WIP: Spawn bullets on the server and sync them

This commit is contained in:
2025-01-26 19:59:14 +01:00
parent 66efa9ec99
commit c2a5f9cf1c
5 changed files with 37 additions and 14 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://b10lpwfjgxds4"]
[gd_scene load_steps=11 format=3 uid="uid://b10lpwfjgxds4"]
[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
@ -75,6 +75,10 @@ _data = {
[sub_resource type="LabelSettings" id="LabelSettings_toaij"]
font_size = 70
[sub_resource type="LabelSettings" id="LabelSettings_1j1uq"]
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[node name="CharacterPlaceholder" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.799455, 0)
collision_layer = 9
@ -145,5 +149,12 @@ grow_vertical = 0
text = "100"
label_settings = SubResource("LabelSettings_toaij")
[node name="FPS" type="Label" parent="FirstPersonCameraMount/HUD"]
layout_mode = 1
offset_right = 40.0
offset_bottom = 23.0
text = "0"
label_settings = SubResource("LabelSettings_1j1uq")
[node name="ModelMount" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)