WIP: Migrating to node3ds

This commit is contained in:
Nikolai Rodionov 2025-02-09 23:42:09 +01:00
parent b1d76d433a
commit ee402b1077
Signed by: allanger
GPG Key ID: 09F8B434D0FDD99B

View File

@ -55,14 +55,14 @@ func _physics_process(delta: float) -> void:
else:
shared_node.velocity.x = move_toward(shared_node.velocity.x, 0, consts.DEFAULT_CHARACTER_SPEED)
shared_node.velocity.z = move_toward(shared_node.velocity.z, 0, consts.DEFAULT_CHARACTER_SPEED)
if multiplayer.is_server():
update_position.rpc(shared_node.global_position)
shared_node.move_and_slide()
@rpc("authority", "call_remote", "unreliable_ordered")
func update_position(real_position: Vector3):
shared_node.global_position = lerp(shared_node.global_position, real_position, 1.0)
if not multiplayer.is_server():
shared_node.global_position = lerp(shared_node.global_position, real_position, 1.0)
@rpc("any_peer", "call_local", "unreliable")
func jump():
@ -89,6 +89,7 @@ func set_rotation_y(y: float):
func _on_reconciliation_timer_timeout() -> void:
if multiplayer.is_server():
_veryfy_position_and_rotation.rpc_id(owner_id)
update_position.rpc(shared_node.global_position)
$ReconciliationTimer.start()
@rpc("any_peer", "call_local", "reliable")