WIP: Some updates
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@ -14,6 +14,7 @@ func _ready() -> void:
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pass # Replace with function body.
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func _process(delta: float) -> void:
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set_multiplayer_authority(multiplayer.get_unique_id())
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if owner_placeholder:
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global_transform = owner_placeholder.shared_node.global_transform
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global_rotation = owner_placeholder.shared_node.global_rotation
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@ -33,6 +33,7 @@ script = ExtResource("1_bau14")
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[node name="Character" parent="SharedNode" instance=ExtResource("3_eykxo")]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
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visible = false
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[node name="MainSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_2dhi2")
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