51
godot/scenes/player/server_node.gd
Normal file
51
godot/scenes/player/server_node.gd
Normal file
@ -0,0 +1,51 @@
|
||||
extends Node3D
|
||||
class_name ServerNode
|
||||
|
||||
var jumping := false
|
||||
var input_direction: Vector2
|
||||
@export var owner_id: int = 0
|
||||
|
||||
@onready var camera_mount: Node3D = $SharedNode/CameraMount
|
||||
@onready var shared_node: CharacterBody3D = $SharedNode
|
||||
|
||||
func _ready() -> void:
|
||||
shared_node.set_collision_layer_value(3, true)
|
||||
shared_node.set_collision_mask_value(1, true)
|
||||
shared_node.set_collision_mask_value(3, true)
|
||||
# Deploy a local controller node
|
||||
func _physics_process(delta: float) -> void:
|
||||
if not shared_node.is_on_floor():
|
||||
shared_node.velocity += shared_node.get_gravity() * delta
|
||||
if shared_node.is_on_floor() && jumping:
|
||||
shared_node.velocity.y = consts.DEFAULT_JUMP_VELOCITY
|
||||
|
||||
|
||||
#if shooting:
|
||||
jumping = false
|
||||
|
||||
var direction := (shared_node.transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
|
||||
if shared_node.is_on_floor():
|
||||
if direction:
|
||||
#first_view_legs_anim.play("Run Forward")
|
||||
shared_node.velocity.x = direction.x * consts.DEFAULT_CHARACTER_SPEED
|
||||
shared_node.velocity.z = direction.z * consts.DEFAULT_CHARACTER_SPEED
|
||||
else:
|
||||
shared_node.velocity.x = move_toward(shared_node.velocity.x, 0, consts.DEFAULT_CHARACTER_SPEED)
|
||||
shared_node.velocity.z = move_toward(shared_node.velocity.z, 0, consts.DEFAULT_CHARACTER_SPEED)
|
||||
shared_node.move_and_slide()
|
||||
|
||||
@rpc("any_peer", "call_local", "unreliable")
|
||||
func jump():
|
||||
jumping = true
|
||||
|
||||
@rpc("any_peer", "call_local", "unreliable")
|
||||
func set_input_direction(new_input_direction: Vector2):
|
||||
input_direction = new_input_direction
|
||||
|
||||
@rpc("any_peer", "call_local", "unreliable")
|
||||
func set_rotation_x(x: float):
|
||||
camera_mount.rotation.x = x
|
||||
|
||||
@rpc("any_peer", "call_local", "unreliable")
|
||||
func set_rotation_y(y: float):
|
||||
shared_node.rotation.y = y
|
@ -1,12 +1,23 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cse87uxvcvhee"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://clq0b7tbincut"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/player/placeholder.gd" id="1_cs2mj"]
|
||||
[ext_resource type="Script" path="res://scenes/player/server_node.gd" id="1_bau14"]
|
||||
[ext_resource type="PackedScene" uid="uid://cirun2v34nfpg" path="res://scenes/player/shared_node.tscn" id="1_ybp5y"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_82tpl"]
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_2dhi2"]
|
||||
properties/0/path = NodePath("SharedNode:position")
|
||||
properties/0/spawn = true
|
||||
properties/0/replication_mode = 1
|
||||
properties/1/path = NodePath("SharedNode:rotation")
|
||||
properties/1/spawn = true
|
||||
properties/1/replication_mode = 1
|
||||
properties/2/path = NodePath(".:owner_id")
|
||||
properties/2/spawn = true
|
||||
properties/2/replication_mode = 1
|
||||
|
||||
[node name="ServerNode" type="CharacterBody3D"]
|
||||
script = ExtResource("1_cs2mj")
|
||||
[node name="ServerNode" type="Node3D"]
|
||||
script = ExtResource("1_bau14")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_82tpl")
|
||||
[node name="SharedNode" parent="." instance=ExtResource("1_ybp5y")]
|
||||
|
||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
replication_config = SubResource("SceneReplicationConfig_2dhi2")
|
||||
|
22
godot/scenes/player/shared_node.tscn
Normal file
22
godot/scenes/player/shared_node.tscn
Normal file
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cirun2v34nfpg"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_r38x6"]
|
||||
height = 1.8
|
||||
|
||||
[node name="SharedNode" type="CharacterBody3D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
|
||||
shape = SubResource("CapsuleShape3D_r38x6")
|
||||
|
||||
[node name="CameraMount" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6036, 2.18128)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CameraMount"]
|
||||
|
||||
[node name="BulletStartingPoint" type="Node3D" parent="CameraMount"]
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
Loading…
Reference in New Issue
Block a user