WIP: Not so much progress

This commit is contained in:
Nikolai Rodionov 2025-01-22 22:02:30 +01:00
parent 37e4e42d51
commit e4702d112d
Signed by: allanger
GPG Key ID: 09F8B434D0FDD99B
9 changed files with 168 additions and 56 deletions

View File

@ -2,6 +2,14 @@ extends Node
@export var Players = {}
@rpc("authority")
func get_players():
return Players
@rpc("call_remote")
func add_player(id: int, name: String):
Players[id] = {"name": name}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.

View File

@ -82,6 +82,11 @@ crouch={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
tab={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics]

View File

@ -1,5 +1,6 @@
extends Node3D
const SPAWN_RANDOM := 5.0
var player_side: String
@export var player : PackedScene
@onready var intro_camera = $Intro/CameraMount/IntroCamera
@ -7,22 +8,56 @@ var player_side: String
@onready var spawns = $Spawns
@onready var root = $'.'
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("level ready")
if not multiplayer.is_server():
return
multiplayer.peer_connected.connect(add_player)
multiplayer.peer_disconnected.connect(del_player)
for id in multiplayer.get_peers():
add_player(id)
if not OS.has_feature("dedicated_server"):
add_player(1)
var char : Node3D = null
var red_spawn: Node3D = $Spawns/Blue/SpawnArea
var position := red_spawn.global_position
for i in ServerManager.Players:
print("spawning player")
char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
var my_random_number = RandomNumberGenerator.new().randf_range(-10.0, 10.0)
char.name = str(my_random_number)
char.global_position = position
char.global_position.x += my_random_number
root.add_child(char)
for nodes in get_children():
print(nodes)
#for i in ServerManager.Players:
#print("spawning player")
#char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
#var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
#char.name = str(my_random_number)
#char.global_position = position
#char.global_position.x += my_random_number
#char.add_to_group("players", true)
#root.add_child(char)
#for nodes in get_children():
#print(nodes)
func add_player(id: int):
print("add player")
var character = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
#character.player = id
var pos := Vector2.from_angle(randf() * 2 * PI)
character.position = Vector3(pos.x * SPAWN_RANDOM * randf(), 0, pos.y * SPAWN_RANDOM * randf())
character.name = str(id)
$Players.add_child(character, true)
func del_player(id: int):
if not $Players.has_node(str(id)):
return
$Players.get_node(str(id)).queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#print(ServerManager.get_players())
pass
func _exit_tree() -> void:
if not multiplayer.is_server():
return
multiplayer.peer_connected.disconnect(add_player)
multiplayer.peer_disconnected.disconnect(del_player)

View File

@ -1,8 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://c1v6kb00y77ij"]
[gd_scene load_steps=4 format=3 uid="uid://c1v6kb00y77ij"]
[ext_resource type="Script" path="res://scenes/maps/el_test.gd" id="1_d5e7i"]
[ext_resource type="PackedScene" uid="uid://clp0pm3nxovxc" path="res://assets/models/maps/el_test.glb" id="2_cnkr5"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_wnbcm"]
[node name="ElTest" type="Node3D"]
script = ExtResource("1_d5e7i")
@ -24,3 +26,13 @@ size = Vector3(0.100647, 1, 6.02112)
[node name="SpawnArea" type="CSGBox3D" parent="Spawns/Blue"]
transform = Transform3D(5.70162, 0, 0, 0, 1, 0, 0, 0, 7.97817, 21.2099, 1.78438, 1.23551)
size = Vector3(0.484497, 1, 5.99213)
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/utils/character.tscn")
spawn_path = NodePath("../Players")
spawn_limit = 4
[node name="Players" type="Node3D" parent="."]
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_wnbcm")

View File

@ -11,13 +11,12 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5mxqd")
[node name="Start" type="Button" parent="."]
layout_mode = 0
offset_left = 230.0
offset_top = 296.0
offset_right = 339.0
offset_bottom = 368.0
text = "Start"
[node name="PublishPort" type="TextEdit" parent="."]
offset_left = 242.0
offset_top = 63.0
offset_right = 531.0
offset_bottom = 134.0
text = "8888"
[node name="Host" type="Button" parent="."]
layout_mode = 0
@ -35,9 +34,15 @@ offset_right = 224.0
offset_bottom = 220.0
text = "Join"
[node name="HostToJoin" type="TextEdit" parent="."]
layout_mode = 0
offset_left = 239.0
offset_top = 147.0
offset_right = 528.0
offset_bottom = 218.0
[connection signal="player_connected" from="." to="." method="_on_player_connected"]
[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
[connection signal="server_disconnected" from="." to="." method="_on_server_disconnected"]
[connection signal="pressed" from="Start" to="." method="_on_start_pressed"]
[connection signal="pressed" from="Host" to="." method="_on_host_pressed"]
[connection signal="pressed" from="Join" to="." method="_on_join_pressed"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://ccm77j5rkh21w"]
[gd_scene load_steps=8 format=3 uid="uid://ccm77j5rkh21w"]
[ext_resource type="Script" path="res://scripts/character_controller.gd" id="1_sue4n"]
[ext_resource type="PackedScene" uid="uid://bmqutwuj28san" path="res://scenes/utils/view_model_camera.tscn" id="4_al83x"]
@ -9,6 +9,13 @@
radius = 0.368364
height = 1.8
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_e7ysa"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_enush"]
[node name="Character" type="Node3D"]
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
@ -30,3 +37,10 @@ script = ExtResource("4_uwcjh")
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.0287516, -0.136104, -0.276055)
visible = false
script = null
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_e7ysa")
[node name="PlayerInput" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("../MultiplayerSynchronizer")
replication_config = SubResource("SceneReplicationConfig_enush")

View File

@ -1,18 +1,32 @@
extends Control
@onready var lobby_container = $VBoxContainer
var current_players = {}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.peer_disconnected.connect(_on_player_disconnected)
multiplayer.connected_to_server.connect(_on_connected_ok)
multiplayer.connection_failed.connect(_on_connected_fail)
multiplayer.server_disconnected.connect(_on_server_disconnected)
#multiplayer.peer_connected.connect(_on_player_connected)
#multiplayer.peer_disconnected.connect(_on_player_disconnected)
#multiplayer.connected_to_server.connect(_on_connected_ok)
#multiplayer.connection_failed.connect(_on_connected_fail)
#multiplayer.server_disconnected.connect(_on_server_disconnected)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var labels : Array[Label] = []
if current_players != ServerManager.Players:
for player in ServerManager.Players:
print("adding a player")
var label = Label.new()
label.text = str(player)
labels.push_back(label)
for label in labels:
print(label)
lobby_container.add_child(label)
current_players = ServerManager.Players
pass
var peer = ENetMultiplayerPeer.new()
@ -21,8 +35,6 @@ signal player_connected(peer_id, player_info)
signal player_disconnected(peer_id)
signal server_disconnected
const PORT = 7000
const DEFAULT_SERVER_IP = "127.0.0.1" # IPv4 localhost
const MAX_CONNECTIONS = 20
var players_loaded = 0
@ -30,16 +42,26 @@ var players_loaded = 0
var player_info = {"name": "Name"}
#var players = {}
# Create a server instance here
func _on_host_pressed() -> void:
var PORT = $PublishPort.text
var SERVER_IP = $HostToJoin
var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(PORT, MAX_CONNECTIONS)
var error = peer.create_server(int(PORT), MAX_CONNECTIONS)
if error:
print(error)
multiplayer.multiplayer_peer = peer
send_player_information.rpc("host", multiplayer.get_unique_id())
ServerManager.Players[1] = player_info
player_connected.emit(1, player_info)
if "--server" in OS.get_cmdline_user_args():
print("headless")
multiplayer.get_unique_id()
ServerManager.Players[multiplayer.get_unique_id()] = {"name": "host"}
start_game()
#else:
#multiplayer.multiplayer_peer = peer
#send_player_information.rpc("main", multiplayer.get_unique_id())
#ServerManager.Players[1] = player_info
#play er_connected.emit(1, player_info)
return
func remove_multiplayer_peer():
multiplayer.multiplayer_peer = null
@ -62,17 +84,19 @@ func player_loaded():
func _on_join_pressed() -> void:
var address = '127.0.0.1'
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(address, PORT)
var PORT = $PublishPort.text
var error = peer.create_client(address, int(PORT))
if error:
print(error)
multiplayer.multiplayer_peer = peer
ServerManager.add_player.rpc_id(1, multiplayer.get_unique_id(), "test")
start_game()
#send_player_information.rpc_id(1, "test", multiplayer.get_unique_id())
func _on_player_connected(id: Variant, player_info: Variant) -> void:
print(player_info)
send_player_information.rpc_id(1, "test", multiplayer.get_unique_id())
_register_player.rpc_id(id, player_info)
print_debug("a player is trying to connect")
@rpc("any_peer", "reliable")
func _register_player(new_player_info):
@ -104,6 +128,7 @@ func _on_server_disconnected() -> void:
@rpc("call_local", "any_peer")
func send_player_information(name, id):
if !ServerManager.Players.has(id):
print(name)
ServerManager.Players[id] = {
"name": name,
"id": id,
@ -115,7 +140,9 @@ func send_player_information(name, id):
@rpc("call_local", "reliable", "any_peer")
func start_game():
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
print("test")
if multiplayer.is_server():
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
func _on_start_pressed() -> void:
start_game.rpc()

View File

@ -27,31 +27,27 @@ var grav_vel: Vector3 # Gravity velocity
var jump_vel: Vector3 # Jumping velocity
var is_crouch: bool = false
@onready var camera: Node3D = $UpperTorso
@onready var character: Node3D = $"."
func get_current_camera() -> Camera3D:
return $UpperTorso/ViewModelCamera
@onready var multiplayer_synchronizer = $"../MultiplayerSynchronizer"
func _ready() -> void:
set_process(get_multiplayer_authority() == multiplayer.get_unique_id())
capture_mouse()
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
look_dir = event.relative * 0.001
if mouse_captured: _rotate_camera()
if Input.is_action_just_pressed("jump"): jumping = true
if Input.is_action_just_pressed("jump"): _jump.rpc()
if Input.is_action_just_pressed("exit"): get_tree().quit()
if Input.is_action_just_pressed("shot"): $UpperTorso/ViewModelCamera.shot()
if Input.is_action_just_pressed("reload"): $Body/UpperTorso/CameraMount/Camera.reload()
if Input.is_action_just_pressed("crouch"): crouch()
if Input.is_action_just_released("crouch"): uncrouch()
#if Input.is_action_just_pressed("reload"): $Body/UpperTorso/CameraMount/Camera.reload()
#if Input.is_action_just_pressed("crouch"): crouch()
#if Input.is_action_just_released("crouch"): uncrouch()
func _physics_process(delta: float) -> void:
if mouse_captured: _handle_joypad_camera_rotation(delta)
velocity = _walk(delta) + _gravity(delta) + _jump(delta)
move_and_slide()
func capture_mouse() -> void:
@ -105,10 +101,9 @@ func _gravity(delta: float) -> Vector3:
grav_vel = Vector3.ZERO if is_on_floor() else grav_vel.move_toward(Vector3(0, velocity.y - gravity, 0), gravity * delta)
return grav_vel
@rpc("call_local")
func _jump(delta: float) -> Vector3:
if jumping:
if is_on_floor(): jump_vel = Vector3(0, sqrt(4 * jump_height * gravity), 0)
jumping = false
return jump_vel
#if is_on_floor(): jump_vel = Vector3(0, sqrt(4 * jump_height * gravity), 0)
#return jump_vel
jump_vel = Vector3.ZERO if is_on_floor() else jump_vel.move_toward(Vector3.ZERO, gravity * delta)
return jump_vel

11
scripts/player_input.gd Normal file
View File

@ -0,0 +1,11 @@
extends MultiplayerSynchronizer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass