Add shot and reload actions

This commit is contained in:
2025-01-16 17:42:44 +01:00
parent 7b0de72911
commit 7ec7cf189c
8 changed files with 86 additions and 7 deletions

View File

@ -22,7 +22,8 @@ var walk_vel: Vector3 # Walking velocity
var grav_vel: Vector3 # Gravity velocity
var jump_vel: Vector3 # Jumping velocity
@onready var camera: Node3D = $Body/CameraMount
@onready var camera: Node3D = $Body/UpperTorso
@onready var character: Node3D = $"."
func _ready() -> void:
capture_mouse()
@ -33,10 +34,14 @@ func _unhandled_input(event: InputEvent) -> void:
if mouse_captured: _rotate_camera()
if Input.is_action_just_pressed("jump"): jumping = true
if Input.is_action_just_pressed("exit"): get_tree().quit()
if Input.is_action_just_pressed("shot"): $Body/UpperTorso/Pistol.shot()
if Input.is_action_just_pressed("reload"): $Body/UpperTorso/Pistol.reload()
func _physics_process(delta: float) -> void:
if mouse_captured: _handle_joypad_camera_rotation(delta)
velocity = _walk(delta) + _gravity(delta) + _jump(delta)
move_and_slide()
func capture_mouse() -> void:
@ -48,7 +53,7 @@ func release_mouse() -> void:
mouse_captured = false
func _rotate_camera(sens_mod: float = 1.0) -> void:
camera.rotation.y -= look_dir.x * camera_sens * sens_mod
character.rotation.y -= look_dir.x * camera_sens * sens_mod
camera.rotation.x = clamp(camera.rotation.x - look_dir.y * camera_sens * sens_mod, -1.5, 1.5)
func _handle_joypad_camera_rotation(delta: float, sens_mod: float = 1.0) -> void: