Add multiplayer damage system and ragdolls
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41
godot-jolt/godot-jolt.gdextension
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41
godot-jolt/godot-jolt.gdextension
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[godot-jolt]
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version = "0.14.0-stable"
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build = "3392156fab"
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[configuration]
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entry_symbol = "godot_jolt_main"
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compatibility_minimum = "4.3"
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compatibility_maximum = "4.3"
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[libraries]
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windows.release.single.x86_64 = "windows/godot-jolt_windows-x64.dll"
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windows.debug.single.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"
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windows.release.single.x86_32 = "windows/godot-jolt_windows-x86.dll"
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windows.debug.single.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"
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linux.release.single.x86_64 = "linux/godot-jolt_linux-x64.so"
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linux.debug.single.x86_64 = "linux/godot-jolt_linux-x64_editor.so"
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linux.release.single.x86_32 = "linux/godot-jolt_linux-x86.so"
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linux.debug.single.x86_32 = "linux/godot-jolt_linux-x86_editor.so"
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macos.release.single = "macos/godot-jolt_macos.framework"
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macos.debug.single = "macos/godot-jolt_macos_editor.framework"
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ios.release.single = "ios/godot-jolt_ios.framework"
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ios.debug.single = "ios/godot-jolt_ios_editor.framework"
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android.release.single.arm64 = "android/libgodot-jolt_android-arm64.so"
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android.debug.single.arm64 = "android/libgodot-jolt_android-arm64_editor.so"
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android.release.single.arm32 = "android/libgodot-jolt_android-arm32.so"
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android.debug.single.arm32 = "android/libgodot-jolt_android-arm32_editor.so"
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android.release.single.x86_64 = "android/libgodot-jolt_android-x64.so"
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android.debug.single.x86_64 = "android/libgodot-jolt_android-x64_editor.so"
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android.release.single.x86_32 = "android/libgodot-jolt_android-x86.so"
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android.debug.single.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
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