Move the real player authority to server
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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
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@ -39,7 +39,6 @@ func _ready() -> void:
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add_child(dummy)
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enable_camera()
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capture_mouse()
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#print("I am " + str(multiplayer.get_unique_id()) + "I'm controling " + str($"../MultiplayerSynchronizer".get_multiplayer_authority()))
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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