WIP: Spawn bullets on the server and sync them
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@ -26,11 +26,14 @@ func _ready() -> void:
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$MultiplayerSpawner.spawn(char)
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players.add_child(char)
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var bullet_amount: int = 0
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func spawn_bullet(position):
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print("spawning a bullet")
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var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
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node.position = position.global_position
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node.transform.basis = position.global_transform.basis
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node.name = str(bullet_amount)
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bullet_amount += 1
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$BulletSpawner.spawn(node)
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$Bullets.add_child(node)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -2567,6 +2567,6 @@ libraries = {
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[node name="BulletSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/weapon/bullet.tscn")
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spawn_path = NodePath("../Bullets")
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spawn_limit = 8510
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spawn_limit = 100
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[connection signal="body_part_hit" from="Dummy/Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="Dummy" method="_on_head_collision_body_part_hit"]
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