open-strike-2/ServerManager.gd

21 lines
431 B
GDScript

extends Node
@export var Players = {}
@rpc("authority")
func get_players():
return Players
@rpc("call_remote")
func add_player(id: int, name: String):
Players[id] = {"name": name}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass