Add multiplayer damage system and ragdolls
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@ -1,5 +1,6 @@
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extends MeshInstance3D
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var alpha = 1.0
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func init(pos1, pos2):
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var draw_mesh := ImmediateMesh.new()
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mesh = draw_mesh
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@ -10,12 +11,15 @@ func init(pos1, pos2):
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var dup_material = material_override.duplicate()
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material_override = dup_material
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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alpha -= delta * 3.5
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material_override.albedo_color.a = alpha
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func _on_timer_timeout() -> void:
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