21 lines
431 B
GDScript
21 lines
431 B
GDScript
extends Node
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@export var Players = {}
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@rpc("authority")
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func get_players():
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return Players
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@rpc("call_remote")
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func add_player(id: int, name: String):
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Players[id] = {"name": name}
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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