Better Server Implementation #18

Merged
allanger merged 1 commits from better-server-implementation into main 2025-01-29 09:00:11 +00:00
9 changed files with 327 additions and 20 deletions

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@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Open Strike"
run/main_scene="res://scenes/utils/Menu.tscn"
run/main_scene="res://scenes/utils/menus/main/main_menu.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
run/max_fps=120
config/icon="res://icon.svg"

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@ -10,13 +10,13 @@ height = 1.6
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_tl74a"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath(".:health")
properties/2/spawn = true
properties/2/spawn = false
properties/2/replication_mode = 2
[sub_resource type="Animation" id="Animation_falg4"]

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@ -8,6 +8,10 @@ var player_spawner: PlayerSpawnerController
var object_spawner: Node3D
@onready var spawn_locations: SpawnController = $SpawnLocations
func _on_player_connected(id):
if multiplayer.is_server():
GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
# add the player to the
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -23,18 +27,22 @@ func _ready() -> void:
print("Couldn't load object spawner")
# add objects spawner
if multiplayer.is_server():
_spawn_player()
_spawn_player(1)
else:
_request_spawn.rpc_id(1, multiplayer.get_unique_id())
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@rpc("call_local", "reliable", "any_peer")
func _request_spawn(id: int):
_spawn_player(id)
func _spawn_player():
func _spawn_player(id: int):
var char : Node3D = null
player_spawner.spawn_players(spawn_locations)
player_spawner.spawn_players(spawn_locations, id)
func _add_player_spawner() -> Error :
if not ResourceLoader.exists(PLAYER_SPAWNER):

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@ -17,17 +17,17 @@ func _get_root() -> Node3D:
return $Players
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController) -> Error:
print("spawning players")
var char : Node3D = null
print(GameServerManager.players)
for i in GameServerManager.players:
var player_data = GameServerManager.players[i]
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : Node3D = null
var player_data: PlayerState = GameServerManager.players[id]
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.name)
char.name = "PlayerPlaceholder_" + str(player_data.id)
print(player_data)
var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.global_position = position
char.global_position = position
_get_spawner().spawn(char)
#_get_spawner().spawn(char)
_get_root().add_child(char)
return OK
return OK
return ERR_UNAUTHORIZED

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@ -1,4 +1,4 @@
[gd_scene load_steps=73 format=4 uid="uid://dddu0t2sdcy8h"]
[gd_scene load_steps=76 format=4 uid="uid://dddu0t2sdcy8h"]
[ext_resource type="Script" path="res://scenes/maps/base/map_loader.gd" id="1_innhj"]
[ext_resource type="Script" path="res://scenes/maps/base/spawn_controller.gd" id="2_1ss1b"]
@ -743,6 +743,23 @@ shadow_mesh = SubResource("ArrayMesh_nywwq")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ssowb"]
data = PackedVector3Array(-50, -50, 50, -50, 50, 50, 50, 50, 50, -50, -50, 50, 50, 50, 50, 50, -50, 50, -50, 50, 50, -50, 50, -50, 50, 50, -50, -50, 50, 50, 50, 50, -50, 50, 50, 50, -50, 50, -50, -50, -50, -50, 50, -50, -50, -50, 50, -50, 50, -50, -50, 50, 50, -50, -50, -50, -50, -50, -50, 50, 50, -50, 50, -50, -50, -50, 50, -50, 50, 50, -50, -50, 50, -50, 50, 50, 50, 50, 50, 50, -50, 50, -50, 50, 50, 50, -50, 50, -50, -50, -50, -50, -50, -50, 50, -50, -50, 50, 50, -50, -50, -50, -50, 50, 50, -50, -50, 50)
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_m15vo"]
[sub_resource type="Sky" id="Sky_8ov8p"]
sky_material = SubResource("PhysicalSkyMaterial_m15vo")
process_mode = 3
[sub_resource type="Environment" id="Environment_3ha0j"]
background_mode = 2
sky = SubResource("Sky_8ov8p")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
reflected_light_source = 2
glow_enabled = true
volumetric_fog_enabled = true
volumetric_fog_density = 0.4
volumetric_fog_albedo = Color(0.574998, 0.574998, 0.574998, 1)
[node name="Map" type="Node3D"]
script = ExtResource("1_innhj")
@ -935,6 +952,9 @@ shape = SubResource("ConcavePolygonShape3D_ssowb")
[node name="MainLight" type="DirectionalLight3D" parent="Light"]
transform = Transform3D(-0.080856, -0.707107, 0.702469, -0.0808559, 0.707107, 0.702469, -0.993441, 1.60778e-07, -0.114348, 79.2354, 89.2354, -3.02637e-06)
light_energy = 2.029
light_indirect_energy = 3.457
light_volumetric_fog_energy = 1.64
[node name="SpawnLocations" type="Node3D" parent="."]
script = ExtResource("2_1ss1b")
@ -948,3 +968,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.234959, 25.2818, 2.12756)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.4253, 15.2112, 4.25512)
[node name="Red" type="Node3D" parent="SpawnLocations"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_3ha0j")

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@ -0,0 +1,60 @@
extends Node
var player_manager: PlayerManager = PlayerManager.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var map_dir := DirAccess.open("res://scenes/maps/maps/")
if map_dir:
map_dir.list_dir_begin()
var file_name = map_dir.get_next()
while file_name != "":
$UI/CreateServer/Maps.add_item(file_name)
file_name = map_dir.get_next()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_create_server_pressed() -> void:
$UI/CreateServer.visible = true
func _on_join_server_pressed() -> void:
$UI/JoinServer.visible = true
func _on_create_button_pressed() -> void:
var chosen_map_index = $UI/CreateServer/Maps.get_selected_items()[0]
var chosen_map = $UI/CreateServer/Maps.get_item_text(chosen_map_index)
var path_tmpl := "res://scenes/maps/maps/%s"
var path := path_tmpl % chosen_map
GameServerManager.current_map = path
var err := GameServerManager.create_server(player_manager)
if err != OK:
print("couldn't create a server")
$UI.hide()
change_level.call_deferred(load(path))
# Call this function deferred and only on the main authority (server).
func change_level(scene: PackedScene):
# Remove old level if any.
var level = $LevelLoader/CurrentLevel
for c in level.get_children():
level.remove_child(c)
c.queue_free()
# Add new level.
level.add_child(scene.instantiate())
func _on_text_edit_text_changed() -> void:
player_manager.name = $UI/TextEdit.text
func _on_join_button_pressed() -> void:
$UI.hide()
GameServerManager.join_server(player_manager, $UI/JoinServer/IP.text, $UI/JoinServer/Port.text.to_int())

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@ -0,0 +1,145 @@
[gd_scene load_steps=2 format=3 uid="uid://s48rpcadnn47"]
[ext_resource type="Script" path="res://scenes/utils/menus/main/main_menu.gd" id="1_yi7ba"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yi7ba")
[node name="LevelLoader" type="Node3D" parent="."]
[node name="CurrentLevel" type="Node3D" parent="LevelLoader"]
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="LevelLoader"]
_spawnable_scenes = PackedStringArray("res://scenes/maps/maps/lowpoly_tdm_2.tscn")
spawn_path = NodePath("../CurrentLevel")
spawn_limit = 1
[node name="UI" type="Control" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MainButtons" type="Control" parent="UI"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
[node name="CreateServer" type="Button" parent="UI/MainButtons"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -4.0
offset_right = 4.0
offset_bottom = 8.0
grow_horizontal = 2
text = "Create Server"
[node name="JoinServer" type="Button" parent="UI/MainButtons"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = 90.0
offset_top = 3.0
offset_right = 203.0
offset_bottom = 34.0
grow_horizontal = 2
text = "Join Server"
[node name="CreateServer" type="Control" parent="UI"]
visible = false
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -512.0
grow_horizontal = 0
grow_vertical = 2
[node name="Maps" type="ItemList" parent="UI/CreateServer"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -214.0
offset_top = -905.0
offset_right = 234.0
offset_bottom = -386.0
grow_horizontal = 2
grow_vertical = 2
[node name="CreateButton" type="Button" parent="UI/CreateServer"]
layout_mode = 0
offset_left = 236.0
offset_top = 643.0
offset_right = 282.0
offset_bottom = 674.0
text = "Start"
[node name="JoinServer" type="Control" parent="UI"]
visible = false
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -567.0
grow_horizontal = 0
grow_vertical = 2
[node name="JoinButton" type="Button" parent="UI/JoinServer"]
layout_mode = 0
offset_left = 205.0
offset_top = 187.0
offset_right = 251.0
offset_bottom = 218.0
text = "Start"
[node name="IP" type="TextEdit" parent="UI/JoinServer"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -240.5
offset_right = 240.5
offset_bottom = 58.0
grow_horizontal = 2
text = "127.0.0.1"
[node name="Port" type="TextEdit" parent="UI/JoinServer"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -230.0
offset_top = 69.0
offset_right = 228.0
offset_bottom = 129.0
grow_horizontal = 2
text = "27015"
[node name="TextEdit" type="TextEdit" parent="UI"]
layout_mode = 1
offset_right = 481.0
offset_bottom = 58.0
text = "Player Name"
[connection signal="pressed" from="UI/MainButtons/CreateServer" to="." method="_on_create_server_pressed"]
[connection signal="pressed" from="UI/MainButtons/JoinServer" to="." method="_on_join_server_pressed"]
[connection signal="pressed" from="UI/CreateServer/CreateButton" to="." method="_on_create_button_pressed"]
[connection signal="pressed" from="UI/JoinServer/JoinButton" to="." method="_on_join_button_pressed"]
[connection signal="text_changed" from="UI/TextEdit" to="." method="_on_text_edit_text_changed"]

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@ -1,17 +1,76 @@
extends Node
var players = {}
var current_map: String = ""
var local_player_health = 0
var player_state_global: PlayerState = PlayerState.new()
# Called when the node enters the scene tree for the first time.
@rpc("reliable", "call_local")
func get_player_health(id: int) -> int:
return players.get(id)["health"]
func _on_connected_ok():
var player_state := PlayerState.new()
register_player.rpc_id(1, multiplayer.get_unique_id(), player_state_global.name)
@rpc("any_peer", "reliable", "call_remote")
func register_player(id: int, name: String):
var player_state := PlayerState.new()
player_state.id = id
player_state.name = name
players[multiplayer.get_remote_sender_id()] = player_state
func _on_player_connected(id):
pass
#if multiplayer.is_server():
#GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
func _ready() -> void:
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.connected_to_server.connect(_on_connected_ok)
print("started")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func set_map(name: String):
current_map = name
func create_server(player_data: PlayerManager) -> Error:
var peer = ENetMultiplayerPeer.new()
var err = peer.create_server(27015, 30)
if err:
return err
multiplayer.multiplayer_peer = peer
if DisplayServer.get_name() != "headless":
var player_state := PlayerState.new()
player_state.id = 1
player_state.name = player_data.name
players[1] = player_state
return OK
func join_server(player_data: PlayerManager, ip: String, port: int) -> Error:
var peer = ENetMultiplayerPeer.new()
var err = peer.create_client("127.0.0.1", 27015)
if err != OK:
return err
player_state_global.id = multiplayer.get_remote_sender_id()
player_state_global.name = player_data.name
multiplayer.multiplayer_peer = peer
register_player.rpc_id(1, player_state_global)
return OK
@rpc("authority", "call_remote")
func load_map(map: String):
get_tree().change_scene_to_file(map)
func request_data_from_client(id: int):
send_data_to_server.rpc_id(id)
@rpc("any_peer", "call_remote")
func send_data_to_server():
pass

12
scripts/player_manager.gd Normal file
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@ -0,0 +1,12 @@
class_name PlayerManager extends Object
var name: String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass