WIP: Migrating to node3ds
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@ -89,7 +89,7 @@ func set_rotation_y(y: float):
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func _on_reconciliation_timer_timeout() -> void:
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if multiplayer.is_server():
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_veryfy_position_and_rotation.rpc_id(owner_id)
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update_position.rpc(shared_node.global_position)
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#update_position.rpc(shared_node.global_position)
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$ReconciliationTimer.start()
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@rpc("any_peer", "call_local", "reliable")
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@ -16,6 +16,9 @@ properties/2/replication_mode = 1
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properties/3/path = NodePath(".:jumping")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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properties/4/path = NodePath("SharedNode:position")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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[node name="ServerNode" type="Node3D"]
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script = ExtResource("1_bau14")
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