WIP: Spawn bullets on the server and sync them
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@ -2567,6 +2567,6 @@ libraries = {
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[node name="BulletSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/weapon/bullet.tscn")
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spawn_path = NodePath("../Bullets")
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spawn_limit = 10000
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spawn_limit = 8510
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[connection signal="body_part_hit" from="Dummy/Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="Dummy" method="_on_head_collision_body_part_hit"]
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@ -41,7 +41,7 @@ offset_left = 238.0
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offset_top = 151.0
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offset_right = 497.0
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offset_bottom = 220.0
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text = "127.0.0.1"
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text = "192.168.0.28"
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[connection signal="player_connected" from="." to="." method="_on_player_connected"]
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[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
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