killbox/bak/visuals_controller.gd
Nikolai Rodionov f17726240d
Trying something that will probably never happen
Signed-off-by: Nikolai Rodionov <allanger@badhouseplants.net>
2025-05-31 23:39:45 +02:00

16 lines
556 B
GDScript

extends Node3D
@export var movement_controller: CharacterBody3D
@onready var skeleton: Skeleton3D = $Model/Armature/Skeleton3D
# Called when the node enters the scene tree for the first time.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
global_position = movement_controller.global_position
# -- Get the head rotation on x
# -- Rotate the body on x
var bone_idx: int = skeleton.find_bone("mixamorig_Head")
if bone_idx == -1:
return
#global_rotation.y = head_pose.y
pass