WIP: Not so much progress

This commit is contained in:
2025-01-22 22:02:30 +01:00
parent 37e4e42d51
commit e4702d112d
9 changed files with 168 additions and 56 deletions

View File

@@ -1,5 +1,6 @@
extends Node3D
const SPAWN_RANDOM := 5.0
var player_side: String
@export var player : PackedScene
@onready var intro_camera = $Intro/CameraMount/IntroCamera
@@ -7,22 +8,56 @@ var player_side: String
@onready var spawns = $Spawns
@onready var root = $'.'
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("level ready")
if not multiplayer.is_server():
return
multiplayer.peer_connected.connect(add_player)
multiplayer.peer_disconnected.connect(del_player)
for id in multiplayer.get_peers():
add_player(id)
if not OS.has_feature("dedicated_server"):
add_player(1)
var char : Node3D = null
var red_spawn: Node3D = $Spawns/Blue/SpawnArea
var position := red_spawn.global_position
for i in ServerManager.Players:
print("spawning player")
char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
var my_random_number = RandomNumberGenerator.new().randf_range(-10.0, 10.0)
char.name = str(my_random_number)
char.global_position = position
char.global_position.x += my_random_number
root.add_child(char)
for nodes in get_children():
print(nodes)
#for i in ServerManager.Players:
#print("spawning player")
#char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
#var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
#char.name = str(my_random_number)
#char.global_position = position
#char.global_position.x += my_random_number
#char.add_to_group("players", true)
#root.add_child(char)
#for nodes in get_children():
#print(nodes)
func add_player(id: int):
print("add player")
var character = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
#character.player = id
var pos := Vector2.from_angle(randf() * 2 * PI)
character.position = Vector3(pos.x * SPAWN_RANDOM * randf(), 0, pos.y * SPAWN_RANDOM * randf())
character.name = str(id)
$Players.add_child(character, true)
func del_player(id: int):
if not $Players.has_node(str(id)):
return
$Players.get_node(str(id)).queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#print(ServerManager.get_players())
pass
func _exit_tree() -> void:
if not multiplayer.is_server():
return
multiplayer.peer_connected.disconnect(add_player)
multiplayer.peer_disconnected.disconnect(del_player)

View File

@@ -1,8 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://c1v6kb00y77ij"]
[gd_scene load_steps=4 format=3 uid="uid://c1v6kb00y77ij"]
[ext_resource type="Script" path="res://scenes/maps/el_test.gd" id="1_d5e7i"]
[ext_resource type="PackedScene" uid="uid://clp0pm3nxovxc" path="res://assets/models/maps/el_test.glb" id="2_cnkr5"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_wnbcm"]
[node name="ElTest" type="Node3D"]
script = ExtResource("1_d5e7i")
@@ -24,3 +26,13 @@ size = Vector3(0.100647, 1, 6.02112)
[node name="SpawnArea" type="CSGBox3D" parent="Spawns/Blue"]
transform = Transform3D(5.70162, 0, 0, 0, 1, 0, 0, 0, 7.97817, 21.2099, 1.78438, 1.23551)
size = Vector3(0.484497, 1, 5.99213)
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/utils/character.tscn")
spawn_path = NodePath("../Players")
spawn_limit = 4
[node name="Players" type="Node3D" parent="."]
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_wnbcm")