Init godot project

This commit is contained in:
Nikolai Rodionov 2025-01-16 15:20:04 +01:00
parent 927d6b560c
commit cf9671a367
Signed by: allanger
GPG Key ID: 09F8B434D0FDD99B
165 changed files with 3178 additions and 16 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
*.png filter=lfs diff=lfs merge=lfs -text

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# ---> Rust
# Generated by Cargo
# will have compiled files and executables
debug/
target/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
# These are backup files generated by rustfmt
**/*.rs.bk
# MSVC Windows builds of rustc generate these, which store debugging information
*.pdb
# Godot 4+ specific ignores
.godot/

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Prototype Textures 1.0
Created/distributed by Kenney (www.kenney.nl)
Creation date: 08-04-2020
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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