Better bullet traces and raycast for hitscan

This commit is contained in:
2025-01-26 10:59:59 +01:00
parent 1c8458048c
commit 7da4a3d6bb
26 changed files with 1444 additions and 292 deletions

View File

@ -0,0 +1,22 @@
extends MeshInstance3D
func init(pos1, pos2):
var draw_mesh := ImmediateMesh.new()
mesh = draw_mesh
draw_mesh.surface_begin(Mesh.PRIMITIVE_LINES, material_override)
draw_mesh.surface_add_vertex(pos1)
draw_mesh.surface_add_vertex(pos2)
draw_mesh.surface_end()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_timer_timeout() -> void:
queue_free()