Add multiplayer damage system and ragdolls
This commit is contained in:
parent
7da4a3d6bb
commit
06a1d28e42
18
godot-jolt/LICENSE.txt
Normal file
18
godot-jolt/LICENSE.txt
Normal file
@ -0,0 +1,18 @@
|
||||
Copyright (c) Mikael Hermansson and Godot Jolt contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
91
godot-jolt/THIRDPARTY.txt
Normal file
91
godot-jolt/THIRDPARTY.txt
Normal file
@ -0,0 +1,91 @@
|
||||
Godot Jolt incorporates third-party material from the projects listed below.
|
||||
|
||||
Godot Engine (https://github.com/godotengine/godot)
|
||||
|
||||
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
|
||||
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
godot-cpp (https://github.com/godot-jolt/godot-cpp)
|
||||
|
||||
Copyright (c) 2017-present Godot Engine contributors.
|
||||
Copyright (c) 2022-present Mikael Hermansson.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
Jolt Physics (https://github.com/godot-jolt/jolt)
|
||||
|
||||
Copyright (c) 2021 Jorrit Rouwe.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
mimalloc (https://github.com/godot-jolt/mimalloc)
|
||||
|
||||
Copyright (c) 2018-2021 Microsoft Corporation, Daan Leijen.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
BIN
godot-jolt/android/libgodot-jolt_android-arm32.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm32.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm32_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm32_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm64.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm64.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm64_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x64.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x64.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x64_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x86.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x86.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x86_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x86_editor.so
Normal file
Binary file not shown.
41
godot-jolt/godot-jolt.gdextension
Normal file
41
godot-jolt/godot-jolt.gdextension
Normal file
@ -0,0 +1,41 @@
|
||||
[godot-jolt]
|
||||
version = "0.14.0-stable"
|
||||
build = "3392156fab"
|
||||
|
||||
[configuration]
|
||||
|
||||
entry_symbol = "godot_jolt_main"
|
||||
compatibility_minimum = "4.3"
|
||||
compatibility_maximum = "4.3"
|
||||
|
||||
[libraries]
|
||||
|
||||
windows.release.single.x86_64 = "windows/godot-jolt_windows-x64.dll"
|
||||
windows.debug.single.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"
|
||||
|
||||
windows.release.single.x86_32 = "windows/godot-jolt_windows-x86.dll"
|
||||
windows.debug.single.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"
|
||||
|
||||
linux.release.single.x86_64 = "linux/godot-jolt_linux-x64.so"
|
||||
linux.debug.single.x86_64 = "linux/godot-jolt_linux-x64_editor.so"
|
||||
|
||||
linux.release.single.x86_32 = "linux/godot-jolt_linux-x86.so"
|
||||
linux.debug.single.x86_32 = "linux/godot-jolt_linux-x86_editor.so"
|
||||
|
||||
macos.release.single = "macos/godot-jolt_macos.framework"
|
||||
macos.debug.single = "macos/godot-jolt_macos_editor.framework"
|
||||
|
||||
ios.release.single = "ios/godot-jolt_ios.framework"
|
||||
ios.debug.single = "ios/godot-jolt_ios_editor.framework"
|
||||
|
||||
android.release.single.arm64 = "android/libgodot-jolt_android-arm64.so"
|
||||
android.debug.single.arm64 = "android/libgodot-jolt_android-arm64_editor.so"
|
||||
|
||||
android.release.single.arm32 = "android/libgodot-jolt_android-arm32.so"
|
||||
android.debug.single.arm32 = "android/libgodot-jolt_android-arm32_editor.so"
|
||||
|
||||
android.release.single.x86_64 = "android/libgodot-jolt_android-x64.so"
|
||||
android.debug.single.x86_64 = "android/libgodot-jolt_android-x64_editor.so"
|
||||
|
||||
android.release.single.x86_32 = "android/libgodot-jolt_android-x86.so"
|
||||
android.debug.single.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
|
51
godot-jolt/ios/godot-jolt_ios.framework/Info.plist
Normal file
51
godot-jolt/ios/godot-jolt_ios.framework/Info.plist
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_ios</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>iPhoneOS</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
|
||||
<!--
|
||||
HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
|
||||
bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
|
||||
entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
|
||||
binary path having a `.dylib` extension in order for Godot to correctly identify this as a
|
||||
dynamically linked bundle.
|
||||
-->
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>godot-jolt_ios.dylib</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
BIN
godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
Normal file
BIN
godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
Normal file
Binary file not shown.
51
godot-jolt/ios/godot-jolt_ios_editor.framework/Info.plist
Normal file
51
godot-jolt/ios/godot-jolt_ios_editor.framework/Info.plist
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_ios_editor</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>iPhoneOS</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
|
||||
<!--
|
||||
HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
|
||||
bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
|
||||
entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
|
||||
binary path having a `.dylib` extension in order for Godot to correctly identify this as a
|
||||
dynamically linked bundle.
|
||||
-->
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>godot-jolt_ios_editor.dylib</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x64.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x64.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x64_editor.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x86.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x86.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x86_editor.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x86_editor.so
Normal file
Binary file not shown.
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_macos</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
et0C7sxAlu4eIDcq2ihFQ2BhDSk=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
ZnG0hD4DciikOVWrf1Ai1Qedz9hESuIFvUujZAebHRY=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
BIN
godot-jolt/macos/godot-jolt_macos.framework/godot-jolt_macos
Normal file
BIN
godot-jolt/macos/godot-jolt_macos.framework/godot-jolt_macos
Normal file
Binary file not shown.
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_macos_editor</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
oIAzxlQz4Hun6JnLVOu9jafYxGE=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
FA6I/u5+Ww0DzXAvawYXs792eum+8Bim8uHBbg98jqY=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x86_editor.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x86_editor.dll
Normal file
Binary file not shown.
@ -13,6 +13,7 @@ config_version=5
|
||||
config/name="Open Strike"
|
||||
run/main_scene="res://scenes/utils/Menu.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
run/max_fps=120
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
@ -25,6 +26,7 @@ window/size/viewport_width=1920
|
||||
window/size/viewport_height=1964
|
||||
window/size/mode=4
|
||||
window/size/borderless=true
|
||||
window/vsync/vsync_mode=2
|
||||
|
||||
[filesystem]
|
||||
|
||||
@ -34,6 +36,7 @@ import/blender/enabled=false
|
||||
|
||||
body=""
|
||||
target=""
|
||||
player_placeholder=""
|
||||
|
||||
[input]
|
||||
|
||||
@ -90,6 +93,7 @@ crouch={
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="JoltPhysics3D"
|
||||
3d/default_gravity=15.0
|
||||
|
||||
[rendering]
|
||||
|
@ -1,8 +1,11 @@
|
||||
extends Node3D
|
||||
|
||||
|
||||
var owner_placeholder: CharacterBody3D = null
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$Body/Armature/Skeleton3D.physical_bones_start_simulation()
|
||||
owner_placeholder = _get_owner()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
@ -12,5 +15,27 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_head_collision_body_part_hit(dam: Variant) -> void:
|
||||
print("head is hit")
|
||||
#print("head is hit" + str(dam))
|
||||
#print(owner_placeholder)
|
||||
#if owner_placeholder.has_method("take_damage"):
|
||||
if owner_placeholder:
|
||||
owner_placeholder.take_damage(dam)
|
||||
pass # Replace with function body.
|
||||
|
||||
func _get_owner() -> CharacterBody3D:
|
||||
var owner_placeholder := find_parent("PlayerPlaceholder*")
|
||||
return owner_placeholder
|
||||
|
||||
func die():
|
||||
for child in $Body/Armature/Skeleton3D/PhysicalBoneSimulator3D.get_children():
|
||||
if child is PhysicalBone3D:
|
||||
child.collision_layer = 1
|
||||
child.collision_mask = 1
|
||||
$Body/Armature/Skeleton3D.physical_bones_stop_simulation()
|
||||
$Body/Armature/Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
|
||||
|
||||
func make_invisible():
|
||||
$Body/Armature/Skeleton3D/Alpha_Joints.set_layer_mask_value(1, false)
|
||||
$Body/Armature/Skeleton3D/Alpha_Surface.set_layer_mask_value(1, false)
|
||||
$Body/Armature/Skeleton3D/Alpha_Joints.set_layer_mask_value(2, true)
|
||||
$Body/Armature/Skeleton3D/Alpha_Surface.set_layer_mask_value(2, true)
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=12 format=4 uid="uid://1txob6jskn5s"]
|
||||
[gd_scene load_steps=28 format=4 uid="uid://1txob6jskn5s"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/characters/blue/dummy.gd" id="1_cyeub"]
|
||||
[ext_resource type="Script" path="res://scenes/characters/blue/head_collision.gd" id="1_lianf"]
|
||||
@ -258,9 +258,70 @@ blend_shape_mode = 0
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j3emx"]
|
||||
albedo_color = Color(0, 0, 1, 1)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_k5bjr"]
|
||||
radius = 11.245
|
||||
height = 27.8
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_axep3"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0ptuo"]
|
||||
radius = 11.7055
|
||||
height = 28.953
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_126jt"]
|
||||
radius = 3.944
|
||||
height = 12.926
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1gw5y"]
|
||||
radius = 10.779
|
||||
height = 24.58
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_krlof"]
|
||||
radius = 2.74047
|
||||
height = 27.4047
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2k34c"]
|
||||
radius = 2.76145
|
||||
height = 27.6145
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5fgdh"]
|
||||
radius = 5.286
|
||||
height = 20.647
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_8vkyv"]
|
||||
radius = 2.74047
|
||||
height = 27.4047
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fh1k4"]
|
||||
radius = 2.76144
|
||||
height = 27.6144
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1m8r5"]
|
||||
radius = 5.286
|
||||
height = 20.647
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3cygo"]
|
||||
radius = 4.05994
|
||||
height = 40.5994
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_vwdij"]
|
||||
radius = 4.2099
|
||||
height = 42.099
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qyg6j"]
|
||||
radius = 1.57216
|
||||
height = 15.7216
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_a81km"]
|
||||
radius = 4.05995
|
||||
height = 40.5995
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_2binp"]
|
||||
height = 42.0
|
||||
radius = 3.0
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_l2il6"]
|
||||
height = 27.0
|
||||
radius = 1.75
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_wnhib"]
|
||||
radius = 1.2
|
||||
|
||||
[sub_resource type="Animation" id="Animation_6g1lc"]
|
||||
resource_name = "Run Forward"
|
||||
@ -867,7 +928,7 @@ _data = {
|
||||
}
|
||||
|
||||
[node name="Dummy" type="Node3D"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0, 0)
|
||||
script = ExtResource("1_cyeub")
|
||||
|
||||
[node name="Body" type="Node3D" parent="."]
|
||||
@ -1048,7 +1109,7 @@ bones/24/name = "mixamorig_LeftHandRing2"
|
||||
bones/24/parent = 23
|
||||
bones/24/rest = Transform3D(1, 1.61871e-05, -9.45085e-08, -1.61871e-05, 1, 3.29224e-06, 9.45618e-08, -3.29224e-06, 1, 6.3543e-07, 3.60118, -1.47875e-05)
|
||||
bones/24/enabled = true
|
||||
bones/24/position = Vector3(-3.30613e-06, 3.60119, 1.50863e-07)
|
||||
bones/24/position = Vector3(-3.30613e-06, 3.60119, 1.50864e-07)
|
||||
bones/24/rotation = Quaternion(0.563924, -3.30111e-07, -0.0577891, 0.823803)
|
||||
bones/24/scale = Vector3(1, 1, 1)
|
||||
bones/25/name = "mixamorig_LeftHandRing3"
|
||||
@ -1077,7 +1138,7 @@ bones/28/parent = 27
|
||||
bones/28/rest = Transform3D(1, 0.000736602, -7.57697e-07, -0.000736602, 1, 9.24707e-06, 7.64508e-07, -9.24651e-06, 1, 1.0844e-06, 4.13666, 1.41886e-05)
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3(-9.08385e-06, 4.13665, 5.47372e-06)
|
||||
bones/28/rotation = Quaternion(0.433129, -6.53828e-07, -0.0443853, 0.900239)
|
||||
bones/28/rotation = Quaternion(0.433129, -6.53827e-07, -0.0443853, 0.900239)
|
||||
bones/28/scale = Vector3(1, 1, 1)
|
||||
bones/29/name = "mixamorig_LeftHandPinky3"
|
||||
bones/29/parent = 28
|
||||
@ -1126,7 +1187,7 @@ bones/35/parent = 34
|
||||
bones/35/rest = Transform3D(0.894428, 0.447212, -8.12113e-07, -0.387297, 0.774597, -0.500001, -0.223606, 0.447215, 0.866025, 3.00297, 3.7888, 2.16716)
|
||||
bones/35/enabled = true
|
||||
bones/35/position = Vector3(3.00297, 3.7888, 2.16716)
|
||||
bones/35/rotation = Quaternion(0.227577, -0.0598799, -0.162411, 0.958252)
|
||||
bones/35/rotation = Quaternion(0.227577, -0.0598799, -0.162411, 0.958251)
|
||||
bones/35/scale = Vector3(1, 1, 1)
|
||||
bones/36/name = "mixamorig_RightHandThumb2"
|
||||
bones/36/parent = 35
|
||||
@ -1210,14 +1271,14 @@ bones/47/parent = 34
|
||||
bones/47/rest = Transform3D(1, 9.66599e-06, -1.40744e-07, -9.66599e-06, 1, -2.81994e-06, 1.40717e-07, 2.81994e-06, 1, -2.21663, 12.147, -0.00999829)
|
||||
bones/47/enabled = true
|
||||
bones/47/position = Vector3(-2.21664, 12.147, -0.00998812)
|
||||
bones/47/rotation = Quaternion(0.0911117, 0.11369, 0.100504, 0.984211)
|
||||
bones/47/rotation = Quaternion(0.0911117, 0.11369, 0.100504, 0.984212)
|
||||
bones/47/scale = Vector3(1, 1, 1)
|
||||
bones/48/name = "mixamorig_RightHandRing2"
|
||||
bones/48/parent = 47
|
||||
bones/48/rest = Transform3D(1, -1.60845e-05, 3.26056e-09, 1.60845e-05, 1, 1.32059e-06, -3.2818e-09, -1.32059e-06, 1, -2.50026e-07, 3.6012, -7.75122e-07)
|
||||
bones/48/enabled = true
|
||||
bones/48/position = Vector3(-2.50026e-07, 3.6012, -7.75122e-07)
|
||||
bones/48/rotation = Quaternion(0.836665, 8.70473e-07, 0.068157, 0.543457)
|
||||
bones/48/rotation = Quaternion(0.836665, 8.70474e-07, 0.068157, 0.543457)
|
||||
bones/48/scale = Vector3(1, 1, 1)
|
||||
bones/49/name = "mixamorig_RightHandRing3"
|
||||
bones/49/parent = 48
|
||||
@ -1301,14 +1362,14 @@ bones/60/parent = 0
|
||||
bones/60/rest = Transform3D(-0.999981, -0.00611455, -7.52684e-05, 0.00611501, -0.999901, -0.0126672, 2.1931e-06, -0.0126674, 0.99992, -9.12503, -6.6556, -0.0553527)
|
||||
bones/60/enabled = true
|
||||
bones/60/position = Vector3(-9.12503, -6.6556, -0.0553527)
|
||||
bones/60/rotation = Quaternion(-0.0339456, 0.334676, 0.92684, -0.166754)
|
||||
bones/60/rotation = Quaternion(-0.0339455, 0.334676, 0.92684, -0.166754)
|
||||
bones/60/scale = Vector3(1, 1, 1)
|
||||
bones/61/name = "mixamorig_RightLeg"
|
||||
bones/61/parent = 60
|
||||
bones/61/rest = Transform3D(0.99993, -0.0118315, -0.000580536, 0.0118448, 0.999271, 0.0362854, 0.000150802, -0.0362897, 0.999341, 3.28565e-07, 40.5995, 1.49012e-08)
|
||||
bones/61/enabled = true
|
||||
bones/61/position = Vector3(3.28565e-07, 40.5995, 1.49012e-08)
|
||||
bones/61/rotation = Quaternion(-0.581827, -0.0846291, -0.0166473, 0.808727)
|
||||
bones/61/rotation = Quaternion(-0.581827, -0.0846291, -0.0166473, 0.808726)
|
||||
bones/61/scale = Vector3(1, 1, 1)
|
||||
bones/62/name = "mixamorig_RightFoot"
|
||||
bones/62/parent = 61
|
||||
@ -1344,7 +1405,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_j3emx")
|
||||
[node name="HitCollisions" type="Node3D" parent="Body/Armature/Skeleton3D"]
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Body/Armature/Skeleton3D"]
|
||||
transform = Transform3D(0.978017, -0.176546, -0.110972, 0.15839, 0.282801, 0.94601, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936)
|
||||
transform = Transform3D(0.978017, -0.176546, -0.110973, 0.15839, 0.282801, 0.946011, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936)
|
||||
bone_name = "mixamorig_Head"
|
||||
bone_idx = 5
|
||||
|
||||
@ -1352,10 +1413,265 @@ bone_idx = 5
|
||||
transform = Transform3D(9.90229, 1.3945, -6.09554e-08, 0, -4.37114e-07, -10, -1.3945, 9.90229, -4.32843e-07, 0.58762, 7.43451, 1.4646)
|
||||
script = ExtResource("1_lianf")
|
||||
|
||||
[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision"]
|
||||
shape = SubResource("CapsuleShape3D_k5bjr")
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision"]
|
||||
shape = SubResource("SphereShape3D_axep3")
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D"]
|
||||
[node name="PhysicalBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Body/Armature/Skeleton3D"]
|
||||
|
||||
[node name="Physical Bone mixamorig_Hips" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(82.5044, -54.0559, -16.4615, 55.0482, 83.4649, 1.8195, 12.756, -10.5629, 98.619, 1.31498, 0.290623, -87.4646)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.50607e-08, -5.58794e-09, 0.0499956)
|
||||
body_offset = Transform3D(100, -0.0695305, -0.00860631, -1.00136e-05, 12.2744, -99.2438, 0.0700493, 99.2438, 12.2744, 0.000436783, 4.96175, -0.613665)
|
||||
mass = 20.0
|
||||
bone_name = "mixamorig_Hips"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_Hips"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0.0161502, -2.32831e-11, 1.01774e-18)
|
||||
shape = SubResource("CapsuleShape3D_0ptuo")
|
||||
|
||||
[node name="Physical Bone mixamorig_Spine" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(80.9412, -58.5461, -4.56913, 57.6046, 80.6695, -13.1964, 11.4119, 8.0493, 99.0201, 2.40599, 0.973749, -98.2036)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.06134e-09, 2.2377e-09, 0.05866)
|
||||
body_offset = Transform3D(100, 1.52588e-05, 7.62939e-06, 4.76837e-06, -9.53674e-07, -100, -1.52588e-05, 100, -3.8147e-06, -9.53674e-07, 5.866, 0)
|
||||
mass = 20.0
|
||||
bone_name = "mixamorig_Spine"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_Spine"]
|
||||
transform = Transform3D(0.0318071, 3.86358e-14, 4.9738e-14, -2.13163e-14, -1.62981e-09, 0.0318071, -4.26326e-14, -0.0318071, -1.62981e-09, -0.00245133, -5.91656e-09, -0.223859)
|
||||
shape = SubResource("CapsuleShape3D_126jt")
|
||||
|
||||
[node name="Physical Bone mixamorig_Head" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-97.8019, 4.47329, 20.366, -15.8369, -79.4709, -58.5966, 13.5638, -60.5339, 78.4325, -13.8193, 23.4986, -143.635)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.83517e-10, -1.39698e-07, 0.0981531)
|
||||
body_offset = Transform3D(-100, -0.00220108, -0.000778198, -5.24521e-06, 33.8066, -94.1122, 0.00232792, -94.1122, -33.8066, 7.62939e-05, 9.23741, 3.31821)
|
||||
mass = 7.0
|
||||
bone_name = "mixamorig_Head"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_Head"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_1gw5y")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(86.1165, 14.0252, -48.8594, -45.4995, 64.1262, -61.787, 22.6659, 75.4396, 61.6046, 16.1942, 31.0309, -132.592)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.70432e-08, 8.67479e-08, 0.137023)
|
||||
body_offset = Transform3D(100, -3.05176e-05, -3.43323e-05, 1.71661e-05, 100, -7.62939e-06, 1.52588e-05, -3.8147e-06, 100, 0, -7.62939e-06, -13.7023)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_LeftArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00997432, -0.000716193, 0, 0.000716193, 0.00997432, 4.61853e-15, 0.165399, 0.142978)
|
||||
shape = SubResource("CapsuleShape3D_krlof")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftForeArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-48.2566, -12.058, 86.752, -78.7312, -37.4258, -48.997, 38.3757, -91.9452, 8.56699, 1.36485, 46.9033, -104.66)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52506e-07, 1.36787e-07, 0.138072)
|
||||
body_offset = Transform3D(100, 2.86102e-05, -3.8147e-05, -3.8147e-05, -1.90735e-06, -100, -3.8147e-06, 100, 1.14441e-05, 3.05176e-05, 13.8072, -1.52588e-05)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_LeftForeArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftForeArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_2k34c")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftHand" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(9.11563, -98.6768, 13.4089, 23.9481, -10.8976, -96.4766, 96.6612, 12.0056, 22.6379, -10.9685, 56.2242, -106.442)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.24797e-07, -1.22003e-07, 0.0264902)
|
||||
body_offset = Transform3D(-58.5197, 57.9894, 56.6805, 1.62125e-05, 69.899, -71.5132, -81.0891, -41.8493, -40.9047, -1.50148, 1.89441, 1.08356)
|
||||
bone_name = "mixamorig_LeftHand"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftHand"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00697578, 0.00716509, 0, -0.00716509, 0.00697578, 9.31323e-12, 0.0631712, -0.0648856)
|
||||
shape = SubResource("CapsuleShape3D_5fgdh")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(30.7246, 72.8896, 61.1809, 93.7855, -34.092, -6.48192, 16.1331, 59.3704, -78.8345, -27.5296, -1.29566, -110.13)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.50277e-08, 1.15999e-07, 0.137023)
|
||||
body_offset = Transform3D(100, -5.72205e-06, 1.09673e-05, 6.67572e-06, 1.07288e-05, -100, -1.90735e-06, 100, 2.67029e-05, 0, 13.7023, -1.52588e-05)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_RightArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_8vkyv")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightForeArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(24.3552, 37.4063, 89.4852, -25.0101, 91.5653, -31.4688, -93.7087, -14.716, 31.6563, -48.2682, 3.93749, -103.698)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.38762e-07, -5.86307e-09, 0.138072)
|
||||
body_offset = Transform3D(100, -9.53674e-06, 1.00136e-05, -3.8147e-06, 100, 3.8147e-06, 5.72205e-06, -5.72205e-06, 100, -1.52588e-05, 5.96046e-08, -13.8072)
|
||||
mass = 3.0
|
||||
bone_name = "mixamorig_RightForeArm"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightForeArm"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00999714, -0.000239087, 0, 0.000239087, 0.00999714, 2.23821e-15, 0.145694, 0.138911)
|
||||
shape = SubResource("CapsuleShape3D_fh1k4")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightHand" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(89.0767, -24.8074, -38.0781, 5.05123, 88.6726, -45.9527, 45.1645, 39.0097, 80.2397, -24.5746, 26.0951, -105.517)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.86265e-08, 2.31434e-07, 0.0264903)
|
||||
body_offset = Transform3D(-58.5197, -57.9893, -56.6805, -1.04904e-05, 69.8991, -71.5131, 81.0891, -41.8492, -40.9048, 1.5015, 1.89439, 1.08359)
|
||||
bone_name = "mixamorig_RightHand"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightHand"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, 0.00693402, 0.00720551, 0, -0.00720551, 0.00693402, -3.72529e-11, 0.0680192, -0.0706824)
|
||||
shape = SubResource("CapsuleShape3D_1m8r5")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftUpLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-96.1774, -26.2684, 7.73901, -23.4203, 64.2554, -72.957, 14.1919, -71.9807, -67.9513, 5.83707, 19.601, -60.9754)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.78612e-08, -7.74374e-09, 0.202997)
|
||||
body_offset = Transform3D(100, -2.67029e-05, 9.53674e-06, 5.72205e-06, 7.62939e-06, -100, 3.33786e-05, 100, 3.8147e-06, -5.72205e-06, 20.2997, 0)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_LeftUpLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftUpLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_3cygo")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-97.5216, -11.6193, -18.8291, -22.0483, 58.1427, 78.3154, 1.84805, 80.5259, -59.2635, 8.22949, 17.9261, -34.7068)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.01576e-09, -2.10753e-08, 0.210495)
|
||||
body_offset = Transform3D(100, 4.76837e-06, 1.14441e-05, 5.72205e-06, 0, -100, -9.53674e-07, 100, 1.90735e-05, -1.90735e-06, 21.0495, -1.90735e-06)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_LeftLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_vwdij")
|
||||
|
||||
[node name="Physical Bone mixamorig_LeftFoot" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-93.6712, -34.5296, 5.78095, -34.9451, 91.207, -21.4506, 2.13418, -22.1132, -97.501, 11.7385, 3.12728, -14.5678)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.53808e-09, 5.17146e-08, 0.078608)
|
||||
body_offset = Transform3D(100, 5.72205e-06, -3.8147e-06, -3.8147e-06, -1.52588e-05, -100, -5.72205e-06, 100, -3.24249e-05, 9.53674e-07, 7.8608, -2.6226e-06)
|
||||
bone_name = "mixamorig_LeftFoot"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_LeftFoot"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_qyg6j")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightUpLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-83.6898, -51.5224, 18.4786, -50.5592, 59.8312, -62.161, 20.9708, -61.3651, -76.122, -11.4062, 7.37456, -61.646)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08665e-08, 7.74372e-09, 0.202997)
|
||||
body_offset = Transform3D(100, -1.52588e-05, 3.8147e-06, 5.72205e-06, -3.8147e-06, -100, 1.14441e-05, 100, -3.8147e-06, -2.86102e-06, 20.2997, 0)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_RightUpLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightUpLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CapsuleShape3D_a81km")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-91.8175, -23.5086, -31.8888, -36.0103, 83.0805, 42.437, 16.517, 50.4478, -84.7479, -8.44487, 11.0604, -28.3544)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.06137e-10, -2.07784e-07, 0.210495)
|
||||
body_offset = Transform3D(100, -1.52588e-05, 1.33514e-05, -9.53674e-07, 3.8147e-05, -100, 1.90735e-05, 100, 5.34058e-05, -2.86102e-06, 21.0495, 9.53674e-06)
|
||||
mass = 5.0
|
||||
bone_name = "mixamorig_RightLeg"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightLeg"]
|
||||
transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_2binp")
|
||||
|
||||
[node name="Physical Bone mixamorig_RightFoot" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(-88.192, -17.3351, 43.8367, -46.8549, 42.4444, -77.4796, -5.17505, -88.8705, -45.5549, -5.17837, 8.21811, -6.93437)
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
joint_type = 1
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.24153e-08, -2.70381e-09, 0.078608)
|
||||
body_offset = Transform3D(100, 1.14441e-05, -7.62939e-06, -7.62939e-06, -1.90735e-05, -100, 0, 100, -5.72205e-05, 5.84126e-06, 7.8608, 4.76837e-06)
|
||||
bone_name = "mixamorig_RightFoot"
|
||||
joint_constraints/bias = 0.3
|
||||
joint_constraints/damping = 1.0
|
||||
joint_constraints/impulse_clamp = 0.0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_RightFoot"]
|
||||
transform = Transform3D(0.01, 1.50737e-10, 9.12129e-10, 0, 0.00258819, 0.00965926, -4.42378e-09, -0.00965926, 0.00258819, 6.02947e-10, 0.0103528, -0.038637)
|
||||
shape = SubResource("CylinderShape3D_l2il6")
|
||||
|
||||
[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
|
||||
transform = Transform3D(9.83936, 0.264962, 1.76546, 0.249217, 9.58855, -2.82801, -1.76775, 2.82658, 9.42791, -12.7207, 21.3283, -142.579)
|
||||
shape = SubResource("SphereShape3D_wnhib")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Body"]
|
||||
libraries = {
|
||||
|
@ -1,13 +1,13 @@
|
||||
extends Area3D
|
||||
|
||||
@export var damage: int = 100
|
||||
@export var damage: int = 20
|
||||
|
||||
signal body_part_hit(dam)
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b10lpwfjgxds4"]
|
||||
[gd_scene load_steps=11 format=3 uid="uid://b10lpwfjgxds4"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
|
||||
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
|
||||
@ -14,6 +14,9 @@ properties/0/replication_mode = 1
|
||||
properties/1/path = NodePath(".:rotation")
|
||||
properties/1/spawn = true
|
||||
properties/1/replication_mode = 1
|
||||
properties/2/path = NodePath(".:health")
|
||||
properties/2/spawn = true
|
||||
properties/2/replication_mode = 2
|
||||
|
||||
[sub_resource type="Animation" id="Animation_falg4"]
|
||||
length = 0.001
|
||||
@ -72,6 +75,13 @@ _data = {
|
||||
"shooting": SubResource("Animation_ah507")
|
||||
}
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_toaij"]
|
||||
font_size = 70
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_1j1uq"]
|
||||
font_size = 100
|
||||
font_color = Color(0.756874, 0, 0.223924, 1)
|
||||
|
||||
[node name="CharacterPlaceholder" type="CharacterBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.799455, 0)
|
||||
collision_layer = 9
|
||||
@ -85,7 +95,7 @@ shape = SubResource("CapsuleShape3D_jc50w")
|
||||
replication_config = SubResource("SceneReplicationConfig_tl74a")
|
||||
|
||||
[node name="FirstPersonCameraMount" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609154, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609154, -0.209324)
|
||||
|
||||
[node name="Camera" type="Camera3D" parent="FirstPersonCameraMount"]
|
||||
fov = 40.0
|
||||
@ -96,6 +106,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0,
|
||||
[node name="AimRay" type="RayCast3D" parent="FirstPersonCameraMount/BulletStartingPoint"]
|
||||
target_position = Vector3(0, 0, 1000)
|
||||
hit_from_inside = true
|
||||
collide_with_areas = true
|
||||
|
||||
[node name="GunMount" type="Node3D" parent="FirstPersonCameraMount"]
|
||||
|
||||
@ -130,5 +141,23 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_lsd7c")
|
||||
|
||||
[node name="HealthIndicator" type="Label" parent="FirstPersonCameraMount/HUD"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_top = -23.0
|
||||
offset_right = 40.0
|
||||
grow_vertical = 0
|
||||
text = "100"
|
||||
label_settings = SubResource("LabelSettings_toaij")
|
||||
|
||||
[node name="FPS" type="Label" parent="FirstPersonCameraMount/HUD" groups=["player_placeholder"]]
|
||||
layout_mode = 1
|
||||
offset_right = 40.0
|
||||
offset_bottom = 23.0
|
||||
text = "0"
|
||||
label_settings = SubResource("LabelSettings_1j1uq")
|
||||
|
||||
[node name="ModelMount" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
|
||||
|
1333
scenes/characters/skins/dummy.tscn
Normal file
1333
scenes/characters/skins/dummy.tscn
Normal file
File diff suppressed because one or more lines are too long
@ -2,8 +2,15 @@ extends CSGBox3D
|
||||
|
||||
var health = 5
|
||||
|
||||
@export var color: Color = Color(0, 0, 0)
|
||||
|
||||
var colors = [Color(1.0, 0.0, 0.0, 1.0),
|
||||
Color(0.0, 1.0, 0.0, 1.0),
|
||||
Color(0.0, 0.0, 1.0, 0.0)]
|
||||
|
||||
func take_damage():
|
||||
health -= 1
|
||||
color = Color(randf(), randf(), randf())
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
@ -11,5 +18,6 @@ func _ready() -> void:
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
material_override.albedo_color = color
|
||||
if health < 1:
|
||||
queue_free()
|
||||
|
@ -16,7 +16,7 @@ func _ready() -> void:
|
||||
if multiplayer.is_server():
|
||||
for i in GameServerManager.players:
|
||||
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
|
||||
char.name = str(GameServerManager.players[i].name)
|
||||
char.name = "PlayerPlaceholder_" + str(GameServerManager.players[i].name)
|
||||
char.global_position = position
|
||||
var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
|
||||
char.global_position = position
|
||||
@ -26,7 +26,15 @@ func _ready() -> void:
|
||||
$MultiplayerSpawner.spawn(char)
|
||||
players.add_child(char)
|
||||
|
||||
|
||||
var bullet_amount: int = 0
|
||||
func spawn_bullet(position):
|
||||
var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
|
||||
node.position = position.global_position
|
||||
node.transform.basis = position.global_transform.basis
|
||||
node.name = str(bullet_amount)
|
||||
bullet_amount += 1
|
||||
#$BulletSpawner.spawn(node)
|
||||
$Bullets.add_child(node)
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
File diff suppressed because one or more lines are too long
11
scenes/maps/hit_counter.gd
Normal file
11
scenes/maps/hit_counter.gd
Normal file
@ -0,0 +1,11 @@
|
||||
extends CSGBox3D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
17
scenes/maps/hud.gd
Normal file
17
scenes/maps/hud.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Control
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
@onready var health_indicator: Label = $HealthIndicator
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
var root := get_tree().get_root()
|
||||
var id := multiplayer.get_unique_id()
|
||||
var player_data = GameServerManager.get_player_health.rpc_id(1, id)
|
||||
health_indicator.text = str(player_data["health"])
|
||||
|
||||
pass
|
@ -13,7 +13,6 @@ func _ready() -> void:
|
||||
func _process(delta: float) -> void:
|
||||
var blue := $ChooseTeam/Blue
|
||||
var red := $ChooseTeam/Read
|
||||
if
|
||||
if raycast.is_colliding():
|
||||
var collider = raycast.get_collider()
|
||||
if collider and collider.name == target_node_name:
|
||||
|
@ -35,6 +35,14 @@ offset_right = 224.0
|
||||
offset_bottom = 220.0
|
||||
text = "Join"
|
||||
|
||||
[node name="TextEdit" type="TextEdit" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 238.0
|
||||
offset_top = 151.0
|
||||
offset_right = 497.0
|
||||
offset_bottom = 220.0
|
||||
text = "192.168.0.28"
|
||||
|
||||
[connection signal="player_connected" from="." to="." method="_on_player_connected"]
|
||||
[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
|
||||
[connection signal="server_disconnected" from="." to="." method="_on_server_disconnected"]
|
||||
|
11
scenes/utils/in_game_hud.gd
Normal file
11
scenes/utils/in_game_hud.gd
Normal file
@ -0,0 +1,11 @@
|
||||
extends Control
|
||||
|
||||
@onready =
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
55
scenes/utils/in_game_hud.tscn
Normal file
55
scenes/utils/in_game_hud.tscn
Normal file
@ -0,0 +1,55 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://c137wl6ls3knx"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/utils/in_game_hud.gd" id="1_sttf0"]
|
||||
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_fjr6q"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_ds4qb"]
|
||||
font_size = 70
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_vhjwu"]
|
||||
font_size = 100
|
||||
font_color = Color(0.756874, 0, 0.223924, 1)
|
||||
|
||||
[node name="InGameHud" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_sttf0")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -28.0
|
||||
offset_top = -36.0
|
||||
offset_right = 44.0
|
||||
offset_bottom = 36.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_fjr6q")
|
||||
|
||||
[node name="HealthIndicator" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 8.0
|
||||
offset_top = -96.0
|
||||
offset_right = 128.0
|
||||
grow_vertical = 0
|
||||
text = "100"
|
||||
label_settings = SubResource("LabelSettings_ds4qb")
|
||||
|
||||
[node name="FPS" type="Label" parent="." groups=["player_placeholder"]]
|
||||
layout_mode = 1
|
||||
offset_left = 8.0
|
||||
offset_right = 65.0
|
||||
offset_bottom = 137.0
|
||||
text = "0"
|
||||
label_settings = SubResource("LabelSettings_vhjwu")
|
@ -10,7 +10,7 @@ signal server_disconnected
|
||||
const PORT = 7000
|
||||
const DEFAULT_SERVER_IP = "127.0.0.1" # IPv4 localhost
|
||||
const MAX_CONNECTIONS = 20
|
||||
|
||||
@onready var address_input: TextEdit = $TextEdit
|
||||
var players = {}
|
||||
var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
|
||||
var player_info = {"name": str(my_random_number)}
|
||||
@ -25,8 +25,7 @@ func _ready() -> void:
|
||||
multiplayer.server_disconnected.connect(_on_server_disconnected)
|
||||
|
||||
func join_game(address = ""):
|
||||
if address.is_empty():
|
||||
address = DEFAULT_SERVER_IP
|
||||
address = address_input.text
|
||||
var peer = ENetMultiplayerPeer.new()
|
||||
var error = peer.create_client(address, PORT)
|
||||
if error:
|
||||
@ -66,7 +65,7 @@ func player_loaded():
|
||||
# When a peer connects, send them my player info.
|
||||
# This allows transfer of all desired data for each player, not only the unique ID.
|
||||
func _on_player_connected(id):
|
||||
player_info = {"name": multiplayer.get_unique_id()}
|
||||
player_info = {"name": multiplayer.get_unique_id(), "health": 100}
|
||||
_register_player.rpc_id(1, multiplayer.get_unique_id(), player_info)
|
||||
|
||||
@rpc("any_peer", "reliable")
|
||||
@ -104,7 +103,7 @@ func _on_server_disconnected():
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
||||
func _on_host_pressed() -> void:
|
||||
player_info = {"name": str(1)}
|
||||
player_info = {"name": str(1), "health": 100}
|
||||
_register_player(1, player_info)
|
||||
create_game()
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
extends Node3D
|
||||
|
||||
const SPEED = 715
|
||||
const SPEED = 200 # 200
|
||||
|
||||
@onready var mesh = $RigidBody3D/MeshInstance3D
|
||||
@onready var rigid_body_3d: RigidBody3D = $RigidBody3D
|
||||
@ -14,12 +14,19 @@ func _ready() -> void:
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var time_per_frame: float = 1 / Engine.get_frames_per_second()
|
||||
var distance: float = time_per_frame * SPEED * 1.5
|
||||
ray.target_position.z = distance
|
||||
position += transform.basis * Vector3(0, 0, SPEED) * delta
|
||||
rigid_body_3d.set_use_continuous_collision_detection(true)
|
||||
#ray.collision_mask = 1
|
||||
#ray.enabled = 1
|
||||
ray.target_position.z = SPEED / Engine.get_frames_per_second()
|
||||
if ray.is_colliding():
|
||||
var collider = ray.get_collider()
|
||||
if collider != null and collider.is_in_group("target"):
|
||||
ray.get_collider().take_damage()
|
||||
if collider != null and collider.is_in_group("body"):
|
||||
ray.get_collider().hit()
|
||||
rigid_body_3d.visible = false
|
||||
particles.emitting = true
|
||||
#if ray.get_collider().is_in_group("body"):
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://b0agqeg53tey5"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b0agqeg53tey5"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/weapon/bullet.gd" id="1_th28m"]
|
||||
|
||||
@ -30,7 +30,16 @@ linear_accel_max = 6.67
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_mfkmi"]
|
||||
size = Vector3(0.05, 0.05, 0.05)
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_b8q4c"]
|
||||
properties/0/path = NodePath(".:position")
|
||||
properties/0/spawn = true
|
||||
properties/0/replication_mode = 0
|
||||
properties/1/path = NodePath(".:rotation")
|
||||
properties/1/spawn = true
|
||||
properties/1/replication_mode = 0
|
||||
|
||||
[node name="Bullet" type="Node3D"]
|
||||
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0)
|
||||
script = ExtResource("1_th28m")
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
|
||||
@ -62,11 +71,14 @@ shape = SubResource("CylinderShape3D_l3sdq")
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.18476)
|
||||
material_override = SubResource("StandardMaterial3D_ynv38")
|
||||
emitting = false
|
||||
amount = 10
|
||||
amount = 100
|
||||
lifetime = 6.29
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_58cgi")
|
||||
draw_pass_1 = SubResource("BoxMesh_mfkmi")
|
||||
|
||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
replication_config = SubResource("SceneReplicationConfig_b8q4c")
|
||||
|
||||
[connection signal="timeout" from="RigidBody3D/Timer" to="." method="_on_timer_timeout"]
|
||||
|
@ -1,6 +1,6 @@
|
||||
extends Node3D
|
||||
|
||||
const SPEED = 715
|
||||
const SPEED = 10
|
||||
|
||||
@onready var mesh = $Object_10
|
||||
|
||||
|
@ -19,9 +19,9 @@ func shoot() -> Error:
|
||||
return ERR_CANT_OPEN
|
||||
|
||||
var node: MeshInstance3D = scene.instantiate()
|
||||
node.init(bullet_start_node.global_position, bullet_end_node.global_position)
|
||||
var root := get_tree().get_root()
|
||||
root.add_child(node)
|
||||
node.init(bullet_start_node.position, bullet_end_node.position)
|
||||
#var root := get_tree().get_root()
|
||||
bullet_start_node.add_child(node)
|
||||
return OK
|
||||
else:
|
||||
push_warning("Couldn't generate a bullet trace, no distance node found")
|
||||
|
@ -1,5 +1,6 @@
|
||||
extends MeshInstance3D
|
||||
|
||||
var alpha = 1.0
|
||||
func init(pos1, pos2):
|
||||
var draw_mesh := ImmediateMesh.new()
|
||||
mesh = draw_mesh
|
||||
@ -10,12 +11,15 @@ func init(pos1, pos2):
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var dup_material = material_override.duplicate()
|
||||
material_override = dup_material
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
alpha -= delta * 3.5
|
||||
material_override.albedo_color.a = alpha
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
|
@ -3,9 +3,12 @@
|
||||
[ext_resource type="Script" path="res://scenes/weapon/misc/bullet_trail_generic.gd" id="1_k8eg1"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ybqvs"]
|
||||
albedo_color = Color(0.934388, 0.967243, 0.955863, 1)
|
||||
emission = Color(1, 1, 1, 1)
|
||||
emission_energy_multiplier = 2.7
|
||||
transparency = 1
|
||||
albedo_color = Color(0.300204, 0.908317, 1.54018e-06, 0.458824)
|
||||
emission_enabled = true
|
||||
emission = Color(0.454139, 0.861507, 0, 1)
|
||||
emission_energy_multiplier = 16.0
|
||||
distance_fade_min_distance = 2.0
|
||||
|
||||
[node name="BulletTrailGeneric" type="MeshInstance3D"]
|
||||
material_override = SubResource("StandardMaterial3D_ybqvs")
|
||||
|
@ -1,11 +1,15 @@
|
||||
extends Node
|
||||
|
||||
var players = {}
|
||||
|
||||
var local_player_health = 0
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
@rpc("reliable", "call_local")
|
||||
func get_player_health(id: int) -> int:
|
||||
return players.get(id)["health"]
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
@ -3,7 +3,8 @@
|
||||
# ---------------------------------------------------------------------
|
||||
class_name PlayerInput extends CharacterBody3D
|
||||
|
||||
var health: int = 100
|
||||
|
||||
@export var health: int = 100
|
||||
|
||||
@export_category("PlayerInput")
|
||||
|
||||
@ -16,6 +17,7 @@ var mouse_captured: bool = false
|
||||
@onready var first_view_camera_mount: Node3D = $FirstPersonCameraMount
|
||||
@onready var first_view_camera: Camera3D = $FirstPersonCameraMount/Camera
|
||||
@onready var model_mount: Node3D = $ModelMount
|
||||
var model: Node3D = null
|
||||
|
||||
# -- This node is supposed to be spawned per player, and since each
|
||||
# -- player has an id, it is used for giving a node a name. So we can
|
||||
@ -38,32 +40,59 @@ func _ready() -> void:
|
||||
var err := _add_first_view_model()
|
||||
if err != OK:
|
||||
print("Error occured: " + str(err))
|
||||
_enable_camera()
|
||||
else:
|
||||
var err := _add_world_model()
|
||||
err = _add_legs_to_first_view()
|
||||
if err != OK:
|
||||
print("Error occured: " + str(err))
|
||||
var world_model := _add_world_model()
|
||||
if world_model == null:
|
||||
print("Error occured: " + "couldn't load the world model")
|
||||
|
||||
_enable_camera()
|
||||
else:
|
||||
var world_model := _add_world_model()
|
||||
if world_model == null:
|
||||
print("Error occured: " + "couldn't load the world model")
|
||||
_hide_camera_mount()
|
||||
|
||||
_capture_mouse()
|
||||
|
||||
# -- Add a world model to the player, that should be seen by other players
|
||||
# -- on the server
|
||||
func _add_world_model() -> Error :
|
||||
func _add_world_model() -> Node3D :
|
||||
# -- TODO: It should not be hardcoded
|
||||
var path := "res://scenes/characters/blue/dummy.tscn"
|
||||
if not ResourceLoader.exists(path):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
push_error(ERR_DOES_NOT_EXIST)
|
||||
return null
|
||||
var scene: PackedScene = ResourceLoader.load(path)
|
||||
if not scene.can_instantiate():
|
||||
return ERR_CANT_OPEN
|
||||
push_error(ERR_CANT_OPEN)
|
||||
return null
|
||||
var node: Node3D = scene.instantiate()
|
||||
model = node
|
||||
model_mount.add_child(node)
|
||||
return OK
|
||||
if _is_current_player():
|
||||
node.make_invisible()
|
||||
first_view_camera.cull_mask &= ~(1 << 1)
|
||||
return node
|
||||
|
||||
func _hide_camera_mount():
|
||||
first_view_camera_mount.visible = 0
|
||||
hud.visible = 0
|
||||
|
||||
|
||||
func make_node_invisible_for_camera(node: Node3D, camera: Camera3D):
|
||||
if node and camera:
|
||||
# Set the node to Layer 2 (or any other layer you want)
|
||||
node.visibility_layer = 1 << 1 # Assign the node to Layer 2
|
||||
# Disable Layer 2 on the camera's culling mask (this makes it invisible to this camera)
|
||||
camera.cull_mask &= ~(1 << 1) # Disable Layer 2 on this camera
|
||||
|
||||
var current_gun: String = "ak"
|
||||
@onready var gun_mount: Node3D = $FirstPersonCameraMount/GunMount
|
||||
@onready var gun_mount_anim: AnimationPlayer = $FirstPersonCameraMount/GunMount/AnimationPlayer
|
||||
var gun_with_hands: Node3D = null
|
||||
|
||||
# -- Add the first person view to pthe player
|
||||
func _add_first_view_model() -> Error :
|
||||
# -- TODO: It should not be hardcoded
|
||||
@ -81,6 +110,30 @@ func _add_first_view_model() -> Error :
|
||||
gun_with_hands = node
|
||||
gun_mount.add_child(node)
|
||||
return OK
|
||||
|
||||
|
||||
var first_view_legs_anim: AnimationPlayer = null
|
||||
# -- Add a world model to the player, that should be seen by other players
|
||||
# -- on the server
|
||||
func _add_legs_to_first_view() -> Error :
|
||||
# -- TODO: It should not be hardcoded
|
||||
var path := "res://scenes/characters/blue/dummy.tscn"
|
||||
if not ResourceLoader.exists(path):
|
||||
return ERR_DOES_NOT_EXIST
|
||||
var scene: PackedScene = ResourceLoader.load(path)
|
||||
if not scene.can_instantiate():
|
||||
return ERR_CANT_OPEN
|
||||
var node: Node3D = scene.instantiate()
|
||||
var skeleton: Skeleton3D = node.find_child("Skeleton3D")
|
||||
var bone := skeleton.find_bone("mixamorig_Spine")
|
||||
if bone != -1:
|
||||
skeleton.set_bone_pose_scale(bone, Vector3(0, 0, 0))
|
||||
model_mount.add_child(node)
|
||||
var animation_node: AnimationPlayer = node.find_child("AnimationPlayer")
|
||||
if animation_node != null:
|
||||
first_view_legs_anim = animation_node
|
||||
return OK
|
||||
|
||||
|
||||
func _enable_camera():
|
||||
first_view_camera.make_current()
|
||||
@ -130,6 +183,23 @@ func _rotate_camera(sens_mod: float = 1.0) -> void:
|
||||
rotation.y -= look_dir.x * camera_sens * sens_mod
|
||||
first_view_camera_mount.rotation.x = clamp(first_view_camera_mount.rotation.x - look_dir.y * camera_sens * sens_mod, -1.5, 1.5)
|
||||
|
||||
@onready var hud = $FirstPersonCameraMount/HUD
|
||||
@onready var health_indicator = $FirstPersonCameraMount/HUD/HealthIndicator
|
||||
@onready var fps_indicator = $FirstPersonCameraMount/HUD/FPS
|
||||
func _process(delta: float) -> void:
|
||||
health_indicator.text = str(health)
|
||||
fps_indicator.text = str(Engine.get_frames_per_second())
|
||||
if health == 0:
|
||||
alive = false
|
||||
var world: Node3D = find_parent("ElTest")
|
||||
var spawner: MultiplayerSpawner = world.find_child("ObjectsSpawner")
|
||||
var objects_root: Node3D = world.find_child("Objects")
|
||||
spawner.spawn(model)
|
||||
model.reparent(get_tree().get_root())
|
||||
model.die()
|
||||
queue_free()
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
@ -148,15 +218,19 @@ func _physics_process(delta: float) -> void:
|
||||
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
gun_mount_anim.play("move")
|
||||
if first_view_legs_anim != null:
|
||||
first_view_legs_anim.play("Run Forward")
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
if gun_mount_anim.is_playing():
|
||||
gun_mount_anim.stop()
|
||||
if first_view_legs_anim != null and first_view_legs_anim.is_playing():
|
||||
first_view_legs_anim.stop()
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
if alive:
|
||||
move_and_slide()
|
||||
# -- TODO: It shouldn't be hardcoded
|
||||
var bullet = load("res://scenes/weapon/bullet.tscn")
|
||||
|
||||
@ -164,14 +238,28 @@ var bullet = load("res://scenes/weapon/bullet.tscn")
|
||||
@onready var bullet_starting_point: Node3D = $FirstPersonCameraMount/BulletStartingPoint
|
||||
@onready var aim_ray: RayCast3D = $FirstPersonCameraMount/BulletStartingPoint/AimRay
|
||||
# --find the gun node and exec shoot
|
||||
var cant_shoot: bool = false
|
||||
func _shoot():
|
||||
if aim_ray.is_colliding():
|
||||
var collider := aim_ray.get_collider()
|
||||
if collider != null and collider.is_in_group("target"):
|
||||
aim_ray.get_collider().take_damage()
|
||||
var root := get_tree().get_root()
|
||||
gun_with_hands.shoot()
|
||||
if not cant_shoot:
|
||||
_send_shot_to_server.rpc_id(1, aim_ray.global_position)
|
||||
if aim_ray.is_colliding():
|
||||
var collider := aim_ray.get_collider()
|
||||
if collider != null and collider.is_in_group("target"):
|
||||
aim_ray.get_collider().take_damage()
|
||||
if collider != null and collider.is_in_group("body"):
|
||||
collider.hit()
|
||||
var root := get_tree().get_root()
|
||||
gun_with_hands.shoot()
|
||||
cant_shoot = true
|
||||
await get_tree().create_timer(0.2).timeout
|
||||
cant_shoot = false
|
||||
|
||||
@rpc("any_peer", "call_local", "unreliable_ordered")
|
||||
func _send_shot_to_server(start_position):
|
||||
# -- TODO: Should not be hardcoded
|
||||
var world: Node3D = find_parent("ElTest")
|
||||
world.spawn_bullet(bullet_starting_point)
|
||||
|
||||
func _get_camera_collision():
|
||||
var viewport = get_viewport().size
|
||||
var ray_origin = first_view_camera.project_ray_origin(viewport / 2)
|
||||
@ -198,3 +286,13 @@ func _hit_scan_collision(collision_point):
|
||||
func _hit_scan_damage(Collider):
|
||||
#if Collider.is_in_group("target") and Collider.has_method("take_damage"):
|
||||
print("damaged")
|
||||
|
||||
func take_damage(dam: int):
|
||||
var new_health = health - dam
|
||||
set_health(new_health)
|
||||
if multiplayer.is_server():
|
||||
set_health.rpc(new_health)
|
||||
|
||||
@rpc("call_local", "reliable")
|
||||
func set_health(val: int):
|
||||
health = val
|
||||
|
Loading…
x
Reference in New Issue
Block a user