Fix the sync and add shooting
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@ -18,7 +18,6 @@ func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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char.owner_id = id
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_get_root().add_child(char)
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char.shared_node.global_position = new_position
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print(new_position)
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return OK
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return ERR_UNAUTHORIZED
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