Add shot and reload actions
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parent
7b0de72911
commit
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BIN
assets/sounds/gun-shot-demo.mp3
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assets/sounds/gun-shot-demo.mp3
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assets/sounds/gun-shot-demo.mp3.import
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assets/sounds/gun-shot-demo.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dnr6vk5fx450x"
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path="res://.godot/imported/gun-shot-demo.mp3-c035d09f101c7f5d3f4a4028455c8980.mp3str"
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[deps]
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source_file="res://assets/sounds/gun-shot-demo.mp3"
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dest_files=["res://.godot/imported/gun-shot-demo.mp3-c035d09f101c7f5d3f4a4028455c8980.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -17,7 +17,10 @@ config/icon="res://icon.svg"
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[display]
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window/size/mode=3
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/mode=4
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window/size/borderless=true
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[input]
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@ -51,3 +54,13 @@ exit={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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shot={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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reload={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
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]
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}
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@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://ccm77j5rkh21w"]
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[gd_scene load_steps=6 format=3 uid="uid://ccm77j5rkh21w"]
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[ext_resource type="Script" path="res://scripts/character_controller.gd" id="1_sue4n"]
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[ext_resource type="PackedScene" uid="uid://d21giy40pnjhe" path="res://scenes/weapon/pistol.tscn" id="2_blr4e"]
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[ext_resource type="Texture2D" uid="uid://d1nfjip21kjpu" path="res://addons/kenney_prototype_textures/orange/texture_13.png" id="2_i60ip"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m6bjf"]
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@ -17,12 +18,18 @@ script = ExtResource("1_sue4n")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.975222, 0)
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material_override = SubResource("StandardMaterial3D_m6bjf")
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[node name="CameraMount" type="Node3D" parent="CharacterBody3D/Body"]
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transform = Transform3D(1, 0, 0, 0, 0.999971, 0.00759248, 0, -0.00759248, 0.999971, 0, 0.951, 0)
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[node name="UpperTorso" type="CSGSphere3D" parent="CharacterBody3D/Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.298181, 0)
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[node name="Camera" type="Camera3D" parent="CharacterBody3D/Body/CameraMount"]
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[node name="CameraMount" type="Node3D" parent="CharacterBody3D/Body/UpperTorso"]
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transform = Transform3D(1, 0, 0, 0, 0.999971, 0.00759248, 0, -0.00759248, 0.999971, 0, 0.212444, 0)
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[node name="Camera" type="Camera3D" parent="CharacterBody3D/Body/UpperTorso/CameraMount"]
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transform = Transform3D(1, 0, 0, 0, 1, -4.65661e-10, 0, 0, 1, 0, 0.0051769, -0.68182)
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[node name="Pistol" parent="CharacterBody3D/Body/UpperTorso" instance=ExtResource("2_blr4e")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0.26718, -0.000199199, -0.945376)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.981342, 0)
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shape = SubResource("CylinderShape3D_1sre5")
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5
scenes/weapon/deagle.tscn
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scenes/weapon/deagle.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b50vg1umdgjas"]
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[ext_resource type="PackedScene" uid="uid://dumj5qqh2h2tg" path="res://assets/models/weapon/DEAGLE/DEAGLE.glb" id="1_5xic7"]
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[node name="DEAGLE" instance=ExtResource("1_5xic7")]
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scenes/weapon/pistol.gd
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scenes/weapon/pistol.gd
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# TODO: Handle the shot logic
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func shot():
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var pistol := $DEAGLE
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pistol.rotate_z(20.0)
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# TODO: Handle the reload logic
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func reload():
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var pistol := $DEAGLE
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pistol.rotate_z(-20.0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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scenes/weapon/pistol.tscn
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scenes/weapon/pistol.tscn
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[gd_scene load_steps=3 format=3 uid="uid://d21giy40pnjhe"]
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[ext_resource type="PackedScene" uid="uid://dumj5qqh2h2tg" path="res://assets/models/weapon/DEAGLE/DEAGLE.glb" id="1_ard7n"]
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[ext_resource type="Script" path="res://scenes/weapon/pistol.gd" id="1_jgbvq"]
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[node name="Pistol" type="Node3D"]
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script = ExtResource("1_jgbvq")
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[node name="DEAGLE" parent="." instance=ExtResource("1_ard7n")]
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@ -22,7 +22,8 @@ var walk_vel: Vector3 # Walking velocity
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var grav_vel: Vector3 # Gravity velocity
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var jump_vel: Vector3 # Jumping velocity
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@onready var camera: Node3D = $Body/CameraMount
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@onready var camera: Node3D = $Body/UpperTorso
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@onready var character: Node3D = $"."
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func _ready() -> void:
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capture_mouse()
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@ -33,10 +34,14 @@ func _unhandled_input(event: InputEvent) -> void:
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if mouse_captured: _rotate_camera()
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if Input.is_action_just_pressed("jump"): jumping = true
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if Input.is_action_just_pressed("exit"): get_tree().quit()
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if Input.is_action_just_pressed("shot"): $Body/UpperTorso/Pistol.shot()
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if Input.is_action_just_pressed("reload"): $Body/UpperTorso/Pistol.reload()
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func _physics_process(delta: float) -> void:
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if mouse_captured: _handle_joypad_camera_rotation(delta)
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velocity = _walk(delta) + _gravity(delta) + _jump(delta)
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move_and_slide()
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func capture_mouse() -> void:
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@ -48,7 +53,7 @@ func release_mouse() -> void:
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mouse_captured = false
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func _rotate_camera(sens_mod: float = 1.0) -> void:
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camera.rotation.y -= look_dir.x * camera_sens * sens_mod
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character.rotation.y -= look_dir.x * camera_sens * sens_mod
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camera.rotation.x = clamp(camera.rotation.x - look_dir.y * camera_sens * sens_mod, -1.5, 1.5)
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func _handle_joypad_camera_rotation(delta: float, sens_mod: float = 1.0) -> void:
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