2025-01-16 14:20:04 +00:00
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extends Node3D
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var player_side: String
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@onready var intro_camera = $Intro/CameraMount/IntroCamera
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@onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport
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@onready var spawns = $Spawns
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@onready var root = $'.'
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2025-01-23 19:24:42 +00:00
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@onready var players = $Players
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2025-01-25 08:03:06 +00:00
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2025-01-16 14:20:04 +00:00
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var char : Node3D = null
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var red_spawn: Node3D = $Spawns/Blue/SpawnArea
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var position := red_spawn.global_position
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2025-01-23 19:24:42 +00:00
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if multiplayer.is_server():
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for i in GameServerManager.players:
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2025-01-25 08:03:06 +00:00
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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2025-01-26 13:39:11 +00:00
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char.name = "PlayerPlaceholder_" + str(GameServerManager.players[i].name)
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2025-01-23 19:24:42 +00:00
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char.global_position = position
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2025-01-25 08:03:06 +00:00
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var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
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2025-01-23 19:24:42 +00:00
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char.global_position = position
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char.global_position.x += my_random_number
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2025-01-25 08:03:06 +00:00
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char.global_position.y += 300 + my_random_number
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char.global_position.z += my_random_number
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2025-01-23 19:24:42 +00:00
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$MultiplayerSpawner.spawn(char)
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players.add_child(char)
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2025-01-16 14:20:04 +00:00
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2025-01-26 13:39:11 +00:00
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var bullet_amount: int = 0
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func spawn_bullet(position):
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var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
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node.position = position.global_position
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node.transform.basis = position.global_transform.basis
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node.name = str(bullet_amount)
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bullet_amount += 1
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#$BulletSpawner.spawn(node)
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$Bullets.add_child(node)
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2025-01-16 14:20:04 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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