Better bullet traces and raycast for hitscan

This commit is contained in:
2025-01-26 10:59:59 +01:00
parent 1c8458048c
commit 7da4a3d6bb
26 changed files with 1444 additions and 292 deletions

15
scenes/maps/csg_box_3d.gd Normal file
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@ -0,0 +1,15 @@
extends CSGBox3D
var health = 5
func take_damage():
health -= 1
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if health < 1:
queue_free()

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