Move the real player authority to server
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- Add rust bindings for the server player controller
- Implement reconciliation loop for checking the player state
- Place spawners on the test map
- Add Containerfile and helm chart
This commit is contained in:
2025-01-29 12:25:26 +01:00
parent 523900cc82
commit dfe888a918
94 changed files with 3002 additions and 144 deletions

View File

@ -39,7 +39,6 @@ func _ready() -> void:
add_child(dummy)
enable_camera()
capture_mouse()
#print("I am " + str(multiplayer.get_unique_id()) + "I'm controling " + str($"../MultiplayerSynchronizer".get_multiplayer_authority()))
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion: