open-strike-2/.godot/editor/character.tscn-folding-6c6dc7b19bcca4fde1d18f935dfc6115.cfg

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387 B
INI

[folding]
node_unfolds=[NodePath("CharacterBody3D/Body/CameraMount"), PackedStringArray("Transform"), NodePath("CharacterBody3D/Body/CameraMount/Camera"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/utils/character.tscn::StandardMaterial3D_m6bjf", PackedStringArray(), "res://scenes/utils/character.tscn::CylinderShape3D_1sre5", PackedStringArray()]
nodes_folded=[]