Move the real player authority to server
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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
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rust_bindings.gdextension
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rust_bindings.gdextension
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[configuration]
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entry_symbol = "gdext_rust_init"
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compatibility_minimum = 4.1
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reloadable = true
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[libraries]
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linux.debug.x86_64 = "res://rust/target/debug/libopen_strike_2.so"
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linux.release.x86_64 = "res://rust/target/release/libopen_strike_2.so"
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windows.debug.x86_64 = "res://rust/target/debug/open_strike_2.dll"
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windows.release.x86_64 = "res://rust/target/release/open_strike_2.dll"
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macos.debug = "res://rust/target/debug/libopen_strike_2.dylib"
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macos.release = "res://rust/target/release/libopen_strike_2.dylib"
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macos.debug.arm64 = "res://rust/target/debug/libopen_strike_2.dylib"
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macos.release.arm64 = "res://rust/target/release/libopen_strike_2.dylib"
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