Add multiplayer damage system and ragdolls

This commit is contained in:
2025-01-26 14:39:11 +01:00
parent 7da4a3d6bb
commit 06a1d28e42
53 changed files with 3969 additions and 61 deletions

View File

@ -1,11 +1,15 @@
extends Node
var players = {}
var local_player_health = 0
# Called when the node enters the scene tree for the first time.
@rpc("reliable", "call_local")
func get_player_health(id: int) -> int:
return players.get(id)["health"]
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass