Add shot and reload actions
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5
scenes/weapon/deagle.tscn
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5
scenes/weapon/deagle.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b50vg1umdgjas"]
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[ext_resource type="PackedScene" uid="uid://dumj5qqh2h2tg" path="res://assets/models/weapon/DEAGLE/DEAGLE.glb" id="1_5xic7"]
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[node name="DEAGLE" instance=ExtResource("1_5xic7")]
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21
scenes/weapon/pistol.gd
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21
scenes/weapon/pistol.gd
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# TODO: Handle the shot logic
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func shot():
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var pistol := $DEAGLE
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pistol.rotate_z(20.0)
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# TODO: Handle the reload logic
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func reload():
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var pistol := $DEAGLE
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pistol.rotate_z(-20.0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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9
scenes/weapon/pistol.tscn
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9
scenes/weapon/pistol.tscn
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[gd_scene load_steps=3 format=3 uid="uid://d21giy40pnjhe"]
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[ext_resource type="PackedScene" uid="uid://dumj5qqh2h2tg" path="res://assets/models/weapon/DEAGLE/DEAGLE.glb" id="1_ard7n"]
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[ext_resource type="Script" path="res://scenes/weapon/pistol.gd" id="1_jgbvq"]
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[node name="Pistol" type="Node3D"]
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script = ExtResource("1_jgbvq")
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[node name="DEAGLE" parent="." instance=ExtResource("1_ard7n")]
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