Move the real player authority to server
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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
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@ -30,7 +30,6 @@ func _process(delta):
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rigid_body_3d.visible = false
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particles.emitting = true
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#if ray.get_collider().is_in_group("body"):
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#print("head")
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await get_tree().create_timer(1.0).timeout
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queue_free()
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