2025-02-01 17:03:00 +00:00
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[gd_scene load_steps=15 format=3 uid="uid://bmm3brgvr4d86"]
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2025-01-29 11:25:26 +00:00
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[ext_resource type="Script" path="res://scenes/player/player_input_controller.gd" id="1_m6tul"]
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[ext_resource type="Script" path="res://scenes/player/placeholder.gd" id="1_ts455"]
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[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="3_8ulsx"]
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[ext_resource type="PackedScene" uid="uid://dtvo21mk1webd" path="res://scenes/weapon/guns/ak/with_hands.tscn" id="3_xxv4y"]
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2025-02-01 17:03:00 +00:00
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[ext_resource type="PackedScene" uid="uid://1txob6jskn5s" path="res://scenes/characters/blue/dummy.tscn" id="5_16l76"]
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2025-01-29 11:25:26 +00:00
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_taqso"]
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radius = 0.4
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height = 1.6
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[sub_resource type="LabelSettings" id="LabelSettings_3bk8i"]
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font_size = 70
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[sub_resource type="LabelSettings" id="LabelSettings_adbcb"]
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font_size = 100
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font_color = Color(0.756874, 0, 0.223924, 1)
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[sub_resource type="Animation" id="Animation_falg4"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.125),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_mkk0p"]
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resource_name = "move"
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length = 0.5
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loop_mode = 2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.125, 0.25, 0.375, 0.5),
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"transitions": PackedFloat32Array(1, 2, 1, 2, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_ah507"]
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resource_name = "shooting"
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length = 0.2
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loop_mode = 1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 0.233258, 8.57419),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, -0.01, -0.01), Vector3(0, 0, 0)]
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}
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2025-02-01 17:03:00 +00:00
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[sub_resource type="Animation" id="Animation_fhivu"]
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resource_name = "idle"
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2025-01-29 11:25:26 +00:00
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_u1b6p"]
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_data = {
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"RESET": SubResource("Animation_falg4"),
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2025-02-01 17:03:00 +00:00
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"idle": SubResource("Animation_fhivu"),
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2025-01-29 11:25:26 +00:00
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"move": SubResource("Animation_mkk0p"),
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"shooting": SubResource("Animation_ah507")
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}
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_7vlrn"]
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properties/0/path = NodePath("ServerControlledNode:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:owner_id")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/2/path = NodePath("ServerControlledNode:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:initial_position")
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properties/3/spawn = true
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properties/3/replication_mode = 2
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2025-02-01 17:03:00 +00:00
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properties/4/path = NodePath("PlayerControlledNode/CameraMount/BulletStartingPoint:position")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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properties/5/path = NodePath("PlayerControlledNode/CameraMount/BulletStartingPoint:rotation")
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properties/5/spawn = true
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properties/5/replication_mode = 1
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properties/6/path = NodePath("PlayerControlledNode/CameraMount:rotation")
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properties/6/spawn = true
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properties/6/replication_mode = 1
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properties/7/path = NodePath("ServerControlledNode/BulletStartingPoint:rotation")
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properties/7/spawn = true
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properties/7/replication_mode = 1
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2025-01-29 11:25:26 +00:00
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[node name="Placeholder" type="Node3D"]
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script = ExtResource("1_ts455")
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[node name="PlayerControlledNode" type="CharacterBody3D" parent="."]
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collision_layer = 2
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script = ExtResource("1_m6tul")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerControlledNode"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.786919, 0)
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shape = SubResource("CapsuleShape3D_taqso")
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[node name="CameraMount" type="Node3D" parent="PlayerControlledNode"]
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2025-02-01 17:03:00 +00:00
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.29568, -0.355108)
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2025-01-29 11:25:26 +00:00
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[node name="Camera3D" type="Camera3D" parent="PlayerControlledNode/CameraMount"]
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cull_mask = 524287
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[node name="HUD" type="Control" parent="PlayerControlledNode/CameraMount/Camera3D"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 8.0
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offset_right = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="TextureRect" type="TextureRect" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -36.0
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offset_top = -36.0
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offset_right = 36.0
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offset_bottom = 36.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("3_8ulsx")
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[node name="HealthIndicator" type="Label" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -23.0
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offset_right = 40.0
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grow_vertical = 0
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text = "100"
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label_settings = SubResource("LabelSettings_3bk8i")
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[node name="FPS" type="Label" parent="PlayerControlledNode/CameraMount/Camera3D/HUD" groups=["player_placeholder"]]
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layout_mode = 1
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offset_right = 40.0
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offset_bottom = 23.0
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text = "0"
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label_settings = SubResource("LabelSettings_adbcb")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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stretch = true
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[node name="SubViewport" type="SubViewport" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer"]
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transparent_bg = true
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handle_input_locally = false
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msaa_2d = 1
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msaa_3d = 1
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canvas_cull_mask = 4294443008
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size = Vector2i(1920, 1964)
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render_target_update_mode = 4
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[node name="Camera3D" type="Camera3D" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport"]
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cull_mask = 524288
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fov = 40.0
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[node name="GunMount" type="Node3D" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount"]
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libraries = {
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"": SubResource("AnimationLibrary_u1b6p")
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}
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[node name="WithHands" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount" instance=ExtResource("3_xxv4y")]
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2025-02-01 17:03:00 +00:00
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -0.3, -0.4, 0)
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2025-01-29 11:25:26 +00:00
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visible = false
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[node name="BulletStartingPoint" type="Node3D" parent="PlayerControlledNode/CameraMount"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.42185)
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[node name="Node3D" type="Node3D" parent="PlayerControlledNode"]
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_7vlrn")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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[node name="ServerControlledNode" type="PlayerServerNode" parent="."]
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collision_layer = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ServerControlledNode"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.786919, 0)
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shape = SubResource("CapsuleShape3D_taqso")
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2025-02-01 17:03:00 +00:00
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[node name="BulletStartingPoint" type="Node3D" parent="ServerControlledNode"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.287, -0.54568)
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[node name="Dummy" parent="ServerControlledNode" instance=ExtResource("5_16l76")]
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visible = false
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[node name="CameraMount" type="Node3D" parent="ServerControlledNode"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.15245, -0.0611187)
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2025-01-29 11:25:26 +00:00
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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