Make it possible to dynamically set weapon parans
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@ -26,12 +26,15 @@ func _ready() -> void:
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$MultiplayerSpawner.spawn(char)
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players.add_child(char)
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var bullet_amount: int = 0
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func spawn_bullet(position):
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func spawn_bullet(starting_point: Node3D, speed: int, damage: int):
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var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
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node.position = position.global_position
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node.transform.basis = position.global_transform.basis
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node.position = starting_point.global_position
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node.transform.basis = starting_point.global_transform.basis
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node.name = str(bullet_amount)
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node.speed = speed
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node.damage = damage
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bullet_amount += 1
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#$BulletSpawner.spawn(node)
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$Bullets.add_child(node)
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