Move the real player authority to server
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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
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@ -31,9 +31,7 @@ func _get_available_spawn(spawn_set: Node3D) -> Node3D:
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for spawn: Node3D in spawn_set.get_children():
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if not spawn.busy:
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spawns.push_back(spawn)
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print(spawns.size())
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var random_index: int = randi_range(0, spawns.size() - 1)
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print(random_index)
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return spawns[random_index]
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return null
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@ -47,6 +45,5 @@ func get_spawner(team: Sides) -> Vector3:
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print("red")
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return Vector3(0,0,0)
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_:
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print("хз")
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return Vector3(0,0,0)
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# Get all spawners for each team
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