WIP: Start adding model

WIP: Start adding model
This commit is contained in:
Nikolai Rodionov 2025-01-16 18:17:06 +01:00
parent 34e019f40a
commit 0be2c58223
Signed by: allanger
GPG Key ID: 09F8B434D0FDD99B
32 changed files with 679 additions and 22 deletions

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bones/28/rotation = Quaternion(0.492928, 0.00128819, -0.0329787, 0.869444)
bones/29/position = Vector3(-0.00492001, 2.3477, 1.43756e-06)
bones/29/rotation = Quaternion(0.273847, -0.000518838, -0.0143469, 0.961666)
bones/30/position = Vector3(0.0139517, 2.09557, -1.09673e-05)
bones/31/rotation = Quaternion(0.494488, -0.36288, 0.60222, 0.511009)
bones/32/position = Vector3(4.22225e-06, 12.6416, -1.10171e-05)
bones/32/rotation = Quaternion(0.37955, 0.030041, -0.743407, 0.549896)
bones/33/position = Vector3(-5.33444e-06, 21.8736, 5.47588e-06)
bones/33/rotation = Quaternion(0.0292596, 0.00337506, -0.249351, 0.967965)
bones/34/position = Vector3(7.18826e-06, 25.0758, -4.14478e-06)
bones/34/rotation = Quaternion(-0.195169, 0.329259, 0.200115, 0.901916)
bones/35/rotation = Quaternion(0.296356, -0.111756, -0.179233, 0.931429)
bones/36/position = Vector3(0.456064, 3.20386, -8.12512e-06)
bones/36/rotation = Quaternion(-0.0614832, -0.184996, 0.128837, 0.972315)
bones/37/position = Vector3(-0.244571, 3.32856, -1.36769e-05)
bones/37/rotation = Quaternion(-0.158524, -0.0307899, 0.465163, 0.870371)
bones/38/position = Vector3(-0.211511, 3.05178, -1.10865e-05)
bones/39/position = Vector3(3.12053, 9.18468, 0.0421683)
bones/39/rotation = Quaternion(0.204655, -0.00671871, -0.018747, 0.978632)
bones/40/position = Vector3(-0.00222988, 3.1519, 9.17081e-06)
bones/40/rotation = Quaternion(0.421442, 0.00103411, 0.0148947, 0.906733)
bones/41/position = Vector3(-0.0128262, 2.89937, 1.74316e-06)
bones/41/rotation = Quaternion(0.432079, -0.000288449, 0.0214826, 0.90158)
bones/42/position = Vector3(0.0150719, 2.69096, 2.13236e-05)
bones/43/position = Vector3(0.930105, 9.47023, -0.320952)
bones/43/rotation = Quaternion(0.418293, -0.0532811, 0.0815441, 0.903074)
bones/44/position = Vector3(-0.000950336, 3.40719, 1.28055e-05)
bones/44/rotation = Quaternion(0.827156, 0.000328466, 0.0351444, 0.560872)
bones/45/rotation = Quaternion(0.163151, -2.80439e-05, 0.00763214, 0.986572)
bones/46/position = Vector3(0.00259387, 3.02687, 6.4373e-06)
bones/47/position = Vector3(-0.989343, 9.67951, 0.0239833)
bones/47/rotation = Quaternion(0.465976, -0.0287381, 0.0115431, 0.884255)
bones/48/position = Vector3(0.0445154, 3.01189, -1.12322e-06)
bones/48/rotation = Quaternion(0.755862, -0.00557906, 0.0184576, 0.654447)
bones/49/position = Vector3(0.00265485, 2.88887, 2.71164e-06)
bones/49/rotation = Quaternion(0.418283, 0.00289807, 0.00376654, 0.908304)
bones/50/position = Vector3(-0.0471536, 2.55138, -1.09673e-05)
bones/51/position = Vector3(-3.06127, 8.97437, 0.211041)
bones/51/rotation = Quaternion(0.478424, -0.00936341, -0.0220554, 0.877802)
bones/52/position = Vector3(0.0111583, 2.80333, 8.22487e-06)
bones/52/rotation = Quaternion(0.585571, -0.00241607, 0.0190579, 0.810394)
bones/53/position = Vector3(0.0101426, 2.38341, 9.88739e-06)
bones/53/rotation = Quaternion(0.436353, 0.00101625, 0.00774158, 0.899742)
bones/54/position = Vector3(-0.0213175, 2.19929, 1.97887e-05)
bones/55/rotation = Quaternion(0.126585, 0.224655, 0.950727, -0.17212)
bones/56/rotation = Quaternion(-0.243968, -0.0859721, -0.00367415, 0.965958)
bones/57/rotation = Quaternion(0.435122, -0.0653113, -0.00439505, 0.897989)
bones/58/rotation = Quaternion(0.351876, -0.0232251, 0.00873377, 0.935718)
bones/60/rotation = Quaternion(-0.124929, 0.0737928, 0.986052, 0.0815444)
bones/61/rotation = Quaternion(-0.156002, -0.0709137, 0.0190795, 0.985023)
bones/62/rotation = Quaternion(0.496513, 0.112741, 0.0299064, 0.860157)
bones/63/rotation = Quaternion(0.352338, 0.0234385, -0.00882726, 0.935538)

View File

@ -1,11 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://ccm77j5rkh21w"]
[gd_scene load_steps=5 format=3 uid="uid://ccm77j5rkh21w"]
[ext_resource type="Script" path="res://scripts/character_controller.gd" id="1_sue4n"]
[ext_resource type="PackedScene" uid="uid://ceywbkneyatpw" path="res://scenes/utils/body.tscn" id="2_2couv"]
[ext_resource type="PackedScene" uid="uid://d21giy40pnjhe" path="res://scenes/weapon/pistol.tscn" id="2_blr4e"]
[ext_resource type="Texture2D" uid="uid://d1nfjip21kjpu" path="res://addons/kenney_prototype_textures/orange/texture_13.png" id="2_i60ip"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m6bjf"]
albedo_texture = ExtResource("2_i60ip")
[sub_resource type="CylinderShape3D" id="CylinderShape3D_1sre5"]
@ -14,22 +11,22 @@ albedo_texture = ExtResource("2_i60ip")
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
script = ExtResource("1_sue4n")
[node name="Body" type="CSGCylinder3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.975222, 0)
material_override = SubResource("StandardMaterial3D_m6bjf")
[node name="UpperTorso" type="CSGSphere3D" parent="CharacterBody3D/Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.298181, 0)
[node name="CameraMount" type="Node3D" parent="CharacterBody3D/Body/UpperTorso"]
transform = Transform3D(1, 0, 0, 0, 0.999971, 0.00759248, 0, -0.00759248, 0.999971, 0, 0.212444, 0)
[node name="Camera" type="Camera3D" parent="CharacterBody3D/Body/UpperTorso/CameraMount"]
transform = Transform3D(1, 0, 0, 0, 1, -4.65661e-10, 0, 0, 1, 0, 0.0051769, -0.68182)
[node name="Pistol" parent="CharacterBody3D/Body/UpperTorso" instance=ExtResource("2_blr4e")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0.26718, -0.000199199, -0.945376)
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.981342, 0)
shape = SubResource("CylinderShape3D_1sre5")
[node name="character" parent="CharacterBody3D" instance=ExtResource("2_2couv")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
[node name="UpperTorso" type="CSGSphere3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2734, 0)
radius = 0.001
[node name="CameraMount" type="Node3D" parent="CharacterBody3D/UpperTorso"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.236781, 0.381951)
[node name="Camera" type="Camera3D" parent="CharacterBody3D/UpperTorso/CameraMount"]
transform = Transform3D(1, 0, 0, 0, 1, -4.65661e-10, 0, 0, 1, 0, 0.0051769, -0.68182)
[node name="Pistol" parent="CharacterBody3D/UpperTorso" instance=ExtResource("2_blr4e")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0.0372534, 0.13185, -0.486869)

View File

@ -22,7 +22,7 @@ var walk_vel: Vector3 # Walking velocity
var grav_vel: Vector3 # Gravity velocity
var jump_vel: Vector3 # Jumping velocity
@onready var camera: Node3D = $Body/UpperTorso
@onready var camera: Node3D = $UpperTorso
@onready var character: Node3D = $"."
func _ready() -> void:
@ -68,6 +68,8 @@ func _walk(delta: float) -> Vector3:
var _forward: Vector3 = camera.global_transform.basis * Vector3(move_dir.x, 0, move_dir.y)
var walk_dir: Vector3 = Vector3(_forward.x, 0, _forward.z).normalized()
walk_vel = walk_vel.move_toward(walk_dir * speed * move_dir.length(), acceleration * delta)
var body := $character
return walk_vel
func _gravity(delta: float) -> Vector3: