WIP: Some updates
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@ -27,6 +27,7 @@ func _ready() -> void:
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client_node = Node3D.new()
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client_node.name = "ClientNode"
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add_child(client_node)
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# add objects spawner
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if not OS.has_feature("dedicated_server"):
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_request_spawn.rpc_id(1)
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@ -65,7 +66,9 @@ func _spawn_player_controller_node(x: float, y: float, z: float):
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player_node.shared_node.global_position = Vector3(x,y,z)
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controlled_node.bind_player_node()
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func spawn_player_model(owner_node: CharacterBody3D):
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player_spawner.spawn_player_model(owner_node)
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func _remove_player(id: int):
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player_spawner.remove_player(id)
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@ -25,14 +25,16 @@ func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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_get_root().add_child(char)
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char.shared_node.global_position = new_position
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#var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")
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#var model: CharacterWrapper = model_scene.instantiate()
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#model.global_position = new_position
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#model.set_owner_placeholder(char)
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#_get_model_root().add_child(model)
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return OK
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return ERR_UNAUTHORIZED
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func spawn_player_model(owner_node: CharacterBody3D):
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var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")
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var model: CharacterWrapper = model_scene.instantiate()
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model.global_position = owner_node.global_position
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model.owner_placeholder = owner_node
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_get_model_root().add_child(model)
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func remove_player(id: int) -> Error:
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if multiplayer.is_server():
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var found_childen: Array[Node] =_get_root().get_children()
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