16 lines
		
	
	
		
			410 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			410 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| extends Node
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| 
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| var players = {}
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| 
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| var local_player_health = 0
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| # Called when the node enters the scene tree for the first time.
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| @rpc("reliable", "call_local")
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| func get_player_health(id: int) -> int:
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| 	return players.get(id)["health"]
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| func _ready() -> void:
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| 	pass # Replace with function body.
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| 	
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| # Called every frame. 'delta' is the elapsed time since the previous frame.
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| func _process(delta: float) -> void:
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| 	pass
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