Move the real player authority to server
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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
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@ -6,7 +6,7 @@
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script = ExtResource("1_2hsyd")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn")
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_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn", "res://scenes/player/placeholder.tscn")
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spawn_path = NodePath("../Players")
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spawn_limit = 10
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