Add multiplayer damage system and ragdolls
This commit is contained in:
godot-jolt
LICENSE.txtTHIRDPARTY.txt
project.godotandroid
libgodot-jolt_android-arm32.solibgodot-jolt_android-arm32_editor.solibgodot-jolt_android-arm64.solibgodot-jolt_android-arm64_editor.solibgodot-jolt_android-x64.solibgodot-jolt_android-x64_editor.solibgodot-jolt_android-x86.solibgodot-jolt_android-x86_editor.so
godot-jolt.gdextensionios
godot-jolt_ios.framework
godot-jolt_ios_editor.framework
linux
godot-jolt_linux-x64.sogodot-jolt_linux-x64_editor.sogodot-jolt_linux-x86.sogodot-jolt_linux-x86_editor.so
macos
godot-jolt_macos.framework
godot-jolt_macos_editor.framework
windows
scenes
characters
maps
utils
weapon
scripts
@ -1,6 +1,6 @@
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extends Node3D
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const SPEED = 715
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const SPEED = 10
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@onready var mesh = $Object_10
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@ -19,9 +19,9 @@ func shoot() -> Error:
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return ERR_CANT_OPEN
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var node: MeshInstance3D = scene.instantiate()
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node.init(bullet_start_node.global_position, bullet_end_node.global_position)
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var root := get_tree().get_root()
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root.add_child(node)
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node.init(bullet_start_node.position, bullet_end_node.position)
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#var root := get_tree().get_root()
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bullet_start_node.add_child(node)
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return OK
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else:
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push_warning("Couldn't generate a bullet trace, no distance node found")
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