WIP: Spawn bullets on the server and sync them
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@ -33,13 +33,13 @@ size = Vector3(0.05, 0.05, 0.05)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_b8q4c"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/0/replication_mode = 2
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/1/replication_mode = 2
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properties/2/path = NodePath(".:rotation_order")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/2/replication_mode = 2
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[node name="Bullet" type="Node3D"]
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transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0)
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