Better Server Implementation #18
@@ -11,7 +11,7 @@ config_version=5
 | 
			
		||||
[application]
 | 
			
		||||
 | 
			
		||||
config/name="Open Strike"
 | 
			
		||||
run/main_scene="res://scenes/utils/Menu.tscn"
 | 
			
		||||
run/main_scene="res://scenes/utils/menus/main/main_menu.tscn"
 | 
			
		||||
config/features=PackedStringArray("4.3", "Forward Plus")
 | 
			
		||||
run/max_fps=120
 | 
			
		||||
config/icon="res://icon.svg"
 | 
			
		||||
 
 | 
			
		||||
@@ -10,13 +10,13 @@ height = 1.6
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_tl74a"]
 | 
			
		||||
properties/0/path = NodePath(".:position")
 | 
			
		||||
properties/0/spawn = true
 | 
			
		||||
properties/0/spawn = false
 | 
			
		||||
properties/0/replication_mode = 1
 | 
			
		||||
properties/1/path = NodePath(".:rotation")
 | 
			
		||||
properties/1/spawn = true
 | 
			
		||||
properties/1/spawn = false
 | 
			
		||||
properties/1/replication_mode = 1
 | 
			
		||||
properties/2/path = NodePath(".:health")
 | 
			
		||||
properties/2/spawn = true
 | 
			
		||||
properties/2/spawn = false
 | 
			
		||||
properties/2/replication_mode = 2
 | 
			
		||||
 | 
			
		||||
[sub_resource type="Animation" id="Animation_falg4"]
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,10 @@ var player_spawner: PlayerSpawnerController
 | 
			
		||||
var object_spawner: Node3D
 | 
			
		||||
@onready var spawn_locations: SpawnController = $SpawnLocations
 | 
			
		||||
 | 
			
		||||
func _on_player_connected(id):
 | 
			
		||||
	if multiplayer.is_server():
 | 
			
		||||
		GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
 | 
			
		||||
	# add the player to the
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
@@ -23,18 +27,22 @@ func _ready() -> void:
 | 
			
		||||
		print("Couldn't load object spawner")
 | 
			
		||||
	# add objects spawner
 | 
			
		||||
	if multiplayer.is_server():
 | 
			
		||||
		_spawn_player()
 | 
			
		||||
		_spawn_player(1)
 | 
			
		||||
	else:
 | 
			
		||||
		_request_spawn.rpc_id(1, multiplayer.get_unique_id())
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
@rpc("call_local", "reliable", "any_peer")
 | 
			
		||||
func _request_spawn(id: int):
 | 
			
		||||
	_spawn_player(id)
 | 
			
		||||
 | 
			
		||||
func _spawn_player():
 | 
			
		||||
func _spawn_player(id: int):
 | 
			
		||||
	var char : Node3D = null
 | 
			
		||||
	player_spawner.spawn_players(spawn_locations)
 | 
			
		||||
	player_spawner.spawn_players(spawn_locations, id)
 | 
			
		||||
 | 
			
		||||
func _add_player_spawner() -> Error :
 | 
			
		||||
	if not ResourceLoader.exists(PLAYER_SPAWNER):
 | 
			
		||||
 
 | 
			
		||||
@@ -17,17 +17,17 @@ func _get_root() -> Node3D:
 | 
			
		||||
	return $Players
 | 
			
		||||
 | 
			
		||||
# -- Spawn a player node and sync it across all peers
 | 
			
		||||
func spawn_players(spawn_location: SpawnController) -> Error:
 | 
			
		||||
	print("spawning players")
 | 
			
		||||
	var char : Node3D = null
 | 
			
		||||
	print(GameServerManager.players)
 | 
			
		||||
	for i in GameServerManager.players:
 | 
			
		||||
		var player_data = GameServerManager.players[i]
 | 
			
		||||
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
 | 
			
		||||
	if multiplayer.is_server():
 | 
			
		||||
		var char : Node3D = null
 | 
			
		||||
		var player_data: PlayerState = GameServerManager.players[id]
 | 
			
		||||
		char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
 | 
			
		||||
		char.name = "PlayerPlaceholder_" + str(player_data.name)
 | 
			
		||||
		char.name = "PlayerPlaceholder_" + str(player_data.id)
 | 
			
		||||
		print(player_data)
 | 
			
		||||
		var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
 | 
			
		||||
		char.global_position = position
 | 
			
		||||
		char.global_position = position
 | 
			
		||||
		_get_spawner().spawn(char)
 | 
			
		||||
		#_get_spawner().spawn(char)
 | 
			
		||||
		_get_root().add_child(char)
 | 
			
		||||
	return OK
 | 
			
		||||
		return OK
 | 
			
		||||
	return ERR_UNAUTHORIZED
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
[gd_scene load_steps=73 format=4 uid="uid://dddu0t2sdcy8h"]
 | 
			
		||||
[gd_scene load_steps=76 format=4 uid="uid://dddu0t2sdcy8h"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/maps/base/map_loader.gd" id="1_innhj"]
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/maps/base/spawn_controller.gd" id="2_1ss1b"]
 | 
			
		||||
@@ -743,6 +743,23 @@ shadow_mesh = SubResource("ArrayMesh_nywwq")
 | 
			
		||||
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ssowb"]
 | 
			
		||||
data = PackedVector3Array(-50, -50, 50, -50, 50, 50, 50, 50, 50, -50, -50, 50, 50, 50, 50, 50, -50, 50, -50, 50, 50, -50, 50, -50, 50, 50, -50, -50, 50, 50, 50, 50, -50, 50, 50, 50, -50, 50, -50, -50, -50, -50, 50, -50, -50, -50, 50, -50, 50, -50, -50, 50, 50, -50, -50, -50, -50, -50, -50, 50, 50, -50, 50, -50, -50, -50, 50, -50, 50, 50, -50, -50, 50, -50, 50, 50, 50, 50, 50, 50, -50, 50, -50, 50, 50, 50, -50, 50, -50, -50, -50, -50, -50, -50, 50, -50, -50, 50, 50, -50, -50, -50, -50, 50, 50, -50, -50, 50)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_m15vo"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="Sky" id="Sky_8ov8p"]
 | 
			
		||||
sky_material = SubResource("PhysicalSkyMaterial_m15vo")
 | 
			
		||||
process_mode = 3
 | 
			
		||||
 | 
			
		||||
[sub_resource type="Environment" id="Environment_3ha0j"]
 | 
			
		||||
background_mode = 2
 | 
			
		||||
sky = SubResource("Sky_8ov8p")
 | 
			
		||||
ambient_light_source = 3
 | 
			
		||||
ambient_light_color = Color(1, 1, 1, 1)
 | 
			
		||||
reflected_light_source = 2
 | 
			
		||||
glow_enabled = true
 | 
			
		||||
volumetric_fog_enabled = true
 | 
			
		||||
volumetric_fog_density = 0.4
 | 
			
		||||
volumetric_fog_albedo = Color(0.574998, 0.574998, 0.574998, 1)
 | 
			
		||||
 | 
			
		||||
[node name="Map" type="Node3D"]
 | 
			
		||||
script = ExtResource("1_innhj")
 | 
			
		||||
 | 
			
		||||
@@ -935,6 +952,9 @@ shape = SubResource("ConcavePolygonShape3D_ssowb")
 | 
			
		||||
 | 
			
		||||
[node name="MainLight" type="DirectionalLight3D" parent="Light"]
 | 
			
		||||
transform = Transform3D(-0.080856, -0.707107, 0.702469, -0.0808559, 0.707107, 0.702469, -0.993441, 1.60778e-07, -0.114348, 79.2354, 89.2354, -3.02637e-06)
 | 
			
		||||
light_energy = 2.029
 | 
			
		||||
light_indirect_energy = 3.457
 | 
			
		||||
light_volumetric_fog_energy = 1.64
 | 
			
		||||
 | 
			
		||||
[node name="SpawnLocations" type="Node3D" parent="."]
 | 
			
		||||
script = ExtResource("2_1ss1b")
 | 
			
		||||
@@ -948,3 +968,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.234959, 25.2818, 2.12756)
 | 
			
		||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.4253, 15.2112, 4.25512)
 | 
			
		||||
 | 
			
		||||
[node name="Red" type="Node3D" parent="SpawnLocations"]
 | 
			
		||||
 | 
			
		||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
 | 
			
		||||
environment = SubResource("Environment_3ha0j")
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										60
									
								
								scenes/utils/menus/main/main_menu.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								scenes/utils/menus/main/main_menu.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,60 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
var player_manager: PlayerManager = PlayerManager.new()
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	var map_dir := DirAccess.open("res://scenes/maps/maps/")
 | 
			
		||||
	
 | 
			
		||||
	if map_dir:
 | 
			
		||||
		map_dir.list_dir_begin()
 | 
			
		||||
		var file_name = map_dir.get_next()
 | 
			
		||||
		while file_name != "":
 | 
			
		||||
			$UI/CreateServer/Maps.add_item(file_name)
 | 
			
		||||
			file_name = map_dir.get_next()
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_create_server_pressed() -> void:
 | 
			
		||||
	$UI/CreateServer.visible = true
 | 
			
		||||
	
 | 
			
		||||
func _on_join_server_pressed() -> void:
 | 
			
		||||
	$UI/JoinServer.visible = true
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_create_button_pressed() -> void:
 | 
			
		||||
	var chosen_map_index = $UI/CreateServer/Maps.get_selected_items()[0]
 | 
			
		||||
	var chosen_map = $UI/CreateServer/Maps.get_item_text(chosen_map_index)
 | 
			
		||||
	var path_tmpl := "res://scenes/maps/maps/%s"
 | 
			
		||||
	var path := path_tmpl % chosen_map
 | 
			
		||||
	GameServerManager.current_map = path
 | 
			
		||||
	var err := GameServerManager.create_server(player_manager)
 | 
			
		||||
	if err != OK:
 | 
			
		||||
		print("couldn't create a server")
 | 
			
		||||
	$UI.hide()
 | 
			
		||||
	change_level.call_deferred(load(path))
 | 
			
		||||
 | 
			
		||||
# Call this function deferred and only on the main authority (server).
 | 
			
		||||
func change_level(scene: PackedScene):
 | 
			
		||||
	
 | 
			
		||||
	# Remove old level if any.
 | 
			
		||||
	var level = $LevelLoader/CurrentLevel
 | 
			
		||||
	for c in level.get_children():
 | 
			
		||||
		level.remove_child(c)
 | 
			
		||||
		c.queue_free()
 | 
			
		||||
	# Add new level.
 | 
			
		||||
	level.add_child(scene.instantiate())
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_text_edit_text_changed() -> void:
 | 
			
		||||
	player_manager.name = $UI/TextEdit.text
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_join_button_pressed() -> void:
 | 
			
		||||
	$UI.hide()	
 | 
			
		||||
	GameServerManager.join_server(player_manager, $UI/JoinServer/IP.text, $UI/JoinServer/Port.text.to_int())
 | 
			
		||||
	
 | 
			
		||||
							
								
								
									
										145
									
								
								scenes/utils/menus/main/main_menu.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										145
									
								
								scenes/utils/menus/main/main_menu.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,145 @@
 | 
			
		||||
[gd_scene load_steps=2 format=3 uid="uid://s48rpcadnn47"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scenes/utils/menus/main/main_menu.gd" id="1_yi7ba"]
 | 
			
		||||
 | 
			
		||||
[node name="MainMenu" type="Control"]
 | 
			
		||||
layout_mode = 3
 | 
			
		||||
anchors_preset = 15
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
script = ExtResource("1_yi7ba")
 | 
			
		||||
 | 
			
		||||
[node name="LevelLoader" type="Node3D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="CurrentLevel" type="Node3D" parent="LevelLoader"]
 | 
			
		||||
 | 
			
		||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="LevelLoader"]
 | 
			
		||||
_spawnable_scenes = PackedStringArray("res://scenes/maps/maps/lowpoly_tdm_2.tscn")
 | 
			
		||||
spawn_path = NodePath("../CurrentLevel")
 | 
			
		||||
spawn_limit = 1
 | 
			
		||||
 | 
			
		||||
[node name="UI" type="Control" parent="."]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 15
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
 | 
			
		||||
[node name="MainButtons" type="Control" parent="UI"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 10
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
 | 
			
		||||
[node name="CreateServer" type="Button" parent="UI/MainButtons"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 5
 | 
			
		||||
anchor_left = 0.5
 | 
			
		||||
anchor_right = 0.5
 | 
			
		||||
offset_left = -4.0
 | 
			
		||||
offset_right = 4.0
 | 
			
		||||
offset_bottom = 8.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
text = "Create Server"
 | 
			
		||||
 | 
			
		||||
[node name="JoinServer" type="Button" parent="UI/MainButtons"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 5
 | 
			
		||||
anchor_left = 0.5
 | 
			
		||||
anchor_right = 0.5
 | 
			
		||||
offset_left = 90.0
 | 
			
		||||
offset_top = 3.0
 | 
			
		||||
offset_right = 203.0
 | 
			
		||||
offset_bottom = 34.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
text = "Join Server"
 | 
			
		||||
 | 
			
		||||
[node name="CreateServer" type="Control" parent="UI"]
 | 
			
		||||
visible = false
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 11
 | 
			
		||||
anchor_left = 1.0
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
offset_left = -512.0
 | 
			
		||||
grow_horizontal = 0
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
 | 
			
		||||
[node name="Maps" type="ItemList" parent="UI/CreateServer"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 8
 | 
			
		||||
anchor_left = 0.5
 | 
			
		||||
anchor_top = 0.5
 | 
			
		||||
anchor_right = 0.5
 | 
			
		||||
anchor_bottom = 0.5
 | 
			
		||||
offset_left = -214.0
 | 
			
		||||
offset_top = -905.0
 | 
			
		||||
offset_right = 234.0
 | 
			
		||||
offset_bottom = -386.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
 | 
			
		||||
[node name="CreateButton" type="Button" parent="UI/CreateServer"]
 | 
			
		||||
layout_mode = 0
 | 
			
		||||
offset_left = 236.0
 | 
			
		||||
offset_top = 643.0
 | 
			
		||||
offset_right = 282.0
 | 
			
		||||
offset_bottom = 674.0
 | 
			
		||||
text = "Start"
 | 
			
		||||
 | 
			
		||||
[node name="JoinServer" type="Control" parent="UI"]
 | 
			
		||||
visible = false
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 11
 | 
			
		||||
anchor_left = 1.0
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
offset_left = -567.0
 | 
			
		||||
grow_horizontal = 0
 | 
			
		||||
grow_vertical = 2
 | 
			
		||||
 | 
			
		||||
[node name="JoinButton" type="Button" parent="UI/JoinServer"]
 | 
			
		||||
layout_mode = 0
 | 
			
		||||
offset_left = 205.0
 | 
			
		||||
offset_top = 187.0
 | 
			
		||||
offset_right = 251.0
 | 
			
		||||
offset_bottom = 218.0
 | 
			
		||||
text = "Start"
 | 
			
		||||
 | 
			
		||||
[node name="IP" type="TextEdit" parent="UI/JoinServer"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 5
 | 
			
		||||
anchor_left = 0.5
 | 
			
		||||
anchor_right = 0.5
 | 
			
		||||
offset_left = -240.5
 | 
			
		||||
offset_right = 240.5
 | 
			
		||||
offset_bottom = 58.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
text = "127.0.0.1"
 | 
			
		||||
 | 
			
		||||
[node name="Port" type="TextEdit" parent="UI/JoinServer"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
anchors_preset = 5
 | 
			
		||||
anchor_left = 0.5
 | 
			
		||||
anchor_right = 0.5
 | 
			
		||||
offset_left = -230.0
 | 
			
		||||
offset_top = 69.0
 | 
			
		||||
offset_right = 228.0
 | 
			
		||||
offset_bottom = 129.0
 | 
			
		||||
grow_horizontal = 2
 | 
			
		||||
text = "27015"
 | 
			
		||||
 | 
			
		||||
[node name="TextEdit" type="TextEdit" parent="UI"]
 | 
			
		||||
layout_mode = 1
 | 
			
		||||
offset_right = 481.0
 | 
			
		||||
offset_bottom = 58.0
 | 
			
		||||
text = "Player Name"
 | 
			
		||||
 | 
			
		||||
[connection signal="pressed" from="UI/MainButtons/CreateServer" to="." method="_on_create_server_pressed"]
 | 
			
		||||
[connection signal="pressed" from="UI/MainButtons/JoinServer" to="." method="_on_join_server_pressed"]
 | 
			
		||||
[connection signal="pressed" from="UI/CreateServer/CreateButton" to="." method="_on_create_button_pressed"]
 | 
			
		||||
[connection signal="pressed" from="UI/JoinServer/JoinButton" to="." method="_on_join_button_pressed"]
 | 
			
		||||
[connection signal="text_changed" from="UI/TextEdit" to="." method="_on_text_edit_text_changed"]
 | 
			
		||||
@@ -1,17 +1,76 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
var players = {}
 | 
			
		||||
 | 
			
		||||
var current_map: String = ""
 | 
			
		||||
var local_player_health = 0
 | 
			
		||||
 | 
			
		||||
var player_state_global: PlayerState = PlayerState.new()
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
@rpc("reliable", "call_local")
 | 
			
		||||
func get_player_health(id: int) -> int:
 | 
			
		||||
	return players.get(id)["health"]
 | 
			
		||||
 | 
			
		||||
func _on_connected_ok():
 | 
			
		||||
	var player_state := PlayerState.new()
 | 
			
		||||
	register_player.rpc_id(1, multiplayer.get_unique_id(), player_state_global.name)
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
@rpc("any_peer", "reliable", "call_remote")
 | 
			
		||||
func register_player(id: int, name: String):
 | 
			
		||||
	var player_state := PlayerState.new()
 | 
			
		||||
	player_state.id = id
 | 
			
		||||
	player_state.name = name
 | 
			
		||||
	players[multiplayer.get_remote_sender_id()] = player_state
 | 
			
		||||
 | 
			
		||||
func _on_player_connected(id):
 | 
			
		||||
	pass
 | 
			
		||||
	#if multiplayer.is_server():
 | 
			
		||||
		#GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
 | 
			
		||||
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	multiplayer.peer_connected.connect(_on_player_connected)
 | 
			
		||||
	multiplayer.connected_to_server.connect(_on_connected_ok)
 | 
			
		||||
	print("started")
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
	
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
func set_map(name: String): 
 | 
			
		||||
	current_map = name
 | 
			
		||||
	
 | 
			
		||||
func create_server(player_data: PlayerManager) -> Error: 
 | 
			
		||||
	var peer = ENetMultiplayerPeer.new()
 | 
			
		||||
	var err = peer.create_server(27015, 30)
 | 
			
		||||
	if err:
 | 
			
		||||
		return err
 | 
			
		||||
	multiplayer.multiplayer_peer = peer
 | 
			
		||||
	if DisplayServer.get_name() != "headless":
 | 
			
		||||
		var player_state := PlayerState.new()
 | 
			
		||||
		player_state.id = 1
 | 
			
		||||
		player_state.name = player_data.name
 | 
			
		||||
		players[1] = player_state
 | 
			
		||||
	return OK
 | 
			
		||||
	
 | 
			
		||||
func join_server(player_data: PlayerManager, ip: String, port: int) -> Error:
 | 
			
		||||
	var peer = ENetMultiplayerPeer.new()
 | 
			
		||||
	var err = peer.create_client("127.0.0.1", 27015)
 | 
			
		||||
	if err != OK:
 | 
			
		||||
		return err
 | 
			
		||||
	player_state_global.id = multiplayer.get_remote_sender_id()
 | 
			
		||||
	player_state_global.name = player_data.name
 | 
			
		||||
	multiplayer.multiplayer_peer = peer
 | 
			
		||||
	register_player.rpc_id(1, player_state_global)
 | 
			
		||||
	return OK
 | 
			
		||||
	
 | 
			
		||||
@rpc("authority", "call_remote")
 | 
			
		||||
func load_map(map: String):
 | 
			
		||||
	get_tree().change_scene_to_file(map)
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
func request_data_from_client(id: int):
 | 
			
		||||
	send_data_to_server.rpc_id(id)
 | 
			
		||||
	
 | 
			
		||||
@rpc("any_peer", "call_remote")
 | 
			
		||||
func send_data_to_server():
 | 
			
		||||
	pass
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								scripts/player_manager.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								scripts/player_manager.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
class_name PlayerManager extends Object
 | 
			
		||||
 | 
			
		||||
var name: String
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
		Reference in New Issue
	
	Block a user