open-strike-2/scenes/weapon/misc/bullet_trail_generic.tscn
Nikolai Rodionov dfe888a918
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Move the real player authority to server
- Add rust bindings for the server player controller
- Implement reconciliation loop for checking the player state
- Place spawners on the test map
- Add Containerfile and helm chart
2025-01-31 19:24:57 +00:00

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[gd_scene load_steps=3 format=3 uid="uid://balgqtw1ijpw3"]
[ext_resource type="Script" path="res://scenes/weapon/misc/bullet_trail_generic.gd" id="1_k8eg1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ybqvs"]
transparency = 1
albedo_color = Color(0.300204, 0.908317, 1.54018e-06, 0.458824)
emission_enabled = true
emission = Color(0.454139, 0.861507, 0, 1)
emission_energy_multiplier = 16.0
distance_fade_min_distance = 2.0
[node name="BulletTrailGeneric" type="MeshInstance3D"]
layers = 524288
material_override = SubResource("StandardMaterial3D_ybqvs")
visibility_range_end = 1891.27
script = ExtResource("1_k8eg1")
[node name="Timer" type="Timer" parent="."]
wait_time = 0.05
one_shot = true
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]