WIP: Not so much progress

This commit is contained in:
2025-01-22 22:02:30 +01:00
parent 37e4e42d51
commit e4702d112d
9 changed files with 168 additions and 56 deletions

View File

@@ -11,13 +11,12 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5mxqd")
[node name="Start" type="Button" parent="."]
layout_mode = 0
offset_left = 230.0
offset_top = 296.0
offset_right = 339.0
offset_bottom = 368.0
text = "Start"
[node name="PublishPort" type="TextEdit" parent="."]
offset_left = 242.0
offset_top = 63.0
offset_right = 531.0
offset_bottom = 134.0
text = "8888"
[node name="Host" type="Button" parent="."]
layout_mode = 0
@@ -35,9 +34,15 @@ offset_right = 224.0
offset_bottom = 220.0
text = "Join"
[node name="HostToJoin" type="TextEdit" parent="."]
layout_mode = 0
offset_left = 239.0
offset_top = 147.0
offset_right = 528.0
offset_bottom = 218.0
[connection signal="player_connected" from="." to="." method="_on_player_connected"]
[connection signal="player_disconnected" from="." to="." method="_on_player_disconnected"]
[connection signal="server_disconnected" from="." to="." method="_on_server_disconnected"]
[connection signal="pressed" from="Start" to="." method="_on_start_pressed"]
[connection signal="pressed" from="Host" to="." method="_on_host_pressed"]
[connection signal="pressed" from="Join" to="." method="_on_join_pressed"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://ccm77j5rkh21w"]
[gd_scene load_steps=8 format=3 uid="uid://ccm77j5rkh21w"]
[ext_resource type="Script" path="res://scripts/character_controller.gd" id="1_sue4n"]
[ext_resource type="PackedScene" uid="uid://bmqutwuj28san" path="res://scenes/utils/view_model_camera.tscn" id="4_al83x"]
@@ -9,6 +9,13 @@
radius = 0.368364
height = 1.8
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_e7ysa"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_enush"]
[node name="Character" type="Node3D"]
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
@@ -30,3 +37,10 @@ script = ExtResource("4_uwcjh")
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.0287516, -0.136104, -0.276055)
visible = false
script = null
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_e7ysa")
[node name="PlayerInput" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("../MultiplayerSynchronizer")
replication_config = SubResource("SceneReplicationConfig_enush")

View File

@@ -1,18 +1,32 @@
extends Control
@onready var lobby_container = $VBoxContainer
var current_players = {}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.peer_disconnected.connect(_on_player_disconnected)
multiplayer.connected_to_server.connect(_on_connected_ok)
multiplayer.connection_failed.connect(_on_connected_fail)
multiplayer.server_disconnected.connect(_on_server_disconnected)
#multiplayer.peer_connected.connect(_on_player_connected)
#multiplayer.peer_disconnected.connect(_on_player_disconnected)
#multiplayer.connected_to_server.connect(_on_connected_ok)
#multiplayer.connection_failed.connect(_on_connected_fail)
#multiplayer.server_disconnected.connect(_on_server_disconnected)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var labels : Array[Label] = []
if current_players != ServerManager.Players:
for player in ServerManager.Players:
print("adding a player")
var label = Label.new()
label.text = str(player)
labels.push_back(label)
for label in labels:
print(label)
lobby_container.add_child(label)
current_players = ServerManager.Players
pass
var peer = ENetMultiplayerPeer.new()
@@ -21,8 +35,6 @@ signal player_connected(peer_id, player_info)
signal player_disconnected(peer_id)
signal server_disconnected
const PORT = 7000
const DEFAULT_SERVER_IP = "127.0.0.1" # IPv4 localhost
const MAX_CONNECTIONS = 20
var players_loaded = 0
@@ -30,16 +42,26 @@ var players_loaded = 0
var player_info = {"name": "Name"}
#var players = {}
# Create a server instance here
func _on_host_pressed() -> void:
var PORT = $PublishPort.text
var SERVER_IP = $HostToJoin
var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(PORT, MAX_CONNECTIONS)
var error = peer.create_server(int(PORT), MAX_CONNECTIONS)
if error:
print(error)
multiplayer.multiplayer_peer = peer
send_player_information.rpc("host", multiplayer.get_unique_id())
ServerManager.Players[1] = player_info
player_connected.emit(1, player_info)
if "--server" in OS.get_cmdline_user_args():
print("headless")
multiplayer.get_unique_id()
ServerManager.Players[multiplayer.get_unique_id()] = {"name": "host"}
start_game()
#else:
#multiplayer.multiplayer_peer = peer
#send_player_information.rpc("main", multiplayer.get_unique_id())
#ServerManager.Players[1] = player_info
#play er_connected.emit(1, player_info)
return
func remove_multiplayer_peer():
multiplayer.multiplayer_peer = null
@@ -62,17 +84,19 @@ func player_loaded():
func _on_join_pressed() -> void:
var address = '127.0.0.1'
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(address, PORT)
var PORT = $PublishPort.text
var error = peer.create_client(address, int(PORT))
if error:
print(error)
multiplayer.multiplayer_peer = peer
ServerManager.add_player.rpc_id(1, multiplayer.get_unique_id(), "test")
start_game()
#send_player_information.rpc_id(1, "test", multiplayer.get_unique_id())
func _on_player_connected(id: Variant, player_info: Variant) -> void:
print(player_info)
send_player_information.rpc_id(1, "test", multiplayer.get_unique_id())
_register_player.rpc_id(id, player_info)
print_debug("a player is trying to connect")
@rpc("any_peer", "reliable")
func _register_player(new_player_info):
@@ -104,6 +128,7 @@ func _on_server_disconnected() -> void:
@rpc("call_local", "any_peer")
func send_player_information(name, id):
if !ServerManager.Players.has(id):
print(name)
ServerManager.Players[id] = {
"name": name,
"id": id,
@@ -115,7 +140,9 @@ func send_player_information(name, id):
@rpc("call_local", "reliable", "any_peer")
func start_game():
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
print("test")
if multiplayer.is_server():
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
func _on_start_pressed() -> void:
start_game.rpc()