open-strike-2/rust_bindings.gdextension
Nikolai Rodionov dfe888a918
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Move the real player authority to server
- Add rust bindings for the server player controller
- Implement reconciliation loop for checking the player state
- Place spawners on the test map
- Add Containerfile and helm chart
2025-01-31 19:24:57 +00:00

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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.1
reloadable = true
[libraries]
linux.debug.x86_64 = "res://rust/target/debug/libopen_strike_2.so"
linux.release.x86_64 = "res://rust/target/release/libopen_strike_2.so"
windows.debug.x86_64 = "res://rust/target/debug/open_strike_2.dll"
windows.release.x86_64 = "res://rust/target/release/open_strike_2.dll"
macos.debug = "res://rust/target/debug/libopen_strike_2.dylib"
macos.release = "res://rust/target/release/libopen_strike_2.dylib"
macos.debug.arm64 = "res://rust/target/debug/libopen_strike_2.dylib"
macos.release.arm64 = "res://rust/target/release/libopen_strike_2.dylib"