Fix the sync and add shooting

This commit is contained in:
2025-02-06 22:06:54 +01:00
parent ad95c99149
commit 89992b1ef4
68 changed files with 8482 additions and 34 deletions

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extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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[gd_scene load_steps=2 format=3 uid="uid://bbqh8e8t0rvwj"]
[ext_resource type="Script" path="res://scenes/maps/base/player_synchronizer/player_synchronizer.gd" id="1_cam4s"]
[node name="PlayerSynchronizer" type="Node"]
script = ExtResource("1_cam4s")
[node name="Timer" type="Timer" parent="."]