Move the real player authority to server
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- Add rust bindings for the server player controller
- Implement reconciliation loop for checking the player state
- Place spawners on the test map
- Add Containerfile and helm chart
This commit is contained in:
Nikolai Rodionov 2025-01-29 12:25:26 +01:00
parent 523900cc82
commit dfe888a918
94 changed files with 3002 additions and 144 deletions

0
.gdextension Normal file
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3
.gdignore Normal file
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Containerfile
helm
rust/src

1
.gitignore vendored
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@ -1,2 +1,3 @@
# Godot 4+ specific ignores
.godot/
rust/target

26
.woodpecker.yaml Normal file
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@ -0,0 +1,26 @@
---
when:
event:
- push
steps:
- name: Build and push a container image
image: zot.badhouseplants.net/badhouseplants/badhouseplants-builder:latest
environment:
BUILDAH_REG: zot.badhouseplants.net/badhouseplants/open-strike
privileged: true
secrets:
- registry_token
commands:
- build-container
backend_options:
kubernetes:
resources:
requests:
memory: 700Mi
cpu: 1000m
limits:
cpu: 1000m
securityContext:
privileged: true

39
Containerfile Normal file
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@ -0,0 +1,39 @@
FROM rust:1.84.1 AS lib_builder
RUN apt-get update -y && apt-get install -y gcc musl-dev build-essential pkg-config cmake
RUN rustup toolchain install stable
WORKDIR /src
COPY rust/ .
RUN cargo build
FROM ghcr.io/allanger/dumb-downloader as dudo
RUN apt-get update -y && apt-get install unzip -y
ENV RUST_LOG=info
ENV GODOT_VERSION=4.3
WORKDIR /out
RUN dudo -l "https://github.com/godotengine/godot/releases/download/{{ version }}-stable/Godot_v{{ version }}-stable_{{ os }}.{{ arch }}.zip" -d /tmp/godot.zip -p $GODOT_VERSION
RUN cd /tmp && unzip godot.zip && rm -f godot.zip
RUN sh -c 'find /tmp -type f -print0 -name "Godot*" | xargs --null -I{} mv {} godot'
RUN dudo -l "https://github.com/godotengine/godot/releases/download/{{ version }}-stable/Godot_v{{ version }}-stable_export_templates.tpz" -d /tmp/export_templates.zip -p $GODOT_VERSION
RUN cd /tmp && unzip export_templates.zip && rm -f export_templates.zip
RUN ls /tmp
RUN mkdir -p /out/templates
RUN sh -c 'cd /tmp && find . -type f -print0 -name "Godot*" | xargs --null -I{} mv {} /out/{}'
RUN chmod +x /out/godot
FROM ubuntu as builder
RUN apt-get update -y && apt-get install fontconfig -y
WORKDIR /src
COPY --from=dudo /out/godot /usr/bin/godot
COPY --from=lib_builder /src/target/debug/libopen_strike_2.so /src/rust/target/debug/libopen_strike_2.so
RUN mkdir -p /root/.local/share/godot/export_templates/4.3.stable/
COPY --from=dudo /out/templates /root/.local/share/godot/export_templates/4.3.stable
COPY . .
RUN mkdir /out
RUN godot --verbose --headless --export-debug "[Dedicated Server] Linux" /out/open_strike
FROM ubuntu
RUN apt-get update -y && apt-get install fontconfig -y
WORKDIR /app
COPY --from=builder /out .
CMD ["/app/open_strike.sh"]

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privacy/collected_data/precise_location/linked_to_user=false
privacy/collected_data/precise_location/used_for_tracking=false
privacy/collected_data/precise_location/collection_purposes=0
privacy/collected_data/coarse_location/collected=false
privacy/collected_data/coarse_location/linked_to_user=false
privacy/collected_data/coarse_location/used_for_tracking=false
privacy/collected_data/coarse_location/collection_purposes=0
privacy/collected_data/sensitive_info/collected=false
privacy/collected_data/sensitive_info/linked_to_user=false
privacy/collected_data/sensitive_info/used_for_tracking=false
privacy/collected_data/sensitive_info/collection_purposes=0
privacy/collected_data/contacts/collected=false
privacy/collected_data/contacts/linked_to_user=false
privacy/collected_data/contacts/used_for_tracking=false
privacy/collected_data/contacts/collection_purposes=0
privacy/collected_data/emails_or_text_messages/collected=false
privacy/collected_data/emails_or_text_messages/linked_to_user=false
privacy/collected_data/emails_or_text_messages/used_for_tracking=false
privacy/collected_data/emails_or_text_messages/collection_purposes=0
privacy/collected_data/photos_or_videos/collected=false
privacy/collected_data/photos_or_videos/linked_to_user=false
privacy/collected_data/photos_or_videos/used_for_tracking=false
privacy/collected_data/photos_or_videos/collection_purposes=0
privacy/collected_data/audio_data/collected=false
privacy/collected_data/audio_data/linked_to_user=false
privacy/collected_data/audio_data/used_for_tracking=false
privacy/collected_data/audio_data/collection_purposes=0
privacy/collected_data/gameplay_content/collected=false
privacy/collected_data/gameplay_content/linked_to_user=false
privacy/collected_data/gameplay_content/used_for_tracking=false
privacy/collected_data/gameplay_content/collection_purposes=0
privacy/collected_data/customer_support/collected=false
privacy/collected_data/customer_support/linked_to_user=false
privacy/collected_data/customer_support/used_for_tracking=false
privacy/collected_data/customer_support/collection_purposes=0
privacy/collected_data/other_user_content/collected=false
privacy/collected_data/other_user_content/linked_to_user=false
privacy/collected_data/other_user_content/used_for_tracking=false
privacy/collected_data/other_user_content/collection_purposes=0
privacy/collected_data/browsing_history/collected=false
privacy/collected_data/browsing_history/linked_to_user=false
privacy/collected_data/browsing_history/used_for_tracking=false
privacy/collected_data/browsing_history/collection_purposes=0
privacy/collected_data/search_hhistory/collected=false
privacy/collected_data/search_hhistory/linked_to_user=false
privacy/collected_data/search_hhistory/used_for_tracking=false
privacy/collected_data/search_hhistory/collection_purposes=0
privacy/collected_data/user_id/collected=false
privacy/collected_data/user_id/linked_to_user=false
privacy/collected_data/user_id/used_for_tracking=false
privacy/collected_data/user_id/collection_purposes=0
privacy/collected_data/device_id/collected=false
privacy/collected_data/device_id/linked_to_user=false
privacy/collected_data/device_id/used_for_tracking=false
privacy/collected_data/device_id/collection_purposes=0
privacy/collected_data/purchase_history/collected=false
privacy/collected_data/purchase_history/linked_to_user=false
privacy/collected_data/purchase_history/used_for_tracking=false
privacy/collected_data/purchase_history/collection_purposes=0
privacy/collected_data/product_interaction/collected=false
privacy/collected_data/product_interaction/linked_to_user=false
privacy/collected_data/product_interaction/used_for_tracking=false
privacy/collected_data/product_interaction/collection_purposes=0
privacy/collected_data/advertising_data/collected=false
privacy/collected_data/advertising_data/linked_to_user=false
privacy/collected_data/advertising_data/used_for_tracking=false
privacy/collected_data/advertising_data/collection_purposes=0
privacy/collected_data/other_usage_data/collected=false
privacy/collected_data/other_usage_data/linked_to_user=false
privacy/collected_data/other_usage_data/used_for_tracking=false
privacy/collected_data/other_usage_data/collection_purposes=0
privacy/collected_data/crash_data/collected=false
privacy/collected_data/crash_data/linked_to_user=false
privacy/collected_data/crash_data/used_for_tracking=false
privacy/collected_data/crash_data/collection_purposes=0
privacy/collected_data/performance_data/collected=false
privacy/collected_data/performance_data/linked_to_user=false
privacy/collected_data/performance_data/used_for_tracking=false
privacy/collected_data/performance_data/collection_purposes=0
privacy/collected_data/other_diagnostic_data/collected=false
privacy/collected_data/other_diagnostic_data/linked_to_user=false
privacy/collected_data/other_diagnostic_data/used_for_tracking=false
privacy/collected_data/other_diagnostic_data/collection_purposes=0
privacy/collected_data/environment_scanning/collected=false
privacy/collected_data/environment_scanning/linked_to_user=false
privacy/collected_data/environment_scanning/used_for_tracking=false
privacy/collected_data/environment_scanning/collection_purposes=0
privacy/collected_data/hands/collected=false
privacy/collected_data/hands/linked_to_user=false
privacy/collected_data/hands/used_for_tracking=false
privacy/collected_data/hands/collection_purposes=0
privacy/collected_data/head/collected=false
privacy/collected_data/head/linked_to_user=false
privacy/collected_data/head/used_for_tracking=false
privacy/collected_data/head/collection_purposes=0
privacy/collected_data/other_data_types/collected=false
privacy/collected_data/other_data_types/linked_to_user=false
privacy/collected_data/other_data_types/used_for_tracking=false
privacy/collected_data/other_data_types/collection_purposes=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
[preset.2]
name="[Dedicated Server] Linux"
platform="Linux"
runnable=true
advanced_options=false
dedicated_server=true
custom_features=""
export_filter="customized"
customized_files={
"res://": "strip"
}
include_filter=""
exclude_filter=""
export_path="./Open Strike.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.2.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

23
helm/.helmignore Normal file
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@ -0,0 +1,23 @@
# Patterns to ignore when building packages.
# This supports shell glob matching, relative path matching, and
# negation (prefixed with !). Only one pattern per line.
.DS_Store
# Common VCS dirs
.git/
.gitignore
.bzr/
.bzrignore
.hg/
.hgignore
.svn/
# Common backup files
*.swp
*.bak
*.tmp
*.orig
*~
# Various IDEs
.project
.idea/
*.tmproj
.vscode/

6
helm/Chart.lock Normal file
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@ -0,0 +1,6 @@
dependencies:
- name: helm-library
repository: oci://ghcr.io/allanger/allangers-helm-library
version: 0.2.1
digest: sha256:1a2c38771fede69ddcb6fa6da8927780f1dc36e1f0f92233d747e943cd76dedb
generated: "2025-01-13T14:09:55.344423+01:00"

15
helm/Chart.yaml Normal file
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@ -0,0 +1,15 @@
apiVersion: v2
name: open-strike-2
type: application
version: 0.1.0
appVersion: 0.1.0
maintainers:
- name: allanger
email: allanger@zohomail.com
url: https://badhouseplants.net
dependencies:
- name: helm-library
version: 0.2.1
repository: oci://ghcr.io/allanger/allangers-helm-library
annotations:
allowed_workload_kinds: "Deployment"

Binary file not shown.

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@ -0,0 +1,23 @@
# Patterns to ignore when building packages.
# This supports shell glob matching, relative path matching, and
# negation (prefixed with !). Only one pattern per line.
.DS_Store
# Common VCS dirs
.git/
.gitignore
.bzr/
.bzrignore
.hg/
.hgignore
.svn/
# Common backup files
*.swp
*.bak
*.tmp
*.orig
*~
# Various IDEs
.project
.idea/
*.tmproj
.vscode/

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@ -0,0 +1,6 @@
dependencies:
- name: raw
repository: https://bedag.github.io/helm-charts/
version: 2.0.0
digest: sha256:12c18557553d75f5e57efa02a359517b9d95e47e80be270af17c63f9ccaff3d1
generated: "2024-12-29T11:06:41.044864+01:00"

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@ -0,0 +1,12 @@
apiVersion: v2
description: A Helm library to be reused by allanger's charts. It's supposed to become
an alternative for k8s-at-home
keywords:
- allanger
- k8s-at-home
maintainers:
- email: allanger@badhouseplants.net
name: allanger
name: helm-library
type: library
version: 0.2.0+09454ec

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@ -0,0 +1,57 @@
{{/*
* Expand the name of the chart.
*/}}
{{- define "lib.chart.name" -}} {{- /* define[0] */}}
{{- include "lib.error.noCtx" . -}}
{{- default .ctx.Chart.Name .ctx.Values.nameOverride | trunc 63 | trimSuffix "-" }}
{{- end }} {{- /*/define[0] */}}
{{/*
* Create chart name and version as used by the chart label.
*/}}
{{- define "lib.chart.chart" -}} {{- /* define[0] */}}
{{- include "lib.error.noCtx" . -}}
{{- printf "%s-%s" .ctx.Chart.Name .ctx.Chart.Version | replace "+" "_" | trunc 63 | trimSuffix "-" }}
{{- end }} {{- /*/define[0] */}}
{{/*
Create a default fully qualified app name.
We truncate at 63 chars because some Kubernetes name fields are limited to this (by the DNS naming spec).
If release name contains chart name it will be used as a full name.
*/}}
{{- define "lib.chart.fullname" -}}
{{- include "lib.error.noCtx" . -}}
{{- if .ctx.Values.fullnameOverride }}
{{- .ctx.Values.fullnameOverride | trunc 63 | trimSuffix "-" }}
{{- else }}
{{- $name := default .ctx.Chart.Name .ctx.Values.nameOverride }}
{{- if contains $name .ctx.Release.Name }}
{{- .ctx.Release.Name | trunc 63 | trimSuffix "-" }}
{{- else }}
{{- printf "%s-%s" .ctx.Release.Name $name | trunc 63 | trimSuffix "-" }}
{{- end }}
{{- end }}
{{- end }}
{{/*
* Common labels
*/}}
{{- define "lib.chart.labels" -}} {{- /* define[0] */}}
{{- include "lib.error.noCtx" . -}}
helm.sh/chart: {{ include "lib.chart.chart" (dict "ctx" .ctx) }}
{{ include "lib.chart.selectorLabels" (dict "ctx" .ctx) }}
{{- if .ctx.Chart.AppVersion }} {{- /* if[1] */}}
app.kubernetes.io/version: {{ .ctx.Chart.AppVersion | quote }}
{{- end }} {{- /* /if[1] */}}
app.kubernetes.io/managed-by: {{ .ctx.Release.Service }}
{{- end }} {{- /*/define[0] */}}
{{/*
* Selector labels
*/}}
{{- define "lib.chart.selectorLabels" -}} {{- /* define[0] */}}
{{- include "lib.error.noCtx" . -}}
app.kubernetes.io/name: {{ include "lib.chart.name" (dict "ctx" .ctx) }}
app.kubernetes.io/instance: {{ .ctx.Release.Name }}
{{- end }} {{- /*/define[0] */}}

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@ -0,0 +1,15 @@
{{- define "lib.error.noCtx" -}} {{- /* define[0] */ -}}
{{- if not .ctx -}}{{- fail "no context provided" -}}{{- end -}}
{{- if not (kindIs "map" .ctx) -}} {{- /* if[1] */ -}}
{{- fail "unexpected type of ctx" -}}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.error.noKey" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- if not .key -}}{{ fail "error handler must receive a key to find" }}{{- end -}}
{{- if not (hasKey .ctx .key) -}} {{- /* if[1] */ -}}
{{- fail (printf "key %s must be not null" .key) -}}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}

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@ -0,0 +1,17 @@
{{/*
* CRDs should always be managed as a separate chart
* They must be written to the ./crd folder and then
* they will be read by the .Files helm feature
*/}}
{{- define "lib.component.crd" -}} {{- /* define[0] */ -}}
{{-
$metadata := include "lib.metadata"
(dict "ctx" $ "annotations" .Values.workload.annotations)
}}
{{ $currentScope := .}}
{{ range $path, $_ := .Files.Glob "**.yaml" }}
{{- with $currentScope}}
{{ .Files.Get $path }}
{{- end }}
{{ end }}
{{- end -}} {{- /* define[0] */ -}}

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@ -0,0 +1,46 @@
{{/*
* This component should make it easier to create sets
* of environment variables via configmaps and secrets
*/}}
{{- define "lib.component.environment" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- range $k, $v := .ctx.Values.config.env }} {{- /* range[0] */}}
{{- $customName := include "lib.component.env.name" (dict "ctx" $.ctx "name" $k) }}
{{- if $v.enabled }} {{- /* if[0] */}}
{{-
$labels := include "lib.metadata.mergeLabels"
(dict
"ctx" $.ctx
"global" ($.ctx.Values.metadata).labels
"local" ($v.metadata).labels
)
}}
{{-
$metadata := include "lib.metadata"
(dict
"ctx" $.ctx
"name" $customName
"annotations" ($v.metadata).annotations
"labels" $labels
)
}}
{{- $data := dict -}}
{{- range $key, $value := $v.data }} {{- /* range[1] */}}
{{- if not (has $key ($v.remove)) }} {{- /* if[1] */}}
{{- $_ := set $data $key (tpl (toString $value) $.ctx) }}
{{- end }} {{- /* /if[1] */}}
{{- end }} {{- /* /range[1] */}}
{{- if $v.sensitive }} {{- /* if[1] */}}
{{ include "lib.core.secret" (dict "ctx" $ "metadata" $metadata "data" $data) }}
{{- else }}
{{ include "lib.core.configmap" (dict "ctx" $ "metadata" $metadata "data" $data) }}
{{- end -}} {{- /* /if[1] */}}
{{- end }} {{- /* /if[0] */}}
{{- end }} {{- /* /range[0] */}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.component.env.name" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "name") -}}
{{ printf "%s-%s-env" .ctx.Release.Name .name }}
{{- end -}} {{- /* /define[0] */ -}}

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@ -0,0 +1,16 @@
{{- define "lib.component.templates" }} {{- /* define[0] */}}
{{- include "lib.error.noCtx" . -}}
{{-
$labels := include "lib.metadata.mergeLabels"
(dict
"ctx" .ctx
"global" ((.ctx.Values).metadata).labels
)
}}
{{- with (.ctx.Values.extra).templates }} {{- /* with[1] */}}
{{- range . }} {{- /* range[2] */}}
---
{{- tpl . $.ctx | indent 0 }}
{{- end }} {{- /* /range[2] */}}
{{- end }} {{- /* /with[1] */}}
{{- end }} {{- /* /define[0] */}}

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@ -0,0 +1,64 @@
{{/*
* This component should make it easier to create sets
* of environment variables via configmaps and secrets
*/}}
{{- define "lib.component.files" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- range $k, $v := .ctx.Values.config.files }} {{- /* range[0] */}}
{{- $customName := include "lib.component.file.name" (dict "ctx" $.ctx "name" $k) }}
{{- if $v.enabled }} {{- /* if[0] */}}
{{-
$labels := include "lib.metadata.mergeLabels"
(dict
"ctx" $.ctx
"global" ($.ctx.Values.metadata).labels
"local" ($v.metadata).labels
)
}}
{{-
$metadata := include "lib.metadata"
(dict
"ctx" $.ctx
"name" $customName
"annotations" $v.annotations
"labels" $labels
)
}}
{{- $entries := dict -}}
{{- range $key, $value := $v.entries }} {{- /* range[1] */}}
{{- if not (has $key ($v.remove)) }} {{- /* if[1] */}}
{{- $data := $value.data }}
{{- if and (kindIs "string" $data) ($value.convertTo) }} {{- /* if[2] */}}
{{- fail "convering is only possible for plain yaml, strings are not supported" -}}
{{- end }} {{- /* /if[2] */}}
{{- if $value.convertTo -}} {{- /* if[2] */ -}}
{{- if eq $value.convertTo "json" }} {{- /* if[3] */}}
{{- $data = include "lib.helpers.convertToJson" $data -}}
{{- else if eq $value.convertTo "toml" -}}
{{- $data = include "lib.helpers.convertToToml" $data -}}
{{- else if eq $value.convertTo "yaml" -}}
{{- $data = include "lib.helpers.convertToYaml" $data -}}
{{- else -}}
{{- fail (printf "converion to %s is not supported yet" $value.convertTo) -}}
{{- end -}} {{- /* /if[3] */ -}}
{{- end -}} {{- /* /if[2] */ -}}
{{- if not (kindIs "string" $data) -}}
{{- fail (printf "it must be a string, but it's a %s: %v" (kindOf $data) $data) -}}
{{- end -}}
{{- $_ := set $entries $key (tpl $data $.ctx) }}
{{- end }} {{- /* /if[1] */}}
{{- end }} {{- /* /range[1] */}}
{{- if $v.sensitive }} {{- /* if[1] */}}
{{ include "lib.core.secret" (dict "ctx" $ "metadata" $metadata "data" $entries) }}
{{- else }}
{{ include "lib.core.configmap" (dict "ctx" $ "metadata" $metadata "data" $entries) }}
{{- end -}} {{- /* /if[1] */}}
{{- end }} {{- /* /if[0] */}}
{{- end }} {{- /* /range[0] */}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.component.file.name" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "name") -}}
{{ printf "%s-%s-file" .ctx.Release.Name .name }}
{{- end -}} {{- /* /define[0] */ -}}

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@ -0,0 +1,33 @@
{{- define "lib.component.ingress" }}
{{- range $k, $v := .ctx.Values.ingress }}
{{- $customName := include "lib.component.ingress.name" (dict "ctx" $.ctx "name" $k) }}
{{- if $v.enabled }} {{- /* if[0] */}}
{{-
$labels := include "lib.metadata.mergeLabels"
(dict
"ctx" $.ctx
"global" ($.ctx.Values.metadata).labels
"local" ($v.metadata).labels
)
}}
{{-
$metadata := include "lib.metadata"
(dict
"ctx" $.ctx
"annotations" ($v.metadata).annotations
"labels" $labels
"name" $customName
)
}}
{{- $spec := $v -}}
{{- $_ := unset $spec "enabled" -}}
{{ include "lib.core.ingress" (dict "ctx" $.ctx "metadata" $metadata "spec" $spec ) }}
{{- end }}
{{- end }}
{{- end }}
{{- define "lib.component.ingress.name" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "name") -}}
{{ printf "%s-%s" .ctx.Release.Name .name }}
{{- end -}} {{- /* /define[0] */ -}}

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@ -0,0 +1,42 @@
{{/*
* This component should make it easier to create pvc
*/}}
{{- define "lib.component.service" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- range $k, $v := .ctx.Values.services }} {{- /* range[1] */}}
{{- $customName := include "lib.component.service.name" (dict "ctx" $.ctx "name" $k) }}
{{- if $v.enabled }} {{- /* if[2] */}}
{{-
$labels := include "lib.metadata.mergeLabels"
(dict
"ctx" $.ctx
"global" ($.ctx.Values.metadata).labels
"local" ($v.metadata).labels
)
}}
{{-
$metadata := include "lib.metadata"
(dict
"ctx" $.ctx
"name" $customName
"annotations" ($v.metadata).annotations
"labels" $labels
)
}}
{{ $spec := $v }}
{{- if not $spec.type -}}
{{- set $spec "type" "ClusterIP" -}}
{{- end }}
{{
include "lib.core.service"
(dict "ctx" $.ctx "metadata" $metadata "spec" $spec)
}}
{{- end }}
{{- end }}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.component.service.name" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "name") -}}
{{ printf "%s-%s" .ctx.Release.Name .name }}
{{- end -}} {{- /* /define[0] */ -}}

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@ -0,0 +1,35 @@
{{/*
* This component should make it easier to create pvc
*/}}
{{- define "lib.component.storage" -}}
{{- include "lib.error.noCtx" . -}}
{{- range $k, $v := .ctx.Values.storage }}
{{- $customName := include "lib.component.storage.name" (dict "ctx" $.ctx "name" $k) }}
{{- if $v.enabled }} {{- /* if[0] */}}
{{-
$labels := include "lib.metadata.mergeLabels"
(dict
"ctx" $.ctx
"global" ($.ctx.Values.metadata).labels
"local" ($v.metadata).labels
)
}}
{{-
$metadata := include "lib.metadata"
(dict
"ctx" $.ctx
"annotations" ($v.metadata).annotations
"labels" $labels
"name" $customName
)
}}
{{ include "lib.core.pvc" (dict "metadata" $metadata "spec" $v) }}
{{- end }} {{- /* /if[0] */}}
{{- end }}
{{- end -}}
{{- define "lib.component.storage.name" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "name") -}}
{{ printf "%s-%s-storage" .ctx.Release.Name .name }}
{{- end -}} {{- /* /define[0] */ -}}

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@ -0,0 +1,65 @@
{{- define "lib.component.workload.allowed" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{ index .ctx.Chart.Annotations "allowed_workload_kinds" }}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.component.workload" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{-
$labels := include "lib.metadata.mergeLabels"
(dict
"ctx" .ctx
"global" ((.ctx.Values).metadata).labels
"local" (((.ctx.Values.base).workload).metadata).labels
)
}}
{{-
$metadata := include "lib.metadata"
(dict
"ctx" .ctx
"annotations" (((.ctx.Values.base).workload).metadata).annotations
"labels" $labels
)
}}
{{-
$securityContext := include "lib.core.pod.securityContext"
(dict
"securityContext" .ctx.Values.base.workload.securityContext
)
}}
{{
$containers := include "lib.core.pod.containers"
(dict
"ctx" .ctx
"containers" .ctx.Values.base.workload.containers
)
}}
{{
$volumes := include "lib.core.pod.volumes"
(dict
"ctx" .ctx
"files" (.ctx.Values.config).files
"storage" .ctx.Values.storage
"extraVolumes" .ctx.Values.extraVolumes
)
}}
{{- if eq .ctx.Values.base.workload.kind "Deployment" -}} {{- /* if[0] */ -}}
{{- if contains .ctx.Values.base.workload.kind (include "lib.component.workload.allowed" (dict "ctx" .ctx)) }}{{- /* if[0] */ -}}
{{-
include "lib.core.deployment"
(dict
"ctx" .ctx
"metadata" $metadata
"securityContext" $securityContext
"containers" $containers
"volumes" $volumes
)
}}
{{- else -}}
{{- fail (printf "workload kind is not allowed: %s" .ctx.Values.base.workload.kind) -}}
{{- end }}{{- /* if[1] */ -}}
{{- end -}} {{- /* /if[0]*/ -}}
{{- end -}}{{- /* /define[0] */ -}}

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{{- define "lib.core.configmap" -}} {{- /* define[0] */}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "metadata") -}}
---
# ---------------------------------------------------------------------
# -- This resource is managed by the allanger's helm library
# ---------------------------------------------------------------------
apiVersion: v1
kind: ConfigMap
metadata:
{{ .metadata | indent 2 }}
data:
{{- range $key, $value := .data }}
{{- if $value }}
{{ $key }}: {{ tpl $value $.Context | quote }}
{{- end }}
{{- end }}
{{- end -}} {{- /* /define[0]) */ -}}

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{{/*
* Bootstrap a deployment
* It should always receive a dict as an argument
*/}}
{{- define "lib.core.deployment" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "securityContext") -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "metadata") -}}
---
# ---------------------------------------------------------------------
# -- This resource is managed by the allanger's helm library
# ---------------------------------------------------------------------
apiVersion: apps/v1
kind: Deployment
metadata:
{{ .metadata | indent 2 }}
spec:
{{-
include "lib.core.deployment.spec"
(dict
"ctx" .ctx
"securityContext" .securityContext
"metadata" .metadata
"containers" .containers
"volumes" .volumes
)
| indent 2
}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.deployment.spec" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . }}
{{- include "lib.error.noKey" (dict "ctx" . "key" "securityContext") -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "metadata") }}
replicas: {{ .ctx.Values.base.workload.replicas | default 1 }}
selector:
matchLabels:
{{- include "lib.chart.selectorLabels" (dict "ctx" .ctx) | nindent 6 }}
{{
include "lib.core.deployment.template"
(dict
"ctx" .ctx
"securityContext" .securityContext
"metadata" .metadata
"containers" .containers
"volumes" .volumes
)
}}
{{- end -}} {{- /* /define[0] */ -}}
{{- /* A deployment temopalte goes here */ -}}
{{- define "lib.core.deployment.template" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "securityContext") -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "metadata") -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "containers") -}}
{{- $labels := toYaml (index (fromYaml .metadata) "labels") -}}
{{- $annotations := toYaml (index (fromYaml .metadata) "annotations") -}}
template:
metadata:
labels:
{{- $labels | nindent 6 }}
annotations:
{{- if not (eq $annotations "null") }}
{{- $annotations | nindent 6 }}
{{- end }}
{{
include "lib.helpers.hashes"
(dict
"env" (.ctx.Values.config).env
"files" (.ctx.Values.config).files)
| nindent 6
}}
spec:
{{- .securityContext | nindent 4 }}
{{ .containers | nindent 4 }}
{{ .volumes | nindent 4 }}
{{- end -}} {{- /* /define[0] */ -}}

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{{- define "lib.core.ingress" }}
---
# ---------------------------------------------------------------------
# -- This resource is managed by the allanger's helm library
# ---------------------------------------------------------------------
apiVersion: networking.k8s.io/v1
kind: Ingress
metadata:
{{- .metadata | nindent 2 }}
spec:
ingressClassName: {{ .spec.class }}
{{- with .spec.rules }}
rules:
{{- tpl ( . | toYaml | nindent 4 | toString) $.ctx }}
{{- end }}
{{- with .spec.tls }}
tls:
{{- tpl ( . | toYaml | nindent 4 | toString) $.ctx }}
{{- end }}
{{- end }}

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{{- define "lib.core.pod" -}} {{- /* define[0] */ -}}
{{- fail "pods are not implemented net" -}}
{{- end -}} {{- /* /define[0] */ -}}
{{/*
* This function should accept a seucrityContext
* from values, so please use it with values
* directly
* SecurityContext is not templated, so it will be
* added as is
*/}}
{{- define "lib.core.pod.securityContext" -}} {{- /* define[0] */ -}}
securityContext:
{{- if not .securityContext }} {{- /* if[1] */}}
# ---------------------------------------------------------------------
# Using the default security context, if it doesn't work for you,
# please update `.Values.base.workload.securityContext`
# ---------------------------------------------------------------------
runAsUser: 1000
runAsGroup: 3000
fsGroup: 2000
seccompProfile:
type: RuntimeDefault
{{- else -}}
{{- with .securityContext }} {{- /* with[2] */}}
{{ toYaml . | indent 2 }}
{{- end -}} {{- /* /with[2] */}}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* define[0] */ -}}
{{- define "lib.core.pod.volumes" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "storage") -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "files") -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "extraVolumes") -}}
{{- if or (or .storage .files) .extraVolumes -}} {{- /* if[0]*/ -}}
volumes:
{{- /* If storage is defined, mount a pvc */ -}}
{{- if .storage }} {{- /* if[1] */}}
{{- range $k, $v := .storage }} {{- /* range[0] */}}
{{- if $v.enabled }}
{{- $name := include "lib.component.storage.name" (dict "ctx" $.ctx "name" $k) }}
- name: {{ $k }}-storage
persistentVolumeClaim:
claimName: {{ $name }}
{{- end }}
{{- end }} {{- /* /range[0] */}}
{{- end }} {{- /* /if[1] */}}
{{- if .extraVolumes}} {{- /* if[1] */}}
{{- range $k, $v := .extraVolumes}} {{- /* range[0] */}}
- name: {{ $k }}-extra
{{- $v | toYaml | nindent 4 }}
{{- end }} {{- /* /range[0] */}}
{{- end }} {{- /* /if[1] */}}
{{- if .files }} {{- /* if[1] */}}
{{- range $k, $v := .files }} {{- /* range[0] */}}
- name: {{ $k }}-file
{{- $name := include "lib.component.file.name" (dict "ctx" $.ctx "name" $k) }}
{{- if $v.sensitive }} {{- /* if[2] */}}
secret:
defaultMode: 420
secretName: {{ $name }}
{{- else }}
configMap:
name: {{ $name }}
{{- end }} {{- /* /if[2] */}}
{{- end }} {{- /* /range[0] */}}
{{- end }} {{- /* /if[1] */}}
{{- end -}} {{- /* /if[0] */ -}}
{{- end -}} {{- /* define[0] */ -}}
{{/*
* This template should generate a valid container
* defintion that should be used by both
* containers and initContainers
*/}}
{{- define "lib.core.pod.containers" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "containers") -}}
{{- $ctx := .ctx }}
containers:
{{- $containers := list }}
{{- range $k, $v := .containers }} {{- /* range[1] */}}
{{- $containerRaw := include "lib.core.pod.container"
(dict
"ctx" $ctx
"name" $k
"data" $v
)
}}
{{- $container := fromYaml $containerRaw }}
{{- if hasKey $container "Error" }} {{- /* if[2] */}}
{{- fail (printf "%s\n%v" $container $containerRaw) }}
{{- end }} {{- /* /if[1] */}}
{{- $containers = append $containers $container }}
{{- end }} {{- /* /range[1] */}}
{{ $containers | toYaml | indent 2 }}
{{- end -}} {{- /* define[0] */ -}}
{{- define "lib.core.pod.initContainers" -}} {{- /* define[0] */ -}}
{{- end -}} {{- /* define[0] */ -}}
{{- define "lib.core.pod.container.image.tag" -}} {{/* define[0] */}}
{{- if or .tag .appVersion -}} {{/* if[1] */}}
{{- if .tag -}} {{/* if[2] */}}
{{- .tag -}}
{{- else -}}
{{- .appVersion -}}
{{- end -}} {{/* /if[2] */}}
{{- else -}}
{{ fail ".tag or .appVersion must be passed to this helper"}}
{{- end -}} {{/* /if[1] */}}
{{- end -}} {{/* /define[0] */}}

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{{- define "lib.core.pvc" -}}
---
# ---------------------------------------------------------------------
# -- This resource is managed by the allanger's helm library
# ---------------------------------------------------------------------
apiVersion: v1
kind: PersistentVolumeClaim
metadata:
{{- .metadata | nindent 2 }}
spec:
{{- with .spec.accessModes }}
accessModes:
{{ toYaml . | indent 4}}
{{- end }}
resources:
requests:
storage: {{ .spec.size }}
{{- if ne .spec.storageClassName "default" }}
storageClassName: {{ .spec.storageClassName }}
{{- end }}
{{- end -}}

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{{- define "lib.core.secret" -}} {{- /* define[0] */}}
---
# ---------------------------------------------------------------------
# -- This resource is managed by the allanger's helm library
# ---------------------------------------------------------------------
apiVersion: v1
kind: Secret
metadata:
{{- .metadata | nindent 2 }}
data:
{{- range $key, $value := .data }}
{{- if $value }}
{{ $key }}: {{ tpl $value $.Context | b64enc }}
{{- end }}
{{- end }}
{{- end -}} {{- /* /define[0]) */ -}}

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{{- define "lib.core.service" }}
---
# ---------------------------------------------------------------------
# -- This resource is managed by the allanger's helm library
# ---------------------------------------------------------------------
apiVersion: v1
kind: Service
metadata:
{{- .metadata | nindent 2 }}
spec:
type: {{ .spec.type }}
selector:
{{- include "lib.chart.selectorLabels" (dict "ctx" .ctx) | nindent 4 }}
ports:
{{- range $k,$v := .spec.ports }} {{- /* range[0] */}}
- name: {{ $k }}
port: {{ $v.port }}
targetPort: {{ $v.targetPort}}
protocol: {{ $v.protocol}}
{{- end }} {{- /* /range[0] */}}
{{- end }}

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{{/*
* This template should be able to create a valid container spec
*/}}
{{- define "lib.core.pod.container" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "data") -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "name") -}}
name: {{ .name }}
{{ include "lib.core.pod.container.securityContext" (dict "securityContext" .data.securityContext) }}
{{ include "lib.core.pod.container.command" (dict "command" .data.command) }}
{{ include "lib.core.pod.container.args" (dict "args" .data.command) }}
{{ include "lib.core.pod.container.livenessProbe" (dict "ctx" .ctx "probe" .data.livenessProbe) }}
{{ include "lib.core.pod.container.readinessProbe" (dict "ctx" .ctx "probe" .data.readinessProbe) }}
{{ include "lib.core.pod.container.startupProbe" (dict "ctx" .ctx "probe" .data.readinessProbe) }}
{{ include "lib.core.pod.container.image" (dict "ctx" .ctx "image" .data.image) }}
{{ include "lib.core.pod.container.envFrom" (dict "ctx" .ctx "envFrom" .data.envFrom) }}
{{ include "lib.core.pod.container.volumeMounts" (dict "ctx" .ctx "mounts" .data.volumeMounts) }}
{{ include "lib.core.pod.container.ports" (dict "ctx" .ctx "ports" .data.ports) }}
{{- /*
{{-
include "lib.core.pod.container.ports"
(dict "Context" .Context "Container" .ContainerData)
| indent 2
-}}
{{-
include "lib.core.pod.container.volumeMounts"
.ContainerData | indent 2
-}}
*/}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.pod.container.securityContext" }} {{- /* define[0] */ -}}
securityContext:
{{- if not .securityContext }} {{- /* if[1] */}}
# ---------------------------------------------------------------------
# Using the default security context, if it doesn't work for you,
# please update `.Values.base.workload.containers[].securityContext`
# ---------------------------------------------------------------------
allowPrivilegeEscalation: false
capabilities:
drop:
- ALL
{{- else }}
{{- with .securityContext }} {{- /* with[2] */}}
{{ toYaml . | indent 2 }}
{{- end }} {{- /* /with[2] */}}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{/*
* Command and Args are accepting a dict as an argument
* dict should contain the following keys:
* - ctx
* - command/args (optional list) - When empty, entry is not added
*/}}
{{- define "lib.core.pod.container.command" -}} {{- /* define[0] */ -}}
{{- with .command -}} {{- /* with[1] */ -}}
command:
{{ . | toYaml | indent 2 }}
{{- end -}} {{- /* /with[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.pod.container.args" -}} {{- /* define[0] */ -}}
{{- with .args -}} {{- /* with[1] */ -}}
args:
{{ . | toYaml | indent 2 }}
{{- end -}} {{- /* /with[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{/*
* Probes are accepting a dict as an argument
* dict should contain the following keys:
* - ctx
* - probe (optional) - When empty, probe is not added
*
* Notes: Probes can be tempalted, because some kinds of probes
* need to be aware of a port to be checking against. And to avoid
* copypaste all the probes are tempalted
*/}}
{{- define "lib.core.pod.container.readinessProbe" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "probe") -}}
{{- if .probe }} {{- /* if[1] */}}
{{- $probe := tpl (toYaml .probe) .ctx -}}
readinessProbe:
{{ $probe | indent 2}}
{{- end }} {{- /* /if[1] */}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.pod.container.livenessProbe" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "probe") -}}
{{- if .probe }} {{- /* if[1] */}}
{{- $probe := tpl (toYaml .probe) .ctx -}}
livenessProbe:
{{ $probe | indent 2}}
{{- end }} {{- /* /if[1] */}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.pod.container.startupProbe" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "probe") -}}
{{- if .probe }} {{- /* if[1] */}}
{{- $probe := tpl (toYaml .probe) .ctx -}}
startupProbe:
{{ $probe | indent 2}}
{{- end }} {{- /* /if[1] */}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.pod.container.image" -}} {{/* define[0] */}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "image") -}}
image: {{ printf "%s/%s:%s"
.image.registry .image.repository
(include "lib.core.pod.container.image.tag"
(dict "appVersion" .ctx.Chart.AppVersion "tag" .image.tag))
}}
imagePullPolicy: {{ .image.pullPolicy | default "Always" }}
{{- end -}} {{/* /define[0] */}}
{{/*
* EnvFrom can either take values from predefined env values
* or add a raw envFrom entries to the manifests
* When using the predefined env, it's possible to remove entries
* using the '.remove' entry from the env mountpoint
*
* Should accept a dict with the followibg keys
* ctx
* envFrom
*
*/}}
{{- define "lib.core.pod.container.envFrom" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "envFrom") -}}
{{- /* If env should be set from a Configmap/Secret */ -}}
{{- if .envFrom -}} {{- /* if[1] */ -}}
envFrom:
{{- range $k, $v := .envFrom -}} {{- /* range[2] */ -}}
{{- if not (eq $k "raw") -}} {{- /* if[3] */ -}}
{{- $source := include "lib.helpers.lookup.env" (dict "ctx" $.ctx "key" $k) | fromYaml }}
{{- if $source.sensitive }}
- secretRef:
{{- else }}
- configMapRef:
{{- end }}
name: {{ include "lib.component.env.name" (dict "ctx" $.ctx "name" $k) }}
{{- else -}}
{{ $v | toYaml | nindent 2}}
{{- end }} {{- /* if[3] */}}
{{- end }} {{- /* /range[2] */}}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.pod.container.volumeMounts" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "mounts") -}}
{{- if .mounts }} {{- /* if[1] */}}
volumeMounts:
{{- range $mountKind, $mountData := .mounts }} {{- /* range[1] */}}
{{- if eq $mountKind "storage" }} {{- /* if[2] */}}
{{- range $mountName, $mountEntry := $mountData }} {{- /* range[3] */}}
{{- $name := include "lib.component.storage.name" (dict "ctx" $.ctx "name" $mountName) }}
- name: {{ $mountName }}-storage
mountPath: {{ $mountEntry.path }}
{{- end }} {{- /* /range[1] */}}
{{- end }} {{- /* /if[1] */}}
{{- if eq $mountKind "files" }} {{- /* if[1] */}}
{{- range $mountName, $mountEntry := $mountData }} {{- /* range[1] */}}
{{- $name := include "lib.component.file.name" (dict "ctx" $.ctx "name" $mountName) }}
- name: {{ $name }}
mountPath: {{ $mountEntry.path }}
{{- if $mountEntry.subPath }} {{- /* if[2] */}}
subPath: {{ $mountEntry.subPath }}
{{- end }} {{- /* /if[2] */}}
{{- end }} {{- /* /range[1] */}}
{{- end }} {{- /* /if[1] */}}
{{- if eq $mountKind "extraVolumes" }} {{- /* if[1] */}}
{{- range $mountName, $mountEntry := $mountData }} {{- /* range[1] */}}
- name: {{ printf "%s-extra" $mountName }}
mountPath: {{ $mountEntry.path }}
{{- end }} {{- /* /range[1] */}}
{{- end }} {{- /* /if[1] */}}
{{- end }} {{- /* /range[0] */}}
{{- end }} {{- /* /if[0] */}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.core.pod.container.ports" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "ports") -}}
{{- if .ports }} {{- /* if[0] */}}
ports:
{{- range $k, $v := .ports }} {{- /* range[0] */}}
{{- if and (kindIs "string" $v) (eq $k "raw") }} {{- /* if[1] */}}
{{- fail "raw port should be an array of ports" -}}
{{- end -}}
{{- if ne $k "raw" }}
{{- $service := include "lib.helpers.lookup.service" (dict "ctx" $.ctx "key" $k) | fromYaml -}}
{{- $ports := index $service "ports" }}
{{- range $port := $v }}
{{- $protocol := index (index $ports $port) "protocol" }}
{{- $containerPort := index (index $ports $port) "targetPort" }}
- containerPort: {{ $containerPort }}
protocol: {{ $protocol }}
{{- end }}
{{- else }}
{{ $v | toYaml | indent 2 -}}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /range[0] */ -}}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}

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{{/*
Expand the name of the chart.
*/}}
{{- define "chart.name" -}}
{{- default .Chart.Name .Values.nameOverride | trunc 63 | trimSuffix "-" }}
{{- end }}
{{/*
Create a default fully qualified app name.
We truncate at 63 chars because some Kubernetes name fields are limited to this (by the DNS naming spec).
If release name contains chart name it will be used as a full name.
*/}}
{{- define "chart.fullname" -}}
{{- if .Values.fullnameOverride }}
{{- .Values.fullnameOverride | trunc 63 | trimSuffix "-" }}
{{- else }}
{{- $name := default .Chart.Name .Values.nameOverride }}
{{- if contains $name .Release.Name }}
{{- .Release.Name | trunc 63 | trimSuffix "-" }}
{{- else }}
{{- printf "%s-%s" .Release.Name $name | trunc 63 | trimSuffix "-" }}
{{- end }}
{{- end }}
{{- end }}
{{/*
Create chart name and version as used by the chart label.
*/}}
{{- define "chart.chart" -}}
{{- printf "%s-%s" .Chart.Name .Chart.Version | replace "+" "_" | trunc 63 | trimSuffix "-" }}
{{- end }}

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{{- define "lib.helpers.convertToJson" -}}
{{ toString (toJson . ) }}
{{- end -}}
{{- define "lib.helpers.convertToToml" -}}
{{ toString (toToml .) }}
{{- end -}}
{{- define "lib.helpers.convertToYaml" -}}
{{ toString (toYaml .) }}
{{- end -}}

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{{/*
* Populate hashes from configmaps and secret to
* trigger pod restart after config was changed
* TODO: Remove the extra empty line after annotations
*/}}
{{- define "lib.helpers.hashes" -}} {{- /* define[0] */ -}}
# ---------------------------------------------------------------------
# -- A note from the library:
# -- Pod annotations currently only support hashes of mounted
# -- config files and env variables and annotations inherited from
# -- the deployment
# ---------------------------------------------------------------------
{{ range $k, $v := .env -}} {{/* range[1] */ -}}
{{- if $v.enabled -}} {{- /* if[2] */ -}}
{{
include "lib.helpers.hash"
(dict "kind" "env" "name" $k "data" $v.data)
}}
{{ end -}} {{/* /if[2] */ -}}
{{- end -}} {{- /* /range[1] */ -}}
{{ range $k, $v := .files -}} {{/* range[1] */ -}}
{{
include "lib.helpers.hash"
(dict "kind" "file" "name" $k "data" ($v).entries)
}}
{{- end -}} {{- /* /range[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.helpers.hash" -}} {{- /* define[0] */ -}}
{{ printf "helm.badhouseplants.net/%s-%s" .kind .name }}: {{ .data | toString | sha256sum }}
{{- end -}} {{- /* /end[0] */ -}}

View File

@ -0,0 +1,32 @@
{{- define "lib.helpers.lookup.env" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "key") -}}
{{- $data := (index .ctx.Values.config.env .key) -}}
{{- if not $data }} {{- /* if[1] */}}
{{- fail (printf "entry %s is not found in env" .key) }}
{{- else -}} {{- /* .if[1] */ -}}
{{ toYaml $data }}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.helpers.lookup.storage" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "key") -}}
{{- $data := (index .ctx.Values.storage .key) -}}
{{- if not $data }} {{- /* if[1] */}}
{{- fail (printf "entry %s is not found in storage" .key) }}
{{- else -}} {{- /* .if[1] */ -}}
{{ toYaml $data }}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}
{{- define "lib.helpers.lookup.service" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "key") -}}
{{- $data := (index .ctx.Values.services .key) -}}
{{- if not $data }} {{- /* if[1] */}}
{{- fail (printf "entry %s is not found in services" .key) }}
{{- else -}} {{- /* .if[1] */ -}}
{{ toYaml $data }}
{{- end -}} {{- /* /if[1] */ -}}
{{- end -}} {{- /* /define[0] */ -}}

View File

@ -0,0 +1,46 @@
{{/*
* Metadata is accepting a dict as an argument
* dict should contain the following keys:
* - ctx
* - name (optional)
* - labels
* - annotations (optional)
* TODO: Add a check to labels for an empty map (Labels must not be empty)
* TODO: Think about whether it's a good idea to let this function create resoutce with any namy
*/}}
{{- define "lib.metadata" -}} {{- /* define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{- include "lib.error.noKey" (dict "ctx" . "key" "labels") -}}
{{- if .name -}} {{- /* if[1] */ -}}
name: {{ .name }}
{{- else -}}
name: {{ include "lib.chart.fullname" (dict "ctx" .ctx) }}
{{- end }} {{- /* /if[1] */}}
labels:
{{ .labels | indent 2 }}
{{- if .annotations }} {{- /* if[1] */}}
annotations:
{{ toYaml .annotations | indent 2 }}
{{- end }} {{- /* /if[1] */}}
{{- end }} {{- /* /define[0] */ -}}
{{/*
* Merge global helm labels with custom ones
* accepts:
* ctx
* global (optional) - Labels that are defined for
* all resources
* local (optional) - Labels that are define only for
* the current resource
*/}}
{{- define "lib.metadata.mergeLabels" -}} {{- /* /define[0] */ -}}
{{- include "lib.error.noCtx" . -}}
{{ include "lib.chart.labels" (dict "ctx" .ctx) }}
{{- range $key, $val := .global }} {{- /* /range[1] */}}
{{ $key }}: {{ $val | quote }}
{{- end }} {{- /* /range[1] */}}
{{- range $key, $val := .local }} {{- /* /range[1] */}}
{{ $key }}: {{ $val | quote }}
{{- end }} {{- /* /range[1] */}}
{{- end -}} {{- /* /define[0] */ -}}

View File

@ -0,0 +1,5 @@
# @schema
# type: string
# @schema
# -- helm-docs description here
test: test

View File

@ -0,0 +1,4 @@
{{ include "lib.component.workload" (dict "ctx" .)}}
{{ include "lib.component.service" (dict "ctx" .) }}
{{ include "lib.component.ingress" (dict "ctx" .) }}
{{ include "lib.component.templates" (dict "ctx" .) }}

25
helm/values.yaml Normal file
View File

@ -0,0 +1,25 @@
---
base:
workload:
kind: Deployment
strategy:
type: RollingUpdate
containers:
open-strike:
image:
registry: zot.badhouseplants.net
repository: badhouseplants/open-strike
tag: latest
pullPolicy: Always
ports:
main:
- open-strike
services:
main:
enabled: true
type: ClusterIP
ports:
open-strike:
port: 27015
targetPort: 27015
protocol: TCP

View File

@ -13,7 +13,7 @@ config_version=5
config/name="Open Strike"
run/main_scene="res://scenes/utils/menus/main/main_menu.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
run/max_fps=120
run/max_fps=60
config/icon="res://icon.svg"
[autoload]
@ -100,5 +100,6 @@ crouch={
[rendering]
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1

265
rust/Cargo.lock generated Normal file
View File

@ -0,0 +1,265 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
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name = "aho-corasick"
version = "1.1.3"
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dependencies = [
"memchr",
]
[[package]]
name = "cfg-if"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "gdextension-api"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "af8707eca996b28193b772a4a9a28a97364bb93c97e3c313542e812f2963fb93"
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name = "gensym"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "glam"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "venial"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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10
rust/Cargo.toml Normal file
View File

@ -0,0 +1,10 @@
[package]
name = "open-strike-2"
version = "0.1.0"
edition = "2021"
[dependencies]
godot = "0.2.3"
[lib]
crate-type = ["cdylib"]

7
rust/src/lib.rs Normal file
View File

@ -0,0 +1,7 @@
use godot::prelude::*;
struct MyExtension;
mod player;
#[gdextension]
unsafe impl ExtensionLibrary for MyExtension {}

View File

@ -0,0 +1 @@

2
rust/src/player/mod.rs Normal file
View File

@ -0,0 +1,2 @@
mod client_node;
mod server_node;

View File

@ -0,0 +1,95 @@
use godot::classes::{CharacterBody3D, ICharacterBody3D};
use godot::obj::WithBaseField;
use godot::prelude::*;
#[derive(GodotClass)]
#[class(base=CharacterBody3D)]
struct PlayerServerNode {
base: Base<CharacterBody3D>,
jumping: bool,
input_direction: Vector2,
input_rotation: Vector3,
}
const JUMP_VELOCITY: f32 = 4.5;
const SPEED: f32 = 5.0;
#[godot_api]
impl ICharacterBody3D for PlayerServerNode {
fn init(base: Base<CharacterBody3D>) -> Self {
Self {
base,
jumping: false,
input_direction: Vector2::new(0.0, 0.0),
input_rotation: Vector3::new(0.0, 0.0, 0.0),
}
}
fn ready(&mut self) {}
fn physics_process(&mut self, delta: f64) {
if !self.base().is_on_floor() {
let new_gravity = self.base().get_gravity() * delta as f32;
let new_velocity = self.base().get_velocity() + new_gravity;
self.base_mut().set_velocity(new_velocity);
}
if self.base().is_on_floor() && self.jumping {
let mut new_velocity = self.base().get_velocity();
new_velocity.y = JUMP_VELOCITY;
self.base_mut().set_velocity(new_velocity);
}
self.jumping = false;
if self.base().is_on_floor() {
let direction = self.base().get_transform().basis
* Vector3::new(self.input_direction.x, 0.0, self.input_direction.y);
if direction.length() > 0.0 {
let direction = direction.normalized();
let new_velocity = Vector3::new(
direction.x * SPEED,
self.base().get_velocity().y,
direction.z * SPEED,
);
self.base_mut().set_velocity(new_velocity);
} else {
let moved = self
.base()
.get_velocity()
.clone()
.move_toward(Vector3::new(0.0, 0.0, 0.0), SPEED);
let new_velocity = Vector3::new(moved.x, self.base().get_velocity().y, moved.z);
self.base_mut().set_velocity(new_velocity);
}
}
self.base_mut().move_and_slide();
}
}
#[godot_api]
impl PlayerServerNode {
#[rpc(any_peer, call_local, unreliable_ordered)]
fn jump(&mut self) {
self.jumping = true
}
#[rpc(any_peer, call_local, unreliable_ordered)]
fn set_input_direction(&mut self, new_input_direction: Vector2) {
self.input_direction = new_input_direction;
}
#[rpc(any_peer, call_local, unreliable_ordered)]
fn set_rotation_x(&mut self, x: f32) {
let mut new_rotation = self.base().get_rotation();
new_rotation.x = x;
self.base_mut().set_rotation(new_rotation);
}
#[rpc(any_peer, call_local, unreliable_ordered)]
fn set_rotation_y(&mut self, y: f32) {
let mut new_rotation = self.base().get_rotation();
new_rotation.y = y;
self.base_mut().set_rotation(new_rotation);
}
}

14
rust_bindings.gdextension Normal file
View File

@ -0,0 +1,14 @@
[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.1
reloadable = true
[libraries]
linux.debug.x86_64 = "res://rust/target/debug/libopen_strike_2.so"
linux.release.x86_64 = "res://rust/target/release/libopen_strike_2.so"
windows.debug.x86_64 = "res://rust/target/debug/open_strike_2.dll"
windows.release.x86_64 = "res://rust/target/release/open_strike_2.dll"
macos.debug = "res://rust/target/debug/libopen_strike_2.dylib"
macos.release = "res://rust/target/release/libopen_strike_2.dylib"
macos.debug.arm64 = "res://rust/target/debug/libopen_strike_2.dylib"
macos.release.arm64 = "res://rust/target/release/libopen_strike_2.dylib"

View File

@ -15,8 +15,6 @@ func _process(delta: float) -> void:
func _on_head_collision_body_part_hit(dam: Variant) -> void:
#print("head is hit" + str(dam))
#print(owner_placeholder)
#if owner_placeholder.has_method("take_damage"):
if owner_placeholder:
owner_placeholder.take_damage(dam)

View File

@ -1419,12 +1419,12 @@ shape = SubResource("SphereShape3D_axep3")
[node name="PhysicalBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Body/Armature/Skeleton3D"]
[node name="Physical Bone mixamorig_Hips" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
transform = Transform3D(82.5044, -54.0559, -16.4615, 55.0482, 83.4649, 1.8195, 12.756, -10.5629, 98.619, 1.31498, 0.290624, -87.4646)
transform = Transform3D(82.5044, -54.0559, -16.4615, 55.0482, 83.4649, 1.8195, 12.756, -10.5629, 98.619, 1.31498, 0.290625, -87.4646)
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.35312e-08, -5.58794e-09, 0.0499956)
body_offset = Transform3D(100, -0.0695305, -0.00860751, -1.19209e-05, 12.2744, -99.2438, 0.0700493, 99.2438, 12.2744, 0.00043869, 4.96175, -0.613665)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.11306e-07, -5.58794e-09, 0.0499956)
body_offset = Transform3D(100, -0.0695305, -0.00860918, -1.4782e-05, 12.2744, -99.2438, 0.0700493, 99.2438, 12.2744, 0.000441551, 4.96175, -0.613665)
mass = 20.0
bone_name = "mixamorig_Hips"
joint_constraints/bias = 0.3
@ -1436,12 +1436,12 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1
shape = SubResource("CapsuleShape3D_0ptuo")
[node name="Physical Bone mixamorig_Spine" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
transform = Transform3D(80.9412, -58.546, -4.56913, 57.6046, 80.6695, -13.1964, 11.4119, 8.0493, 99.0201, 2.40599, 0.973749, -98.2036)
transform = Transform3D(80.9412, -58.546, -4.56913, 57.6046, 80.6695, -13.1964, 11.4119, 8.04929, 99.0201, 2.40599, 0.973749, -98.2036)
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2222e-09, 2.2377e-09, 0.05866)
body_offset = Transform3D(100, 7.62939e-06, 9.05991e-06, 4.76837e-06, -1.90735e-06, -100, -1.52588e-05, 100, -3.8147e-06, -9.53674e-07, 5.866, 0)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.10332e-09, 5.59426e-10, 0.05866)
body_offset = Transform3D(100, 7.62939e-06, 1.09673e-05, 4.76837e-06, 0, -100, -1.52588e-05, 100, -9.53674e-07, -9.53674e-07, 5.866, 0)
mass = 20.0
bone_name = "mixamorig_Spine"
joint_constraints/bias = 0.3
@ -1457,8 +1457,8 @@ transform = Transform3D(-97.8019, 4.47329, 20.366, -15.8369, -79.4709, -58.5966,
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.90306e-08, -1.39698e-07, 0.0981531)
body_offset = Transform3D(-100, -0.00220013, -0.000778198, -5.24521e-06, 33.8066, -94.1122, 0.00232792, -94.1122, -33.8066, 7.24792e-05, 9.23741, 3.31821)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.71765e-08, -1.39698e-07, 0.0981531)
body_offset = Transform3D(-100, -0.00220013, -0.000778198, -5.24521e-06, 33.8066, -94.1122, 0.00232792, -94.1122, -33.8066, 6.86646e-05, 9.23741, 3.31821)
mass = 7.0
bone_name = "mixamorig_Head"
joint_constraints/bias = 0.3
@ -1470,12 +1470,12 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1
shape = SubResource("CapsuleShape3D_1gw5y")
[node name="Physical Bone mixamorig_LeftArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
transform = Transform3D(86.1165, 14.0252, -48.8594, -45.4995, 64.1262, -61.787, 22.6659, 75.4396, 61.6046, 16.1942, 31.0309, -132.592)
transform = Transform3D(86.1165, 14.0252, -48.8594, -45.4995, 64.1262, -61.787, 22.6659, 75.4395, 61.6046, 16.1942, 31.0309, -132.592)
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.65892e-08, 2.39336e-07, 0.137023)
body_offset = Transform3D(100, -3.05176e-05, -2.67029e-05, 2.09808e-05, 100, -7.62939e-06, 1.71661e-05, -3.8147e-06, 100, 0, -2.28882e-05, -13.7023)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.17137e-09, 2.34109e-07, 0.137023)
body_offset = Transform3D(100, -4.19617e-05, -2.47955e-05, 2.86102e-05, 100, -3.8147e-06, 1.71661e-05, -3.8147e-06, 100, 3.8147e-06, -2.28882e-05, -13.7023)
mass = 3.0
bone_name = "mixamorig_LeftArm"
joint_constraints/bias = 0.3
@ -1487,12 +1487,12 @@ transform = Transform3D(0.01, 0, 0, 0, 0.00997432, -0.000716193, 0, 0.000716193,
shape = SubResource("CapsuleShape3D_krlof")
[node name="Physical Bone mixamorig_LeftForeArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
transform = Transform3D(-48.2566, -12.058, 86.752, -78.7312, -37.4258, -48.997, 38.3757, -91.9452, 8.56699, 1.36485, 46.9033, -104.66)
transform = Transform3D(-48.2566, -12.058, 86.752, -78.7312, -37.4258, -48.997, 38.3757, -91.9452, 8.56699, 1.36484, 46.9033, -104.66)
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.47239e-07, 6.31263e-08, 0.138072)
body_offset = Transform3D(100, 3.05176e-05, -4.19617e-05, -3.8147e-05, 0, -100, -3.8147e-06, 100, 9.53674e-06, 3.05176e-05, 13.8072, -7.62939e-06)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.99827e-07, 6.04928e-08, 0.138072)
body_offset = Transform3D(100, 3.05176e-05, -4.19617e-05, -3.8147e-05, 0, -100, -3.8147e-06, 100, 1.14441e-05, 4.57764e-05, 13.8072, -7.62939e-06)
mass = 3.0
bone_name = "mixamorig_LeftForeArm"
joint_constraints/bias = 0.3
@ -1541,8 +1541,8 @@ transform = Transform3D(24.3552, 37.4063, 89.4852, -25.0101, 91.5653, -31.4688,
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.40737e-07, -2.80688e-08, 0.138072)
body_offset = Transform3D(100, -1.14441e-05, 8.58307e-06, -3.8147e-06, 100, 9.53674e-06, 5.72205e-06, -5.72205e-06, 100, -1.52588e-05, 1.49012e-06, -13.8072)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.40737e-07, -5.19106e-08, 0.138072)
body_offset = Transform3D(100, -1.14441e-05, 8.58307e-06, -3.8147e-06, 100, 9.53674e-06, 5.72205e-06, -5.72205e-06, 100, -1.52588e-05, 3.8743e-06, -13.8072)
mass = 3.0
bone_name = "mixamorig_RightForeArm"
joint_constraints/bias = 0.3
@ -1558,8 +1558,8 @@ transform = Transform3D(89.0767, -24.8074, -38.0781, 5.05123, 88.6726, -45.9527,
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.86265e-08, 2.31434e-07, 0.0264903)
body_offset = Transform3D(-58.5197, -57.9893, -56.6805, -1.19209e-05, 69.8991, -71.5131, 81.0891, -41.8492, -40.9048, 1.5015, 1.89439, 1.08359)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.86265e-08, 2.30502e-07, 0.0264903)
body_offset = Transform3D(-58.5197, -57.9893, -56.6805, -1.33514e-05, 69.8991, -71.5131, 81.0891, -41.8492, -40.9048, 1.5015, 1.89439, 1.08359)
bone_name = "mixamorig_RightHand"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@ -1575,7 +1575,7 @@ collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.78612e-08, -7.74374e-09, 0.202997)
body_offset = Transform3D(100, -2.86102e-05, 9.53674e-06, 7.62939e-06, 7.62939e-06, -100, 3.71933e-05, 100, 3.8147e-06, -5.72205e-06, 20.2997, 0)
body_offset = Transform3D(100, -4.3869e-05, 9.53674e-06, 9.53674e-06, 7.62939e-06, -100, 4.673e-05, 100, 3.8147e-06, -5.72205e-06, 20.2997, 0)
mass = 5.0
bone_name = "mixamorig_LeftUpLeg"
joint_constraints/bias = 0.3
@ -1604,12 +1604,12 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1
shape = SubResource("CapsuleShape3D_vwdij")
[node name="Physical Bone mixamorig_LeftFoot" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"]
transform = Transform3D(-93.6712, -34.5296, 5.78095, -34.9451, 91.207, -21.4506, 2.13418, -22.1132, -97.501, 11.7385, 3.12728, -14.5678)
transform = Transform3D(-93.6712, -34.5296, 5.78095, -34.9451, 91.207, -21.4506, 2.13419, -22.1132, -97.501, 11.7385, 3.12728, -14.5678)
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.66258e-09, 5.6483e-08, 0.078608)
body_offset = Transform3D(100, 5.72205e-06, -2.38419e-06, -2.86102e-06, -1.52588e-05, -100, -5.72205e-06, 100, -3.24249e-05, 9.53674e-07, 7.8608, -3.09944e-06)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.41225e-09, 7.07881e-08, 0.078608)
body_offset = Transform3D(100, 5.72205e-06, -1.43051e-06, -9.53674e-07, -1.52588e-05, -100, -5.72205e-06, 100, -3.24249e-05, 9.53674e-07, 7.8608, -4.52995e-06)
bone_name = "mixamorig_LeftFoot"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@ -1641,8 +1641,8 @@ transform = Transform3D(-91.8175, -23.5086, -31.8888, -36.0103, 83.0805, 42.437,
collision_layer = 4
collision_mask = 4
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.27453e-09, -2.4944e-07, 0.210495)
body_offset = Transform3D(100, -1.71661e-05, 1.33514e-05, -9.53674e-07, 4.19617e-05, -100, 1.90735e-05, 100, 6.86646e-05, -3.33786e-06, 21.0495, 1.04904e-05)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.48112e-08, -2.68514e-07, 0.210495)
body_offset = Transform3D(100, -1.71661e-05, 1.33514e-05, -9.53674e-07, 4.19617e-05, -100, 1.90735e-05, 100, 6.86646e-05, -4.29153e-06, 21.0495, 1.23978e-05)
mass = 5.0
bone_name = "mixamorig_RightLeg"
joint_constraints/bias = 0.3

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=11 format=3 uid="uid://b10lpwfjgxds4"]
[gd_scene load_steps=13 format=3 uid="uid://b10lpwfjgxds4"]
[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
[ext_resource type="Script" path="res://scenes/characters/player_input_controller.gd" id="3_n3epd"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
margin = 0.5
@ -10,14 +11,20 @@ height = 1.6
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_tl74a"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = false
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:health")
properties/2/spawn = false
properties/2/spawn = true
properties/2/replication_mode = 2
properties/3/path = NodePath(".:velocity")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath(".:owner_id")
properties/4/spawn = true
properties/4/replication_mode = 1
[sub_resource type="Animation" id="Animation_falg4"]
length = 0.001
@ -83,11 +90,23 @@ font_size = 70
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_eour5"]
properties/0/path = NodePath(".:input_direction")
properties/0/spawn = false
properties/0/replication_mode = 2
properties/1/path = NodePath(".:jumping")
properties/1/spawn = false
properties/1/replication_mode = 2
[node name="CharacterPlaceholder" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.799455, 0)
collision_layer = 9
collision_mask = 9
script = ExtResource("1_q75ai")
health = null
owner_id = null
jump_height = null
camera_sens = null
[node name="Collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0150437, 0)
@ -118,6 +137,7 @@ libraries = {
}
[node name="HUD" type="Control" parent="FirstPersonCameraMount"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -163,3 +183,8 @@ label_settings = SubResource("LabelSettings_1j1uq")
[node name="ModelMount" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
[node name="PlayerInput" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath(".")
replication_config = SubResource("SceneReplicationConfig_eour5")
script = ExtResource("3_n3epd")

View File

@ -0,0 +1,35 @@
extends MultiplayerSynchronizer
@export var jumping := false
@export var input_direction := Vector2()
@onready var camera_mount = $"../FirstPersonCameraMount"
@onready var placeholder = $".."
func _ready() -> void:
pass
#set_process(get_multiplayer_authority() == multiplayer.get_unique_id())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# Add the gravity.
if multiplayer.get_unique_id() == get_multiplayer_authority():
input_direction = Input.get_vector("move_left", "move_right", "move_forward", "move_backwards")
set_input_direction.rpc(input_direction)
if Input.is_action_just_pressed("jump"):
jump.rpc_id(1)
var camera_sens: float = 0.002
func _input(event):
if multiplayer.get_unique_id() == get_multiplayer_authority():
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
placeholder.rotate_y(-event.relative.x * camera_sens)
@rpc("any_peer", "call_local", "reliable")
func set_input_direction(direction: Vector2):
input_direction = direction
@rpc("any_peer", "call_local", "reliable")
func jump():
jumping = true

View File

@ -20,30 +20,34 @@ func _ready() -> void:
err = _add_player_spawner()
if err != OK:
print("Couldn't load player spawner")
push_error("Couldn't load player spawner")
err = _add_object_spawner()
if err != OK:
print("Couldn't load object spawner")
push_error("Couldn't load object spawner")
# add objects spawner
if multiplayer.is_server():
_spawn_player(1)
else:
if not OS.has_feature("dedicated_server"):
_request_spawn.rpc_id(1, multiplayer.get_unique_id())
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
if multiplayer.is_server():
var active_players = player_spawner._get_root().get_children()
for n in active_players:
if not GameServerManager.players.has(n.owner_id):
_remove_player(n.owner_id)
@rpc("call_local", "reliable", "any_peer")
func _request_spawn(id: int):
_spawn_player(id)
func _spawn_player(id: int):
var char : Node3D = null
player_spawner.spawn_players(spawn_locations, id)
func _remove_player(id: int):
player_spawner.remove_player(id)
func _add_player_spawner() -> Error :
if not ResourceLoader.exists(PLAYER_SPAWNER):
return ERR_DOES_NOT_EXIST

View File

@ -21,13 +21,21 @@ func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : Node3D = null
var player_data: PlayerState = GameServerManager.players[id]
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
print(player_data)
var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.global_position = position
char.global_position = position
#_get_spawner().spawn(char)
char.owner_id = id
var position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.set_server_position(position)
_get_root().add_child(char)
return OK
return ERR_UNAUTHORIZED
func remove_player(id: int) -> Error:
if multiplayer.is_server():
var found_childen: Array[Node] =_get_root().get_children()
for found_child in found_childen:
if found_child.owner_id:
if found_child.owner_id == id:
found_child.queue_free()
return OK
return ERR_UNAUTHORIZED

View File

@ -6,7 +6,7 @@
script = ExtResource("1_2hsyd")
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn")
_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn", "res://scenes/player/placeholder.tscn")
spawn_path = NodePath("../Players")
spawn_limit = 10

View File

@ -31,9 +31,7 @@ func _get_available_spawn(spawn_set: Node3D) -> Node3D:
for spawn: Node3D in spawn_set.get_children():
if not spawn.busy:
spawns.push_back(spawn)
print(spawns.size())
var random_index: int = randi_range(0, spawns.size() - 1)
print(random_index)
return spawns[random_index]
return null
@ -47,6 +45,5 @@ func get_spawner(team: Sides) -> Vector3:
print("red")
return Vector3(0,0,0)
_:
print("хз")
return Vector3(0,0,0)
# Get all spawners for each team

View File

@ -961,13 +961,37 @@ script = ExtResource("2_1ss1b")
[node name="Blue" type="Node3D" parent="SpawnLocations"]
[node name="Spawn4" type="Node3D" parent="SpawnLocations/Blue"]
transform = Transform3D(-0.332276, 0, 0.943182, 0, 1, 0, -0.943182, 0, -0.332276, 53.1487, -0.0093751, -8.68195)
[node name="Spawn1" type="Node3D" parent="SpawnLocations/Blue"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.234959, 25.2818, 2.12756)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 52.9098, -0.00937462, 10.3532)
[node name="Spawn2" type="Node3D" parent="SpawnLocations/Blue"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.4253, 15.2112, 4.25512)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 52.8486, -0.00937653, 4.25512)
[node name="Spawn3" type="Node3D" parent="SpawnLocations/Blue"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 53.6493, -0.00937504, -4.34097)
[node name="Spawn5" type="Node3D" parent="SpawnLocations/Blue"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 51.5453, -0.0187502, -17.3639)
[node name="Red" type="Node3D" parent="SpawnLocations"]
[node name="Spawn4" type="Node3D" parent="SpawnLocations/Red"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40.9916, -0.0093751, -8.68195)
[node name="Spawn1" type="Node3D" parent="SpawnLocations/Red"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -41.2305, -0.00937462, 10.3532)
[node name="Spawn2" type="Node3D" parent="SpawnLocations/Red"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -41.2917, -0.00937653, 4.25512)
[node name="Spawn3" type="Node3D" parent="SpawnLocations/Red"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40.491, -0.00937504, -4.34097)
[node name="Spawn5" type="Node3D" parent="SpawnLocations/Red"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -42.595, -0.0187502, -17.3639)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_3ha0j")

View File

@ -0,0 +1,115 @@
extends Node3D
class_name PlayerPlaceholder
@export var owner_id: int = 0
@export var initial_position: Vector3 = Vector3(0, 0, 0)
# -- Components
@onready var client_node: CharacterBody3D = $PlayerControlledNode
@onready var server_node: PlayerServerNode = $ServerControlledNode
@export var character_speed: int = 5
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
set_multiplayer_authority(1)
client_node.set_multiplayer_authority(owner_id)
$PlayerControlledNode/CameraMount.set_multiplayer_authority(owner_id)
switch_players_camera.rpc_id(owner_id)
server_node.global_position = initial_position
client_node.global_position = server_node.global_position
client_node.rotation.y = server_node.rotation.y
client_node.rotation.x = server_node.rotation.x
if multiplayer.is_server():
$Timer.start()
if owner_id != multiplayer.get_unique_id():
client_node.queue_free()
else:
pass
#client_node._add_legs_to_first_view()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#if desired_player_state.globa_position != real_player_state.globa_position:
#desired_player_state.globa_position = real_player_state.globa_position
pass
func _physics_process(delta: float) -> void:
pass
@rpc("authority", "call_local", "reliable")
func switch_players_camera():
$PlayerControlledNode/CameraMount/Camera3D.make_current()
func set_server_position(position: Vector3):
initial_position = position
func _on_Timer_timeout():
$Timer.start()
func _on_timer_timeout() -> void:
if multiplayer.is_server():
verify_position.rpc_id(owner_id)
verify_rotation.rpc_id(owner_id)
$Timer.start()
pass # Replace with function body.
@rpc("authority", "call_local")
func verify_position():
var desired_position: Vector3 = client_node.global_position
send_position.rpc_id(1, desired_position.x, desired_position.y, desired_position.z)
@rpc("any_peer", "call_local")
func send_position(x: float, y: float, z: float):
var desired_position: Vector3 = Vector3(x, y, z)
if multiplayer.is_server():
var real_position: Vector3 = server_node.global_position
var difference: Vector3 = desired_position - real_position
if is_vector_a_lower_than_b(difference, Vector3(0.3, 0.3, 0.3)):
server_node.global_position = desired_position
else:
var new_position: Vector3 = desired_position.lerp(real_position, 0.5)
adjust_position.rpc_id(owner_id, new_position.x, new_position.y, new_position.z)
@rpc("authority", "call_local")
func adjust_position(x: float, y: float, z: float):
var desired_position: Vector3 = Vector3(x, y, z)
if owner_id == multiplayer.get_unique_id():
push_warning("player position is not valid, adjusting")
client_node.global_position = desired_position
@rpc("authority", "call_local")
func verify_rotation():
var desired_rotation: Vector3 = client_node.rotation
send_rotation.rpc_id(1, desired_rotation.x, desired_rotation.y, desired_rotation.z)
@rpc("any_peer", "call_local")
func send_rotation(x: float, y: float, z: float):
var desired_rotation: Vector3 = Vector3(x, y, z)
if multiplayer.is_server():
var real_rotation: Vector3 = server_node.rotation
var difference: Vector3 = desired_rotation - real_rotation
if is_vector_a_lower_than_b(difference, Vector3(0.3, 0.3, 0.3)):
server_node.rotation = desired_rotation
else:
var new_rotation: Vector3 = desired_rotation.lerp(real_rotation, 0.5)
adjust_rotation.rpc_id(owner_id, new_rotation.x, new_rotation.y, new_rotation.z)
@rpc("any_peer", "call_local")
func adjust_rotation(x: float, y: float, z: float):
var desired_rotation: Vector3 = Vector3(x, y, z)
if owner_id == multiplayer.get_unique_id():
push_warning("player rotation is not valid, adjusting")
client_node.rotation = desired_rotation
func is_vector_a_lower_than_b(vec_a: Vector3, vec_b: Vector3) -> bool:
return vec_a.x < vec_b.x and vec_a.y < vec_b.y and vec_a.z < vec_b.z

View File

@ -0,0 +1,224 @@
[gd_scene load_steps=15 format=3 uid="uid://bmm3brgvr4d86"]
[ext_resource type="Script" path="res://scenes/player/player_input_controller.gd" id="1_m6tul"]
[ext_resource type="Script" path="res://scenes/player/placeholder.gd" id="1_ts455"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="3_8ulsx"]
[ext_resource type="Script" path="res://scenes/player/server_player_controller.gd" id="3_f1bhn"]
[ext_resource type="PackedScene" uid="uid://dtvo21mk1webd" path="res://scenes/weapon/guns/ak/with_hands.tscn" id="3_xxv4y"]
[ext_resource type="PackedScene" uid="uid://1txob6jskn5s" path="res://scenes/characters/blue/dummy.tscn" id="6_e3cnh"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_taqso"]
radius = 0.4
height = 1.6
[sub_resource type="LabelSettings" id="LabelSettings_3bk8i"]
font_size = 70
[sub_resource type="LabelSettings" id="LabelSettings_adbcb"]
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[sub_resource type="Animation" id="Animation_falg4"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.125),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_mkk0p"]
resource_name = "move"
length = 0.5
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.125, 0.25, 0.375, 0.5),
"transitions": PackedFloat32Array(1, 2, 1, 2, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_ah507"]
resource_name = "shooting"
length = 0.2
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 0.233258, 8.57419),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -0.01, -0.01), Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_u1b6p"]
_data = {
"RESET": SubResource("Animation_falg4"),
"move": SubResource("Animation_mkk0p"),
"shooting": SubResource("Animation_ah507")
}
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_7vlrn"]
properties/0/path = NodePath("ServerControlledNode:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:owner_id")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath("ServerControlledNode:rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:initial_position")
properties/3/spawn = true
properties/3/replication_mode = 2
[node name="Placeholder" type="Node3D"]
script = ExtResource("1_ts455")
[node name="PlayerControlledNode" type="CharacterBody3D" parent="."]
collision_layer = 2
script = ExtResource("1_m6tul")
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerControlledNode"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.786919, 0)
shape = SubResource("CapsuleShape3D_taqso")
[node name="CameraMount" type="Node3D" parent="PlayerControlledNode"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.29568, -0.412934)
[node name="Camera3D" type="Camera3D" parent="PlayerControlledNode/CameraMount"]
cull_mask = 524287
[node name="HUD" type="Control" parent="PlayerControlledNode/CameraMount/Camera3D"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_right = 8.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="TextureRect" type="TextureRect" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -36.0
offset_top = -36.0
offset_right = 36.0
offset_bottom = 36.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_8ulsx")
[node name="HealthIndicator" type="Label" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -23.0
offset_right = 40.0
grow_vertical = 0
text = "100"
label_settings = SubResource("LabelSettings_3bk8i")
[node name="FPS" type="Label" parent="PlayerControlledNode/CameraMount/Camera3D/HUD" groups=["player_placeholder"]]
layout_mode = 1
offset_right = 40.0
offset_bottom = 23.0
text = "0"
label_settings = SubResource("LabelSettings_adbcb")
[node name="SubViewportContainer" type="SubViewportContainer" parent="PlayerControlledNode/CameraMount/Camera3D/HUD"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
stretch = true
[node name="SubViewport" type="SubViewport" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
msaa_2d = 1
msaa_3d = 1
canvas_cull_mask = 4294443008
size = Vector2i(1920, 1964)
render_target_update_mode = 4
[node name="Camera3D" type="Camera3D" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport"]
cull_mask = 524288
fov = 40.0
[node name="GunMount" type="Node3D" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount"]
active = false
libraries = {
"": SubResource("AnimationLibrary_u1b6p")
}
[node name="WithHands" parent="PlayerControlledNode/CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount" instance=ExtResource("3_xxv4y")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.51335, -0.655058, -1.67097)
visible = false
[node name="BulletStartingPoint" type="Node3D" parent="PlayerControlledNode/CameraMount"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.42185)
[node name="AimRay" type="RayCast3D" parent="PlayerControlledNode/CameraMount/BulletStartingPoint"]
target_position = Vector3(0, 0, 1000)
hit_from_inside = true
collide_with_areas = true
[node name="Node3D" type="Node3D" parent="PlayerControlledNode"]
[node name="ServerControlledNodeBak" type="CharacterBody3D" parent="."]
collision_layer = 4
script = ExtResource("3_f1bhn")
[node name="Dummy" parent="ServerControlledNodeBak" instance=ExtResource("6_e3cnh")]
visible = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="ServerControlledNodeBak"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.57384, 0)
shape = SubResource("CapsuleShape3D_taqso")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_7vlrn")
[node name="Timer" type="Timer" parent="."]
wait_time = 0.1
[node name="ServerControlledNode" type="PlayerServerNode" parent="."]
collision_layer = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="ServerControlledNode"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.786919, 0)
shape = SubResource("CapsuleShape3D_taqso")
[node name="CSGBox3D" type="CSGBox3D" parent="ServerControlledNode"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.47058, 0)
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View File

@ -0,0 +1,146 @@
# ---------------------------------------------------------------------
# ---------------------------------------------------------------------
# This script is supposed to control the node that is rendered on the
# client side, and send the changes to the server node
# ---------------------------------------------------------------------
extends CharacterBody3D
@export var jumping := false
@export var input_direction := Vector2()
@onready var camera_mount = $CameraMount
@onready var camera = $CameraMount/Camera3D
@onready var placeholder: Node3D = $'..'
var paused := false
const JUMP_VELOCITY = 4.5
#func _ready() -> void:
var current_gun: String = "ak"
@onready var gun_mount: Node3D = $CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount
@onready var gun_mount_anim: AnimationPlayer = $CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D/GunMount/AnimationPlayer
var gun_with_hands: Node3D = null
@onready var bullet_starting_point: Node3D = $CameraMount/BulletStartingPoint
@onready var aim_ray: RayCast3D = $CameraMount/BulletStartingPoint/AimRay
@onready var gun_camera: Camera3D = $CameraMount/Camera3D/HUD/SubViewportContainer/SubViewport/Camera3D
var current_weapon_damage: int
var current_weapon_bullet_speed: int
var current_weapon_cooldown_interwal: float
var look_dir: Vector2
func _ready() -> void:
global_position = $"..".initial_position
# -- TODO: It should not be hardcoded
# Define a format string with placeholder '%s'
var path_tmpl := "res://scenes/weapon/guns/%s/with_hands.tscn"
var path := path_tmpl % current_gun
var scene: PackedScene = ResourceLoader.load(path)
var node: Node3D = scene.instantiate()
node.scale = Vector3(0.5,0.5,0.5)
node.position = Vector3(0.5, -0.5, -1.5)
current_weapon_bullet_speed = node.bullet_speed
current_weapon_cooldown_interwal = node.cooldown
current_weapon_damage = node.damage
gun_with_hands = node
gun_mount.add_child(node)
func _input(event):
if multiplayer.get_unique_id() == get_multiplayer_authority():
if Input.is_action_just_pressed("jump"): jumping = true
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
look_dir = event.relative * 1
rotation.y -= look_dir.x * camera_sens * 1.0
camera_mount.rotation.x = clamp(camera_mount.rotation.x - look_dir.y * camera_sens * 1.0, -1.5, 1.5)
server_node.set_rotation_y.rpc_id(1, rotation.y)
server_node.set_rotation_x.rpc_id(1, rotation.x)
#server_node.set_input_direction.rpc_id(1, rotation.x, rotation.y)
@onready var server_node: PlayerServerNode = $"../ServerControlledNode"
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
if multiplayer.get_unique_id() == get_multiplayer_authority():
if !paused:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
input_direction = Input.get_vector("move_left", "move_right", "move_forward", "move_backwards")
server_node.set_input_direction.rpc_id(1, input_direction)
if Input.is_action_just_pressed("jump"):
server_node.jump.rpc_id(1)
if Input.is_action_pressed("shot"): _shoot()
if multiplayer.get_unique_id() == get_multiplayer_authority():
if not is_on_floor():
velocity += get_gravity() * delta
if is_on_floor() && jumping:
velocity.y = JUMP_VELOCITY
jumping = false
var direction := (transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
if is_on_floor():
if direction:
#first_view_legs_anim.play("Run Forward")
gun_mount_anim.play("move")
velocity.x = direction.x * placeholder.character_speed
velocity.z = direction.z * placeholder.character_speed
else:
velocity.x = move_toward(velocity.x, 0, placeholder.character_speed)
velocity.z = move_toward(velocity.z, 0, placeholder.character_speed)
func _process(delta: float) -> void:
move_and_slide()
var cant_shoot: bool = false
func _shoot():
if not cant_shoot:
gun_with_hands.shoot()
cant_shoot = true
await get_tree().create_timer(current_weapon_cooldown_interwal).timeout
cant_shoot = false
#func _physics_process(delta: float) -> void:
#if multiplayer.get_unique_id() == get_multiplayer_authority():
#if not is_on_floor():
#velocity += get_gravity() * delta
#if is_on_floor() && jumping:
#velocity.y = JUMP_VELOCITY
#jumping = false
#var direction := (transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
#if is_on_floor():
#if direction:
#velocity.x = direction.x * placeholder.character_speed
#velocity.z = direction.z * placeholder.character_speed
#else:
#velocity.x = move_toward(velocity.x, 0, placeholder.character_speed)
#velocity.z = move_toward(velocity.z, 0, placeholder.character_speed)
#move_and_slide()
var first_view_legs_anim: AnimationPlayer = null
func _add_legs_to_first_view() -> Error :
# -- TODO: It should not be hardcoded
var path := "res://scenes/characters/blue/dummy.tscn"
if not ResourceLoader.exists(path):
return ERR_DOES_NOT_EXIST
var scene: PackedScene = ResourceLoader.load(path)
if not scene.can_instantiate():
return ERR_CANT_OPEN
var node: Node3D = scene.instantiate()
var skeleton: Skeleton3D = node.find_child("Skeleton3D")
var bone := skeleton.find_bone("mixamorig_Spine")
if bone != -1:
skeleton.set_bone_pose_scale(bone, Vector3(0, 0, 0))
add_child(node)
var animation_node: AnimationPlayer = node.find_child("AnimationPlayer")
if animation_node != null:
first_view_legs_anim = animation_node
return OK
var camera_sens: float = 0.002
@rpc("authority", "reliable")
func set_current_rotation(rotation: Vector3):
rotation = rotation
@rpc("any_peer", "reliable")
func set_current_position(x: float, y: float, z: float):
global_position = Vector3(x, y ,z)
@rpc("any_peer", "call_local", "reliable")
func jump():
jumping = true

View File

@ -0,0 +1,48 @@
class_name ServerControlledPlayer
extends CharacterBody3D
const JUMP_VELOCITY = 4.5
func _ready() -> void:
pass
@export_category("ServerControlledPlayer")
@onready var placeholder: Node3D = $'..'
var input_direction := Vector2()
var input_rotation_y
@rpc("call_local", "any_peer", "unreliable_ordered")
func set_input_direction(new_input_direction: Vector2):
input_direction = new_input_direction
@rpc("call_local", "any_peer", "unreliable_ordered")
func set_rotation_y(new_rotation_y: float):
rotation.y = new_rotation_y
@rpc("call_local", "any_peer", "unreliable_ordered")
func set_rotation_x(new_rotation_x: float):
rotation.x = new_rotation_x
@rpc("call_local", "any_peer", "unreliable_ordered")
func jump():
jumping = true
var jumping := false
func _process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta
if is_on_floor() && jumping:
velocity.y = JUMP_VELOCITY
jumping = false
if is_on_floor():
var direction := (transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized()
#if is_on_floor():
if direction:
velocity.x = direction.x * placeholder.character_speed
velocity.z = direction.z * placeholder.character_speed
else:
velocity.x = move_toward(velocity.x, 0, placeholder.character_speed)
velocity.z = move_toward(velocity.z, 0, placeholder.character_speed)
func _physics_process(delta: float) -> void:
move_and_slide()

View File

@ -60,7 +60,6 @@ func remove_multiplayer_peer():
func load_game():
var chosen_map_index = $Maps.get_selected_items()[0]
var chosen_map = $Maps.get_item_text(chosen_map_index)
print(chosen_map)
var path_tmpl := "res://scenes/maps/maps/%s"
var path := path_tmpl % chosen_map
get_tree().change_scene_to_file(path)

View File

@ -4,14 +4,24 @@ var player_manager: PlayerManager = PlayerManager.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var map_dir := DirAccess.open("res://scenes/maps/maps/")
if map_dir:
map_dir.list_dir_begin()
var file_name = map_dir.get_next()
while file_name != "":
$UI/CreateServer/Maps.add_item(file_name)
file_name = map_dir.get_next()
if OS.has_feature("dedicated_server"):
var chosen_map = "lowpoly_tdm_2.tscn"
var path_tmpl := "res://scenes/maps/maps/%s"
var path := path_tmpl % chosen_map
GameServerManager.current_map = path
var err := GameServerManager.create_server(player_manager)
if err != OK:
push_error("couldn't create a server")
change_level.call_deferred(path)
print(get_tree().get_root())
else:
var map_dir := DirAccess.open("res://scenes/maps/maps/")
if map_dir:
map_dir.list_dir_begin()
var file_name = map_dir.get_next()
while file_name != "":
$UI/CreateServer/Maps.add_item(file_name)
file_name = map_dir.get_next()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@ -34,20 +44,28 @@ func _on_create_button_pressed() -> void:
GameServerManager.current_map = path
var err := GameServerManager.create_server(player_manager)
if err != OK:
print("couldn't create a server")
push_error("couldn't create a server")
$UI.hide()
change_level.call_deferred(load(path))
change_level.call_deferred(path)
# Call this function deferred and only on the main authority (server).
func change_level(scene: PackedScene):
func change_level(path: String):
# Remove old level if any.
var level = $LevelLoader/CurrentLevel
print("cleaning up the mount node")
for c in level.get_children():
level.remove_child(c)
c.queue_free()
# Add new level.
level.add_child(scene.instantiate())
if not ResourceLoader.exists(path):
print(ERR_DOES_NOT_EXIST)
var scene: PackedScene = ResourceLoader.load(path)
if scene.can_instantiate():
var node: Node3D = scene.instantiate()
print("loading map: " + node.name)
level.add_child(node)
else:
print("Can't initialize")
func _on_text_edit_text_changed() -> void:

View File

@ -30,7 +30,6 @@ func _process(delta):
rigid_body_3d.visible = false
particles.emitting = true
#if ray.get_collider().is_in_group("body"):
#print("head")
await get_tree().create_timer(1.0).timeout
queue_free()

View File

@ -11,6 +11,7 @@ emission_energy_multiplier = 16.0
distance_fade_min_distance = 2.0
[node name="BulletTrailGeneric" type="MeshInstance3D"]
layers = 524288
material_override = SubResource("StandardMaterial3D_ybqvs")
visibility_range_end = 1891.27
script = ExtResource("1_k8eg1")

View File

@ -39,7 +39,6 @@ func _ready() -> void:
add_child(dummy)
enable_camera()
capture_mouse()
#print("I am " + str(multiplayer.get_unique_id()) + "I'm controling " + str($"../MultiplayerSynchronizer".get_multiplayer_authority()))
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:

View File

@ -16,20 +16,31 @@ func _on_connected_ok():
@rpc("any_peer", "reliable", "call_remote")
func register_player(id: int, name: String):
var player_state := PlayerState.new()
player_state.id = id
player_state.name = name
players[multiplayer.get_remote_sender_id()] = player_state
if multiplayer.is_server():
var player_state := PlayerState.new()
player_state.id = id
player_state.name = name
players[multiplayer.get_remote_sender_id()] = player_state
@rpc("any_peer", "reliable", "call_local")
func remove_player(id: int):
if multiplayer.is_server():
if players.has(id):
players.erase(id)
func _on_player_disconnected(id):
remove_player.rpc_id(1, id)
func _on_player_connected(id):
pass
#if multiplayer.is_server():
#GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
if multiplayer.is_server():
print("Player is connected with id: " + str(id))
func _ready() -> void:
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.peer_disconnected.connect(_on_player_disconnected)
multiplayer.connected_to_server.connect(_on_connected_ok)
print("started")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -42,10 +53,10 @@ func set_map(name: String):
func create_server(player_data: PlayerManager) -> Error:
var peer = ENetMultiplayerPeer.new()
var err = peer.create_server(27015, 30)
multiplayer.multiplayer_peer = peer
if err:
return err
multiplayer.multiplayer_peer = peer
if DisplayServer.get_name() != "headless":
if not OS.has_feature("dedicated_server"):
var player_state := PlayerState.new()
player_state.id = 1
player_state.name = player_data.name
@ -54,7 +65,8 @@ func create_server(player_data: PlayerManager) -> Error:
func join_server(player_data: PlayerManager, ip: String, port: int) -> Error:
var peer = ENetMultiplayerPeer.new()
var err = peer.create_client("127.0.0.1", 27015)
print("trying to connect to: " + ip + ":" + str(port))
var err = peer.create_client(ip, port)
if err != OK:
return err
player_state_global.id = multiplayer.get_remote_sender_id()

View File

@ -22,14 +22,17 @@ var model: Node3D = null
# -- This node is supposed to be spawned per player, and since each
# -- player has an id, it is used for giving a node a name. So we can
# -- use it here to tell a controlled node from the rest models
@onready var owner_id: int = str($".".name).to_int()
@onready var owner_id_detected: int = str($".".name).to_int()
@export var owner_id: int = 0
var multiplayer_id: int = 0
# -- Character state
var alive: bool = true
func _ready() -> void:
player_synchronizer.set_multiplayer_authority(owner_id)
owner_id = owner_id_detected
$PlayerInput.set_multiplayer_authority(owner_id)
player_synchronizer.set_multiplayer_authority(1)
multiplayer_id = multiplayer.get_unique_id()
# -- Separate logic for player and other models that are controlled
# -- by other players on the server
@ -39,19 +42,19 @@ func _ready() -> void:
if _is_current_player():
var err := _add_first_view_model()
if err != OK:
print("Error occured: " + str(err))
push_error("Error occured: " + str(err))
err = _add_legs_to_first_view()
if err != OK:
print("Error occured: " + str(err))
push_error("Error occured: " + str(err))
var world_model := _add_world_model()
if world_model == null:
print("Error occured: " + "couldn't load the world model")
push_error("Error occured: " + "couldn't load the world model")
_enable_camera()
else:
var world_model := _add_world_model()
if world_model == null:
print("Error occured: " + "couldn't load the world model")
push_error("Error occured: " + "couldn't load the world model")
_hide_camera_mount()
_capture_mouse()
@ -182,10 +185,17 @@ func _unhandled_input(event: InputEvent) -> void:
#if Input.is_action_just_pressed("reload"): $Body/UpperTorso/CameraMount/Camera.reload()
func _rotate_camera(sens_mod: float = 1.0) -> void:
pass
#if str($"..".name).to_int() == multiplayer.get_unique_id():
rotation.y -= look_dir.x * camera_sens * sens_mod
first_view_camera_mount.rotation.x = clamp(first_view_camera_mount.rotation.x - look_dir.y * camera_sens * sens_mod, -1.5, 1.5)
#@export var player := 1:
#set(id):
#player = id
#$PlayerInput.set_multiplayer_authority(id)
@onready var input = $PlayerInput
@onready var hud = $FirstPersonCameraMount/HUD
@onready var health_indicator = $FirstPersonCameraMount/HUD/HealthIndicator
@onready var fps_indicator = $FirstPersonCameraMount/HUD/FPS
@ -209,16 +219,15 @@ func _physics_process(delta: float) -> void:
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
if input.jumping and is_on_floor():
velocity.y = JUMP_VELOCITY
input.jumping = false
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
#var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
# -- It shouldn't be possible to change direction during the jumps
if is_on_floor():
var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_backwards")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
var direction := (transform.basis * Vector3(input.input_direction.x, 0, input.input_direction.y)).normalized()
if direction:
gun_mount_anim.play("move")
if first_view_legs_anim != null:
@ -274,7 +283,6 @@ func _get_camera_collision():
var intersection = get_world_3d().direct_space_state.intersect_ray(new_intersection)
if not intersection.is_empty():
var collision_point = intersection.position
print("gotcha")
return collision_point
else:
return ray_end
@ -286,12 +294,10 @@ func _hit_scan_collision(collision_point):
var new_intersection = PhysicsRayQueryParameters3D.create(ray_origin, ray_end)
var bullet_collision = get_world_3d().direct_space_state.intersect_ray(new_intersection)
if bullet_collision:
print(bullet_collision)
_hit_scan_damage(bullet_collision.collider)
func _hit_scan_damage(Collider):
#if Collider.is_in_group("target") and Collider.has_method("take_damage"):
print("damaged")
func take_damage(dam: int):
var new_health = health - dam