Trying to make sync work
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@ -1,5 +1,5 @@
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class_name PlayerSpawnerController extends Node3D
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class_name PlayerSpawnerController
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extends Node3D
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func _get_spawner() -> MultiplayerSpawner:
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return $MultiplayerSpawner
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@ -10,14 +10,15 @@ func _get_root() -> Node3D:
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# -- Spawn a player node and sync it across all peers
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func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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if multiplayer.is_server():
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var char : PlayerPlaceholder = null
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var char : ServerNode = null
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var player_data: PlayerData = GameServerAutoload.players[id]
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char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
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char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
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char.name = "PlayerPlaceholder_" + str(player_data.id)
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var new_position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
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char.global_position = new_position
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char.owner_id = id
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_get_root().add_child(char)
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char.shared_node.global_position = new_position
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print(new_position)
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return OK
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return ERR_UNAUTHORIZED
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@ -31,8 +32,8 @@ func remove_player(id: int) -> Error:
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return OK
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return ERR_UNAUTHORIZED
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func get_player_node(id: int) -> PlayerPlaceholder:
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var nodes: Array[Node] = _get_root().get_children().filter(func(x: PlayerPlaceholder): return x.owner_id == id)
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func get_player_node(id: int) -> ServerNode:
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var nodes: Array[Node] = _get_root().get_children().filter(func(x: ServerNode): return x.owner_id == id)
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if nodes.size() > 0:
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return nodes[0]
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return null
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@ -6,7 +6,7 @@
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script = ExtResource("1_2hsyd")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/player/placeholder.tscn")
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_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn")
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spawn_path = NodePath("../Players")
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spawn_limit = 100
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