WIP: Some updates
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@ -14,6 +14,7 @@ func _ready() -> void:
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pass # Replace with function body.
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func _process(delta: float) -> void:
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set_multiplayer_authority(multiplayer.get_unique_id())
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if owner_placeholder:
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global_transform = owner_placeholder.shared_node.global_transform
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global_rotation = owner_placeholder.shared_node.global_rotation
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