Move the real player authority to server
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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
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@ -1,7 +1,8 @@
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[gd_scene load_steps=11 format=3 uid="uid://b10lpwfjgxds4"]
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[gd_scene load_steps=13 format=3 uid="uid://b10lpwfjgxds4"]
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[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
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[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
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[ext_resource type="Script" path="res://scenes/characters/player_input_controller.gd" id="3_n3epd"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
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margin = 0.5
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@ -10,14 +11,20 @@ height = 1.6
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_tl74a"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = false
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = false
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:health")
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properties/2/spawn = false
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/3/path = NodePath(".:velocity")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath(".:owner_id")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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[sub_resource type="Animation" id="Animation_falg4"]
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length = 0.001
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@ -83,11 +90,23 @@ font_size = 70
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font_size = 100
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font_color = Color(0.756874, 0, 0.223924, 1)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_eour5"]
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properties/0/path = NodePath(".:input_direction")
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properties/0/spawn = false
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properties/0/replication_mode = 2
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properties/1/path = NodePath(".:jumping")
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properties/1/spawn = false
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properties/1/replication_mode = 2
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[node name="CharacterPlaceholder" type="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.799455, 0)
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collision_layer = 9
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collision_mask = 9
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script = ExtResource("1_q75ai")
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health = null
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owner_id = null
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jump_height = null
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camera_sens = null
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[node name="Collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0150437, 0)
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@ -118,6 +137,7 @@ libraries = {
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}
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[node name="HUD" type="Control" parent="FirstPersonCameraMount"]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@ -163,3 +183,8 @@ label_settings = SubResource("LabelSettings_1j1uq")
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[node name="ModelMount" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
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[node name="PlayerInput" type="MultiplayerSynchronizer" parent="."]
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root_path = NodePath(".")
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replication_config = SubResource("SceneReplicationConfig_eour5")
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script = ExtResource("3_n3epd")
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