Add multiplayer damage system and ragdolls

This commit is contained in:
2025-01-26 14:39:11 +01:00
parent 7da4a3d6bb
commit 06a1d28e42
53 changed files with 3969 additions and 61 deletions

View File

@ -35,6 +35,14 @@ offset_right = 224.0
offset_bottom = 220.0
text = "Join"
[node name="TextEdit" type="TextEdit" parent="."]
layout_mode = 0
offset_left = 238.0
offset_top = 151.0
offset_right = 497.0
offset_bottom = 220.0
text = "192.168.0.28"
[connection signal="player_connected" from="." to="." method="_on_player_connected"]
[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
[connection signal="server_disconnected" from="." to="." method="_on_server_disconnected"]

View File

@ -0,0 +1,11 @@
extends Control
@onready =
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,55 @@
[gd_scene load_steps=5 format=3 uid="uid://c137wl6ls3knx"]
[ext_resource type="Script" path="res://scenes/utils/in_game_hud.gd" id="1_sttf0"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_fjr6q"]
[sub_resource type="LabelSettings" id="LabelSettings_ds4qb"]
font_size = 70
[sub_resource type="LabelSettings" id="LabelSettings_vhjwu"]
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[node name="InGameHud" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_sttf0")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -28.0
offset_top = -36.0
offset_right = 44.0
offset_bottom = 36.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_fjr6q")
[node name="HealthIndicator" type="Label" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = -96.0
offset_right = 128.0
grow_vertical = 0
text = "100"
label_settings = SubResource("LabelSettings_ds4qb")
[node name="FPS" type="Label" parent="." groups=["player_placeholder"]]
layout_mode = 1
offset_left = 8.0
offset_right = 65.0
offset_bottom = 137.0
text = "0"
label_settings = SubResource("LabelSettings_vhjwu")

View File

@ -10,7 +10,7 @@ signal server_disconnected
const PORT = 7000
const DEFAULT_SERVER_IP = "127.0.0.1" # IPv4 localhost
const MAX_CONNECTIONS = 20
@onready var address_input: TextEdit = $TextEdit
var players = {}
var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
var player_info = {"name": str(my_random_number)}
@ -25,8 +25,7 @@ func _ready() -> void:
multiplayer.server_disconnected.connect(_on_server_disconnected)
func join_game(address = ""):
if address.is_empty():
address = DEFAULT_SERVER_IP
address = address_input.text
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(address, PORT)
if error:
@ -66,7 +65,7 @@ func player_loaded():
# When a peer connects, send them my player info.
# This allows transfer of all desired data for each player, not only the unique ID.
func _on_player_connected(id):
player_info = {"name": multiplayer.get_unique_id()}
player_info = {"name": multiplayer.get_unique_id(), "health": 100}
_register_player.rpc_id(1, multiplayer.get_unique_id(), player_info)
@rpc("any_peer", "reliable")
@ -104,7 +103,7 @@ func _on_server_disconnected():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _on_host_pressed() -> void:
player_info = {"name": str(1)}
player_info = {"name": str(1), "health": 100}
_register_player(1, player_info)
create_game()