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- Add rust bindings for the server player controller - Implement reconciliation loop for checking the player state - Place spawners on the test map - Add Containerfile and helm chart
14 lines
533 B
Plaintext
14 lines
533 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://xh710fr73bid"]
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[ext_resource type="Script" path="res://scenes/maps/base/player_spawner/player_spawner.gd" id="1_2hsyd"]
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[node name="PlayerSpawner" type="Node3D"]
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script = ExtResource("1_2hsyd")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn", "res://scenes/player/placeholder.tscn")
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spawn_path = NodePath("../Players")
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spawn_limit = 10
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[node name="Players" type="Node3D" parent="."]
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